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== The Dwarven Fighter ==
{{Header Nav|game=Lineage II}}
The dwarves in general are a more difficult class to play when compared to other higher level figher classes. However, in the beginning Fighter class, their high Constitution makes them excellent tanks for low level parties.
'''Dwarven Fighter''' is the starting warrior class of the dwarves.


Dwarf PCs start in the Dwarven Village on Elmore, which means you are isolated from the mainland of Aden. As a consequence, there will usually be only other Dwarves to party with. A starting Dwarf PC has a lack of attack skills, and their only use for MP in battle is to use ''Spoil''. For a character that wants to tank, ''Spoil'' can be used as an equivalent to ''Hate'' to keep a monster attacking the spoiler. Healing potions and switching off can help this (??)
== Key Skills ==
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)


The lack of attack skills means a Dwarven PC can be faced with a slow leveling process initially (without the assistance of a higher level player for either buffs or equipment). But this is well worth it after level 20, after you finish the 1st Profession Change.
*'''Armor Mastery''' (5) - Increase P.Def. (5/10+2/15+2)
*'''Create Item''' (1) - Ability to manufact level n items. (5)
*'''Spoil''' (1) - Ability to enable the spoil condition in the living target. Counts as attack. (10)
*'''Sweeper''' (1) - Ability to extract the extra items from mobs which had the spoil condition enabled before their death. (10)
*'''Weapon Mastery''' (3) - Increases P.Atk. (5/10/15)
*'''Weight Limit''' (1) - Ability to carry (1+n) times as much weight. (10)


== Skills ==
== Adventuring ==
=== Spoil and Sweep ===
If you want to play a dwarf, you should inform yourself about [[Lineage II/Crafting|Crafting]].
As a fighter, the Spoil skill and Craft skills will be the saving grace of the class. Spoil gives the dwarf the ability to get items from monsters that no other class can and in great numbers.  Spoil level 1 is not foolproof and can take many tries to get activated.  After a monster spoils (denoted by the whistle sound and the text "The spoil condition has been activated.") there is a chance they will give an item.  If the monster does, they will turn blue upon death and the sweep skill must be used on the monster to obtain the item.
 
=== Create Item ===
It is important to get ''Spoil'' and ''Sweeper'' skills as early as possible, as they give the opportunity to gather a lot of additional resources and allow to gain all 5 level 1 material recipes in the dwarven lands itself (as well as some level 2 materials recipes for future Warsmiths). You should not allocate any other skill before you don't have these two.
The Create Item skill, also available to dwarven fighters allows one to turn otherwise useless items, such as a 80 stems, 16 varnish, and 3 Blue Diamond Necklace Gems to make a complete Blue Diamond Necklace.  Realistically, the Crate Item level 1 skill is mostly used for turning a dropped material, such as bone, into a crafted material, such as Coarse Bone Powder (CBP) and is rarely used to make any type of item at all.  With the persistant pressure to level one's characters, the demand for low level items has make crafting them obsolete.  Though crafting can be done while fighting, it is generally done in while sitting to conserve and recharge the MP that it costs to craft an item. Because of this, the adena made while crafting does not yeild any experience points (XP) or skill points (SP) as spoiling does.  Also, without XP one cannot gain levels to get higher level of crafting abilities.
 
=== Weight Limit ===
On lowlevel, it is possible to use ''Spoil'' as an Aggression skill to make the dwarf operate as a tank.
The Weight Limit skill doubles a dwarf's already high carrying capacity making a full day of spoiling a possibility without having to return to town to sell or warehouse items.  This skill also becomes inegral to Artisans and Warsmiths selling enormous volumes of soulshot without becoming overweight.
== Crafting System ==
For a dwarf to craft an item, they must possess the recipe for that item and as well as the ingredients.  Items of grade B and higher also cost a recipe to craft the item.  The first recipe is put into the recipe book for all grades and this recipe item is lost.  They cannot, after Chronicle 2, borrow a recipe to craft something and give it back.  This also puts a limit on the number of items a dwarf can craft with a limit on the number of recipes the book will hold.  The advantage of this system is the Personal Crafting Shop which allows a crafting dwarf to market thier crafting abilities like any other shop or as a buffing class sells buffs.  At higher levels this can be a steady source of income.  Even with a level 1 craft skill, there is always need for basic crafts such as braided hemp, coarse bone powder, cokes, leather, and steel.<p>
Although dwarves are played much like other fighters in Lineage II, after they complete their first class transfer the play style becomes very different, and more profitable.

Latest revision as of 04:11, 14 June 2021

Dwarven Fighter is the starting warrior class of the dwarves.

Key Skills[edit]

Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)

  • Armor Mastery (5) - Increase P.Def. (5/10+2/15+2)
  • Create Item (1) - Ability to manufact level n items. (5)
  • Spoil (1) - Ability to enable the spoil condition in the living target. Counts as attack. (10)
  • Sweeper (1) - Ability to extract the extra items from mobs which had the spoil condition enabled before their death. (10)
  • Weapon Mastery (3) - Increases P.Atk. (5/10/15)
  • Weight Limit (1) - Ability to carry (1+n) times as much weight. (10)

Adventuring[edit]

If you want to play a dwarf, you should inform yourself about Crafting.

It is important to get Spoil and Sweeper skills as early as possible, as they give the opportunity to gather a lot of additional resources and allow to gain all 5 level 1 material recipes in the dwarven lands itself (as well as some level 2 materials recipes for future Warsmiths). You should not allocate any other skill before you don't have these two.

On lowlevel, it is possible to use Spoil as an Aggression skill to make the dwarf operate as a tank.