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A number of the actions that you can take while playing the game are optional, particularly if you're playing on the short path. The following tables note which actions are required, and whether they're only required on one path or another. The maximum possible score is 231 out of 231 points, but it's possible to minimally complete the game with only 116 points.

Exploring the Isle of the Crown

Action Points Required
Pick up Alexander's insignia ring 1 Yes
Move plank on beach 1 Yes
Get copper coin from chest 1 Yes
Show ring to guard dogs at castle 3 No
Have audience with Alhazred 2 No
Talk to bookseller in bookstore 1 Yes
Take boring book 1 No
Read love poem 1 No
Take loose page from poetry book 1 No
Ask about spell book 2 Yes (Long Path)
Talk to ferryman 2 Yes
Get rabbit's foot from ferryman 1 Yes
Show your ring to Jollo 4 No
Give your ring to the pawn shop owner in exchange for the map 5 Yes
Give copper coin to merchant 2 Yes
Take mint from candy dish in pawn shop 1 Yes
Use mechanical nightingale to charm real nightingale 4 No
Get invisible ink from trash 1 Yes
Use magic map for first time 1 Yes

Exploring the Other Islands

Action Points Required
Get the feather 1 Yes (Long Path)
Get the flower of stench 1 Yes
Read the boring book to the oyster 2 No
Take the pearl from the oyster 1 No
Use the flower on the smell gnome 2 Yes
Use the nightingale on the hearing gnome 2 Yes
Use the mint on the taste gnome 2 Yes
Use the rabbit's foot on the touch gnome 2 Yes
Use the invisible ink on yourself to fool the sight gnome 2 Yes
Pick up the incomplete sentence in the water 1 Yes (Long Path)
Pull the thread in the spider's web 2 No
Take the scrap of paper from the web 2 No
Take the bottle of milk in the swamp 1 Yes (Long Path)
Take the rotten tomato from the garden 1 Yes (Long Path)
Pick up the Red Queen's scarf 1 Yes
Pick up the iceberg lettuce 1 Yes
Throw the lettuce into the boiling pond 4 Yes
Get the lamp from the tree 1 Yes (Long Path)
Pick up the brick by the path 1 Yes
Give the sentence to the dangling participle 2 Yes (Long Path)
Give the dangling participle to Bookworm 2 Yes (Long Path)
Read rare book 1 No
Exchange the pearl for your ring 2 No
Exchange the rare book for the spell book 1 Yes (Long Path)
Give your ring to Sing Sing 3 No
Take Cassima's ribbon 1 No
Take hair from ribbon (or from Beauty's clothes if you don't get the ribbon) 1 Yes (Long Path)
Give love poem to Sing Sing 1 No
Pick up Cassima's note 1 No
Take teacup 1 Yes (Long Path)
Take hole-in-the-wall 3 Yes

The Catacombs

Action Points Required
Solve the first Logic Cliffs puzzle 1 Yes
Solve the second Logic Cliffs puzzle 1 Yes
Solve the third Logic Cliffs puzzle 1 Yes
Solve the fourth Logic Cliffs puzzle 1 Yes
Solve the fifth Logic Cliffs puzzle 1 Yes
Enter the cave 1 Yes (Short Path)
Use the tinderbox in the cave 2 Yes (Short Path)
Take the peppermint 1 Yes (Short Path)
Take the skull 1 Yes (Long Path)
Solve the floor tile puzzle 3 Yes
Take the shield 1 Yes
Take the coins 1 Yes (Long Path)
Use the brick to disarm the ceiling trap 2 Yes
Light the torch with the tinder box 2 Yes
Use the hole-in-the-wall to spy on the minotaur 1 Yes
Look through the hole-in-the-wall 1 Yes
Enter the minotaur's lair 1 Yes
Use the scarf on the minotaur 3 Yes
Take the sacred water from the oracle (happens automatically) 6 Yes

The Beast's Curse

Action Points Required
Take lump of coal 1 Yes (Long Path)
Take scythe 1 Yes
Walk through gate with shield 3 Yes
Pick white rose 1 Yes
Use scythe to chop vines 3 Yes
Talk to Beast (happens automatically) 1 Yes
Give white rose to Beauty 2 Yes
Show Beast's ring to Beauty 2 Yes
Return to Isle of the Beast (happens automatically) 2 Yes

Preparing to Cast Spells

Action Points Required
Give rotten tomato to Bump-on-a-log 3 Yes (Long Path)
Use teacup on swamp ooze 1 Yes (Long Path)
Give milk bottle to baby's tears 2 Yes (Long Path)
Use lamp on crying baby's tears 1 Yes (Long Path)
Take Drink Me potion 1 Yes (Long Path)
Give coal to White Queen 1 Yes (Long Path)
Add sacred water to lamp 1 Yes (Long Path)
Use lamp on fountain 1 Yes (Long Path)
Cast Make Rain spell 3 Yes (Long Path)

Meeting The Druids

Action Points Required
Activate Make Rain spell (happens automatically) 2 Yes (Long Path)
Use skull on glowing embers 1 Yes (Long Path)
Use egg on skull 1 Yes (Long Path)
Use strand of hair on skull 1 Yes (Long Path)
Cast Charming a Creature of the Night spell 5 Yes (Long Path)

The Realm of the Dead

Castle of the Crown (Long Path)

Castle of the Crown (Short Path)