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== The Dwarven Fighter ==
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The dwarves in general are a more difficult class to play when compared to other higher level figher classes. However, in the beginning Fighter class, their high Constitution makes them excellent tanks for low level parties.
'''Dwarven Fighter''' is the starting warrior class of the dwarves.


Dwarf PCs start in the Dwarven Village on Elmore, which means you are isolated from the mainland of Aden. As a consequence, there will usually be only other Dwarves to party with. A starting Dwarf PC has a lack of attack skills, and their only use for MP in battle is to use ''Spoil''. For a character that wants to tank, ''Spoil'' can be used as an equivalent to ''Hate'' to keep a monster attacking the spoiler. Healing potions and switching off can help this (??)
== Key Skills ==
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)


The lack of attack skills means a Dwarven PC can be faced with a slow leveling process initially (without the assistance of a higher level player for either buffs or equipment). But this is well worth it after level 20, after you finish the 1st Profession Change.
*'''Armor Mastery''' (5) - Increase P.Def. (5/10+2/15+2)
*'''Create Item''' (1) - Ability to manufact level n items. (5)
*'''Spoil''' (1) - Ability to enable the spoil condition in the living target. Counts as attack. (10)
*'''Sweeper''' (1) - Ability to extract the extra items from mobs which had the spoil condition enabled before their death. (10)
*'''Weapon Mastery''' (3) - Increases P.Atk. (5/10/15)
*'''Weight Limit''' (1) - Ability to carry (1+n) times as much weight. (10)


== Skills ==
== Adventuring ==
=== Spoil and Sweep ===
If you want to play a dwarf, you should inform yourself about [[Lineage II/Crafting|Crafting]].
As a fighter, ''Spoil'' and ''Sweep'' are the saving grace of the class. You will find that, with the lack of attack skills and spells, ''Spoil'' and ''Sweep'' are what makes playing the dwarves interesting. It's the anticipation of getting your grubby little mitts on ''Spoils'' that keeps the dwarves going.


''Spoil'' gives the dwarf the ability to get items from monsters that no other class can and with greater consistency.  ''Spoil 1'', the only ''Spoil'' available to the Dwarven Fighter, is not foolproof and can take many tries to get activated. After a successful ''Spoil'' is casted on a mob, (denoted by a whistle sound and the text "The spoil condition has been activated."), there is a percentage chance the ''Spoilt'' mob will give an item. If the mob does, it will turn blue upon death and ''Sweep'' must be used on the mob to obtain the item.
It is important to get ''Spoil'' and ''Sweeper'' skills as early as possible, as they give the opportunity to gather a lot of additional resources and allow to gain all 5 level 1 material recipes in the dwarven lands itself (as well as some level 2 materials recipes for future Warsmiths). You should not allocate any other skill before you don't have these two.


So why is this better than the normal item drop upon mob death? For one, ''Spoil'' percentages are generally higher than normal drop percentages, so you are more likely to get an item. Secondly, and more importantly, ''a single type of mob will always '''Spoil''' the same item, every time.'' This is great for consistency, as you now need only to hunt one type of mob to get the item.
On lowlevel, it is possible to use ''Spoil'' as an Aggression skill to make the dwarf operate as a tank.
 
Note that in rare cases, a single type of mob may have 2 types of ''Spoilt'' items. In such cases, you will always get either/ or/ both items on a successful ''Spoil/ Sweep'', but each item will have its own percentage chance of a successful ''Spoil''.
 
(Clear as mud? As a practical example, my Dwarven Fighter PC hunted ''Goblin Brigand Leaders'' for the ''Coke Recipe''.  This is a ''Spoil''-only item on this particular mob, but this mob also ''Spoils'' coal. I hunted over 500 ''Goblin Brigand Leaders'' before I got the recipe. Needless to say, I also got a huge stack of coal. :)
 
Note also that ''Sweep'' can only be used with ''Spoil''. You cannot ''Sweep'' a non-''Spoilt'' mob and expect results; it's a waste of time and MP. You also cannot get ''Spoilt'' items without ''Sweep''. In essence, you ''must'' get both skills together for either to be useful, so bear that in mind when you hit the pre-requisite levels.
 
=== Create Item ===
The Create Item skill, also available to dwarven fighters allows one to turn otherwise useless items, such as a 80 stems, 16 varnish, and 3 Blue Diamond Necklace Gems to make a complete Blue Diamond Necklace.  Realistically, the Crate Item level 1 skill is mostly used for turning a dropped material, such as bone, into a crafted material, such as Coarse Bone Powder (CBP) and is rarely used to make any type of item at all.  With the persistant pressure to level one's characters, the demand for low level items has make crafting them obsolete.  Though crafting can be done while fighting, it is generally done in while sitting to conserve and recharge the MP that it costs to craft an item.  Because of this, the adena made while crafting does not yeild any experience points (XP) or skill points (SP) as spoiling does.  Also, without XP one cannot gain levels to get higher level of crafting abilities.
=== Weight Limit ===
The Weight Limit skill doubles a dwarf's already high carrying capacity making a full day of spoiling a possibility without having to return to town to sell or warehouse items.  This skill also becomes inegral to Artisans and Warsmiths selling enormous volumes of soulshot without becoming overweight.
== Crafting System ==
For a dwarf to craft an item, they must possess the recipe for that item and as well as the ingredients.  Items of grade B and higher also cost a recipe to craft the item.  The first recipe is put into the recipe book for all grades and this recipe item is lost.  They cannot, after Chronicle 2, borrow a recipe to craft something and give it back.  This also puts a limit on the number of items a dwarf can craft with a limit on the number of recipes the book will hold.  The advantage of this system is the Personal Crafting Shop which allows a crafting dwarf to market thier crafting abilities like any other shop or as a buffing class sells buffs.  At higher levels this can be a steady source of income.  Even with a level 1 craft skill, there is always need for basic crafts such as braided hemp, coarse bone powder, cokes, leather, and steel.<p>
Although dwarves are played much like other fighters in Lineage II, after they complete their first class transfer the play style becomes very different, and more profitable.

Latest revision as of 04:11, 14 June 2021

Dwarven Fighter is the starting warrior class of the dwarves.

Key Skills[edit]

Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)

  • Armor Mastery (5) - Increase P.Def. (5/10+2/15+2)
  • Create Item (1) - Ability to manufact level n items. (5)
  • Spoil (1) - Ability to enable the spoil condition in the living target. Counts as attack. (10)
  • Sweeper (1) - Ability to extract the extra items from mobs which had the spoil condition enabled before their death. (10)
  • Weapon Mastery (3) - Increases P.Atk. (5/10/15)
  • Weight Limit (1) - Ability to carry (1+n) times as much weight. (10)

Adventuring[edit]

If you want to play a dwarf, you should inform yourself about Crafting.

It is important to get Spoil and Sweeper skills as early as possible, as they give the opportunity to gather a lot of additional resources and allow to gain all 5 level 1 material recipes in the dwarven lands itself (as well as some level 2 materials recipes for future Warsmiths). You should not allocate any other skill before you don't have these two.

On lowlevel, it is possible to use Spoil as an Aggression skill to make the dwarf operate as a tank.