*>Cracker JaX (→Items) |
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For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized. | For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.<p> | ||
Note: Still a very rough work in progress. I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3. | |||
= Weapon Special Abilites = | = Weapon Special Abilites = |
Revision as of 06:49, 14 May 2005
For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.
Note: Still a very rough work in progress. I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3.
Weapon Special Abilites
Weapons of grade C or higher can have a special ability, or SA for short, applied to them. This is applied with the help of a blacksmith in the town. The original weapon is consumed, as well as a Soul Crystal of appropriate level and color, and some other form of payment (gemstones, stones of purity...). For dual swords the SA is applied somewhat more riskily; by overenchanting the duals to +4 the SA will be applied. The failure rate on a +4 overenchant is about 80%. The data below is based on current Chronicle 3 numbers.
Effects List
Name | Effect |
Acumen | Magic casting speed increases with a fixed percentage. |
Anger | Enhances P. Atk. while decreasing maximum HP by 15%. |
Backblow | Increases critical attack rate when attacking the enemy from behind. |
Cheap Shot | When launching a general attack, MP consumption is reduced sometimes. |
Critical Anger | Decreases players HP while causing damage to target during critical attack. |
Critical Bleed | Percent Chance that target will bleed during critical attack. |
Critical Damage | Inflicts extra damage to target when critical attack is launched. |
Critical Drain | User absorbs HP from target during critical attack. |
Critical Poison | Percent chance that target will be poisoned during critical attack. |
Critical Stun | Percent chance of stun effect during critical attack. |
Empower | Increases magic power. |
Evasion | Increases evasion by 2 points. |
Focus | Increases critical attack rate. |
Guidance | Increases accuracy. |
Haste | Percentage increases in attack speed. |
Health | Increases maximum HP by 25%. |
Light | Reduces a weapon's weight by 70%. |
Longblow | Increases attack range. |
Magic Bless the Body | 15% chance to cast Bless the Body magic upon the target when using good magic. |
Magic Chaos | Percent chance to cast Chaos (effect 3) magic upon the target when using bad magic. |
Magic Damage | When using harmful magic on a target, it delivers additional magic damage with a fixed percentage. |
Magic Focus | 7% chance to cast Focus (effect 3) magic upon the target when using good magic. |
Magic Hold | 5% chance to cast Dryad Root (effect 1) magic upon the target when using bad magic. |
Magic Mental Shield | 15% chance to cast Mental Shield magic upon the target when using good magic. |
Magic Paralyze | When using harmful magic on a target, it will paralyze the target with a fixed percentage. |
Magic Poison | Percent chance to cast Poison (effect 7) magic upon the target when using bad magic. |
Magic Power | When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases. |
Magic Silence | When using harmful magic on a target, it will silence the target with a fixed percentage. |
Magic Weakness | 5% chance to cast Weakness (effect 3) magic upon the target when using bad magic. |
Mana Up | Increases maximum MP by 30%. |
Might Mortal | Increases the success rate of Mortal Blow and Deadly Blow. (Removed shortly before C3. Any weapons previously enhanced with this SA still have it and are considered very rare.) |
Miser | Has a percentage chance to reduce soulshot consumption by 0-4 per attack. |
Quick Recovery | Reduces re-use delay by a percentage. |
Risk Evasion | Increases Evasion when HP becomes 60% or lower. |
Risk Focus | Increases critical attack rate when HP becomes 60% or lower. |
Risk Haste | Increases Atk. Spd. when HP becomes 60% or lower. |
Up-Down | The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage. |
Wideblow | Broadens angle of attack. |
C Grade Weapons
One Handed Swords
Weapon | Red | Green | Blue |
Stormbringer | Critical Damage | Focus (86) | Light |
Shamshir | Guidance (6) | Back Blow (98) | Risk Evasion (6) |
Katana | Focus (82) | Critical Damage (50) | Haste (7%) |
Spirit Sword | Critical Damage (50) | Critical Poison (5%) | Haste (7%) |
Raid Sword | Focus (82) | Critical Drain (8HP) | Critical Poison (5%) |
Caliburs | Guidance (5) | Focus (77) | Critical Damage |
Sword of Delusion | Focus (77) | Health (25%) | Risk Haste (10%) |
Tsurugi | Focus (77) | Critical Damage | Haste (7%) |
Samurai Longsword | Focus (73) | Critical Damage | Haste (7%) |
Two Handed Sword
Weapon | Red | Green | Blue |
Flamberge | Critical Damage | Focus (86) | Light |
Daggers
Weapon | Red | Green | Blue |
Cursed Dagger | Critical Bleed (12%) | Critical Poison (4%) | Risk Haste (12%) |
Dark Elven Dagger | Focus (90) | Back Blow (109) | Might Mortal (77%) |
Stiletto | Critical Bleed (12%) | Critical Poison (4%) | Might Mortal (77%) |
Dark Screamer | Evasion (2) | Focus (81) | Critical Bleed (10%) |
Grace Dagger | Evasion (2) | Focus (81) | Back Blow (97) |
Crystal Dagger | Critical Bleed (10%) | Critical Poison (3%) | Might Mortal (75%) |
Blunts
Weapon | Red | Green | Blue |
Skull Graver | Anger (17) | Health | Risk Focus (125) |
Big Hammer | Health | Risk Focus (125) | Haste (8%) |
Battle Axe | Anger (17) | Risk Focus (125) | Haste (8%) |
Silver Axe | Anger (17) | Risk Focus (125) | Haste (8%) |
Dwarven War Hammer | Anger (19) | Health | Haste (7%) |
War Axe | Anger (21) | Health | Haste (7%) |
Yaksa Mace | Anger (23) | Health | Risk Focus (104) |
Bows
Weapon | Red | Green | Blue |
Crossbow | Guidance | Miser | Quick Recovery |
Elven Bow of Nobility | Evasion | Miser | Chip Shot |
Akat Long Bow | Guidance (4) | Evasion (2) | Miser |
Eminence Bow | Guidance (5) | Miser | Cheap Shot |
Fist Weapons
Weapon | Red | Green | Blue |
Fist Blade | Risk Evasion (6) | Risk Haste (10%) | Haste (7%) |
Great Pata | Critical Drain (10HP) | Critical Poison (7%) | Risk Haste (10%) |
Polearms
Weapon | Red | Green | Blue |
Body Slasher | Critical Stun (18%) | Long Blow | Wide Blow |
Scythe | Anger (17) | Critical Stun (18%) | Light |
Bec De Corbin | Critical Stun (17%) | Long Blow | Light |
Scorpion | Anger (21) | Critical Stun (16%) | Long Blow |
Widow Maker | Critical Stun (16%) | Long Blow | Wide Blow |
Orcish Poleaxe | Critical Stun (15%) | Long Blow | Wide Blow |
Magic Blunts
Weapon | Red | Green | Blue |
Heavy Doom Hammer | Magic Regeneration (6%, effect 1) |
Magic Mental Shield (effect 1) |
Magic Hold |
Crystal Staff | Risk Evasion (7) | Mana Up | Magic Bless the Body (effect 2) |
Heavy Doom Axe | Magic Poison (4%) | Magic Weakness | Magic Chaos (6%) |
Cursed Staff | Magic Hold | Magic Poison (4%) | Magic Weakness |
Paradia Staff | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Paagrio Hammer | Risk Evasion (6) | Magic Poison (3%) | Magic Weakness |
Sage's Staff | Magic Hold | Magic Poison (3%) | Magic Weakness |
Paagrio Axe | Mana Up | Magic Weakness | Magic Chaos (5%) |
Deadman's Staff | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Ghoul's Staff | Risk Evasion (6) | Mana Up | Magic Bless the Body (effect 4) |
Demon's Staff | Magic Poison (4%) | Magic Weakness | Magic Chaos (5%) |