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*>Cracker JaX
*>Cracker JaX
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=== C Grade Two Handed Sword ===
=== C Grade Two Handed Sword ===
<table cellSpacing="0" cellPadding="6" border="1" style="border-collapse: collapse" bordercolor="#C0C0C0" width="600">
<table cellSpacing="0" cellPadding="6" border="1" style="border-collapse: collapse" bordercolor="#C0C0C0" width="650">
   <tr vAlign="center" align="middle">
   <tr vAlign="center" align="middle">
     <td align="left" width="40%"><b>Weapon</b></td>
     <td align="left" width="33%"><b>Weapon</b></td>
     <td bgcolor="#FF8080" width="120">Red</td>
     <td bgcolor="#FF8080" width="144"><b>Red</b></td>
     <td bgcolor="#80FF80" width="120">Green</td>
     <td bgcolor="#80FF80" width="144"><b>Green</b></td>
     <td bgcolor="#8080FF" width="120">Blue</td>
     <td bgcolor="#8080FF" width="144"><b>Blue</b></td>
   </tr>
   </tr>
   <tr vAlign="center" align="middle">
   <tr vAlign="center" align="middle">
     <td align="left"><b>Flamberge</b></td>
     <td align="left">Flamberge</td>
     <td>Crt.Damage</font></td>
     <td>Critical Damage</font></td>
     <td>Focus</font></td>
     <td>Focus (86)</font></td>
     <td>Light</font></td>
     <td>Light</font></td>
   </tr>
   </tr>
</table>
</table>
=== C Grade Daggers ===
=== C Grade Daggers ===
<table cellSpacing="0" cellPadding="6" border="1" style="border-collapse: collapse" bordercolor="#C0C0C0" width="600">
<table cellSpacing="0" cellPadding="6" border="1" style="border-collapse: collapse" bordercolor="#C0C0C0" width="600">

Revision as of 05:25, 14 May 2005

Items

For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.

Weapon Special Abilites

Weapons of grade C or higher can have a special ability, or SA for short, applied to them. This is applied with the help of a blacksmith in the town. The original weapon is consumed, as well as a Soul Crystal of appropriate level and color, and some other form of payment (gemstones, stones of purity...). For dual swords the SA is applied somewhat more riskily; by overenchanting the duals to +4 the SA will be applied. The failure rate on a +4 overenchant is about 80%. The data below is based on current Chronicle 3 numbers.

Effects List

Name Effect
Acumen Magic casting speed increases with a fixed percentage.
Anger Enhances P. Atk. while decreasing maximum HP by 15%.
Backblow Increases critical attack rate when attacking the enemy from behind.
Cheap Shot When launching a general attack, MP consumption is reduced sometimes.
Crt. Anger Decreases players HP while causing damage to target during critical attack.
Crt. Bleed Percent Chance that target will bleed during critical attack.
Crt. Damage Inflicts extra damage to target when critical attack is launched.
Crt. Drain User absorbs HP from target during critical attack.
Crt. Poison Percent chance that target will be poisoned during critical attack.
Crt. Stun Percent chance of stun effect during critical attack.
Empower Increases magic power.
Evasion Increases evasion by 2 points.
Focus Increases critical attack rate.
Guidance Increases accuracy.
Haste Percentage increases in attack speed.
Health Increases maximum HP by 25%.
Light Reduces a weapon's weight by 70%.
Longblow Increases attack range.
Magic Bless the Body 15% chance to cast Bless the Body magic upon the target when using good magic.
Magic Chaos Percent chance to cast Chaos (effect 3) magic upon the target when using bad magic.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus 7% chance to cast Focus (effect 3) magic upon the target when using good magic.
Magic Hold 5% chance to cast Dryad Root (effect 1) magic upon the target when using bad magic.
Magic Mental Shield 15% chance to cast Mental Shield magic upon the target when using good magic.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison Percent chance to cast Poison (effect 7) magic upon the target when using bad magic.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness 5% chance to cast Weakness (effect 3) magic upon the target when using bad magic.
Mana Up Increases maximum MP by 30%.
Might Mortal Increases the success rate of Mortal Blow and Deadly Blow.
(Removed shortly before C3. Any weapons previously enhanced with this SA still have it and are considered very rare.)
Miser Has a percentage chance to reduce soulshot consumption by 0-4 per attack.
Quick Recovery Reduces re-use delay by a percentage.
Rsk. Evasion Increases Evasion when HP becomes 60% or lower.
Rsk. Focus Increases critical attack rate when HP becomes 60% or lower.
Rsk. Haste Increases Atk. Spd. when HP becomes 60% or lower.
Up-Down The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage.
Wideblow Broadens angle of attack.

Special Abilies by Weapon

C Grade One Handed Swords

Weapon Red Green Blue
Stormbringer Critical Damage Focus (86) Light
Shamshir Guidance (6) Back Blow (98) Risk Evasion (6)
Katana Focus (82) Critical Damage (50) Haste (7%)
Spirit Sword Critical Damage (50) Critical Poison (5%) Haste (7%)
Raid Sword Focus (82) Critical Drain (8HP) Critical Poison (5%)
Caliburs Guidance (5) Focus (77) Critical Damage
Sword of Delusion Focus (77) Health (25%) Risk Haste (10%)
Tsurugi Focus (77) Critical Damage Haste (7%)
Samurai Longsword Focus (73) Critical Damage Haste (7%)

C Grade Two Handed Sword

Weapon Red Green Blue
Flamberge Critical Damage Focus (86) Light

C Grade Daggers

Weapon Red Green Blue
Cursed Dagger Crt.Bleed Crt.Poison Rsk.Haste
Dark Elven Dagger Focus Back Blow Might Mortal
Stiletto Crt.Bleed Crt.Poison Might Mortal
Dark Screamer Evasion Focus Crt.Bleed
Grace Dagger Evasion Focus Back Blow
Crystal Dagger Crt.Bleed Crt.Poison Might Mortal

C Grade Blunts

Weapon Red Green Blue
Skull Graver Anger Health Rsk.Focus
Big Hammer Health Rsk.Focus Haste
Battle Axe Anger Rsk.Focus Haste
Silver Axe Anger Rsk.Focus Haste
Dwarven War Hammer Anger Health Haste
War Axe Anger Health Haste
Yaksa Mace Anger Health Rsk.Focus

C Grade Bows

Weapon Red Green Blue
Crystallized Ice Bow Guidance Evasion Quick Recovery
Crossbow Guidance Miser Quick Recovery
Elven Bow of Nobility Evasion Miser Chip Shot
Akat Long Bow Guidance Evasion Miser
Eminence Bow Guidance Miser Chip Shot

C Grade Fist Weapons

Weapon Red Green Blue
Chakram Crt.Drain Crt.Poison Rsk.Haste
Fist Blade Rsk.Evasion Rsk.Haste Haste
Great Pata Crt.Drain Crt.Poison Rsk.Haste

C Grade Polearms

Weapon Red Green Blue
Orcish Glaive Anger Crt.Stun Long Blow
Body Slasher Crt.Stun Long Blow Wide Blow
Scythe Anger Crt.Stun Light
Bec De Corbin Crt.Stun Long Blow Light
Scorpion Anger Crt.Stun Long Blow
Widow Maker Crt.Stun Long Blow Wide Blow
Orcish Poleaxe Crt.Stun Long Blow Wide Blow

C Grade Magic Blunts

Weapon Red Green Blue
Heavy Doom Hammer Magic Regeneration Magic Mental Shield Magic Hold
Crystal Staff Rsk.Evasion Mana Up Magic bls.Body
Heavy Doom Axe Magic Poison Magic Weakness Magic Chaos
Cursed Staff Magic Hold Magic Poison Magic Weakness
Paradia Staff Magic Regeneration Magic Mental Shield Magic Hold
Paagrio Hammer Rsk.Evasion Magic Poison Magic Weakness
Sage's Staff Magic Hold Magic Poison Magic Weakness
Paagrio Axe Mana Up Magic Weakness Magic Chaos
Deadman's Staff Magic Regeneration Magic Mental Shield Magic Hold
Ghoul's Staff Rsk.Evasion Mana Up Magic bls.Body
Demon's Staff Magic Poison Magic Weakness Magic Chaos