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For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums.  As I come across this information it will be posted here and somehow organized.
For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums.  As I come across this information it will be posted here and somehow organized.<p>
Note: Still a very rough work in progress.  I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3.


= Weapon Special Abilites =
= Weapon Special Abilites =

Revision as of 06:49, 14 May 2005

For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.

Note: Still a very rough work in progress. I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3.

Weapon Special Abilites

Weapons of grade C or higher can have a special ability, or SA for short, applied to them. This is applied with the help of a blacksmith in the town. The original weapon is consumed, as well as a Soul Crystal of appropriate level and color, and some other form of payment (gemstones, stones of purity...). For dual swords the SA is applied somewhat more riskily; by overenchanting the duals to +4 the SA will be applied. The failure rate on a +4 overenchant is about 80%. The data below is based on current Chronicle 3 numbers.

Effects List

Name Effect
Acumen Magic casting speed increases with a fixed percentage.
Anger Enhances P. Atk. while decreasing maximum HP by 15%.
Backblow Increases critical attack rate when attacking the enemy from behind.
Cheap Shot When launching a general attack, MP consumption is reduced sometimes.
Critical Anger Decreases players HP while causing damage to target during critical attack.
Critical Bleed Percent Chance that target will bleed during critical attack.
Critical Damage Inflicts extra damage to target when critical attack is launched.
Critical Drain User absorbs HP from target during critical attack.
Critical Poison Percent chance that target will be poisoned during critical attack.
Critical Stun Percent chance of stun effect during critical attack.
Empower Increases magic power.
Evasion Increases evasion by 2 points.
Focus Increases critical attack rate.
Guidance Increases accuracy.
Haste Percentage increases in attack speed.
Health Increases maximum HP by 25%.
Light Reduces a weapon's weight by 70%.
Longblow Increases attack range.
Magic Bless the Body 15% chance to cast Bless the Body magic upon the target when using good magic.
Magic Chaos Percent chance to cast Chaos (effect 3) magic upon the target when using bad magic.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus 7% chance to cast Focus (effect 3) magic upon the target when using good magic.
Magic Hold 5% chance to cast Dryad Root (effect 1) magic upon the target when using bad magic.
Magic Mental Shield 15% chance to cast Mental Shield magic upon the target when using good magic.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison Percent chance to cast Poison (effect 7) magic upon the target when using bad magic.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness 5% chance to cast Weakness (effect 3) magic upon the target when using bad magic.
Mana Up Increases maximum MP by 30%.
Might Mortal Increases the success rate of Mortal Blow and Deadly Blow.
(Removed shortly before C3. Any weapons previously enhanced with this SA still have it and are considered very rare.)
Miser Has a percentage chance to reduce soulshot consumption by 0-4 per attack.
Quick Recovery Reduces re-use delay by a percentage.
Risk  Evasion Increases Evasion when HP becomes 60% or lower.
Risk  Focus Increases critical attack rate when HP becomes 60% or lower.
Risk  Haste Increases Atk. Spd. when HP becomes 60% or lower.
Up-Down The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage.
Wideblow Broadens angle of attack.

C Grade Weapons

One Handed Swords

Weapon Red Green Blue
Stormbringer Critical Damage Focus (86) Light
Shamshir Guidance (6) Back Blow (98) Risk Evasion (6)
Katana Focus (82) Critical Damage (50) Haste (7%)
Spirit Sword Critical Damage (50) Critical Poison (5%) Haste (7%)
Raid Sword Focus (82) Critical Drain (8HP) Critical Poison (5%)
Caliburs Guidance (5) Focus (77) Critical Damage
Sword of Delusion Focus (77) Health (25%) Risk Haste (10%)
Tsurugi Focus (77) Critical Damage Haste (7%)
Samurai Longsword Focus (73) Critical Damage Haste (7%)

Two Handed Sword

Weapon Red Green Blue
Flamberge Critical Damage Focus (86) Light

Daggers

Weapon Red Green Blue
Cursed Dagger Critical Bleed (12%) Critical Poison (4%) Risk Haste (12%)
Dark Elven Dagger Focus (90) Back Blow (109) Might Mortal (77%)
Stiletto Critical Bleed (12%) Critical Poison (4%) Might Mortal (77%)
Dark Screamer Evasion (2) Focus (81) Critical Bleed (10%)
Grace Dagger Evasion (2) Focus (81) Back Blow (97)
Crystal Dagger Critical Bleed (10%) Critical Poison (3%) Might Mortal (75%)

Blunts

Weapon Red Green Blue
Skull Graver Anger (17) Health Risk Focus (125)
Big Hammer Health Risk Focus (125) Haste (8%)
Battle Axe Anger (17) Risk Focus (125) Haste (8%)
Silver Axe Anger (17) Risk Focus (125) Haste (8%)
Dwarven War Hammer Anger (19) Health Haste (7%)
War Axe Anger (21) Health Haste (7%)
Yaksa Mace Anger (23) Health Risk Focus (104)

Bows

Weapon Red Green Blue
Crossbow Guidance Miser Quick Recovery
Elven Bow of Nobility Evasion Miser Chip Shot
Akat Long Bow Guidance (4) Evasion (2) Miser
Eminence Bow Guidance (5) Miser Cheap Shot

Fist Weapons

Weapon Red Green Blue
Fist Blade Risk Evasion (6) Risk Haste (10%) Haste (7%)
Great Pata Critical Drain (10HP) Critical Poison (7%) Risk Haste (10%)

Polearms

Weapon Red Green Blue
Body Slasher Critical Stun (18%) Long Blow Wide Blow
Scythe Anger (17) Critical Stun (18%) Light
Bec De Corbin Critical Stun (17%) Long Blow Light
Scorpion Anger (21) Critical Stun (16%) Long Blow
Widow Maker Critical Stun (16%) Long Blow Wide Blow
Orcish Poleaxe Critical Stun (15%) Long Blow Wide Blow

Magic Blunts

Weapon Red Green Blue
Heavy Doom Hammer Magic Regeneration
(6%, effect 1)
Magic Mental Shield
(effect 1)
Magic Hold
Crystal Staff Risk Evasion (7) Mana Up Magic Bless the Body
(effect 2)
Heavy Doom Axe Magic Poison (4%) Magic Weakness Magic Chaos (6%)
Cursed Staff Magic Hold Magic Poison (4%) Magic Weakness
Paradia Staff Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Paagrio Hammer Risk Evasion (6) Magic Poison (3%) Magic Weakness
Sage's Staff Magic Hold Magic Poison (3%) Magic Weakness
Paagrio Axe Mana Up Magic Weakness Magic Chaos (5%)
Deadman's Staff Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Ghoul's Staff Risk Evasion (6) Mana Up Magic Bless the Body
(effect 4)
Demon's Staff Magic Poison (4%) Magic Weakness Magic Chaos (5%)