From StrategyWiki, the video game walkthrough and strategy guide wiki
< Lineage II
Revision as of 18:01, 12 May 2005 by *>Cracker JaX
Jump to navigation Jump to search

Items

For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.

Weapon Special Abilites

Weapons of grade C or higher can a special abilitie, or SA for short, applied to them. This is applied with the help of a blacksmith in the town. The original weapon is consumed, as well as a Soul Crystal of appropriate level and color, and some other form of payment (gemstones, stones of purity...). For dual swords the SA is applied somewhat more riskily; by overenchanting the duals to +4 the SA will be applied. The failure rate on a +4 overenchant is about 80%.

Effects List

Name Effect
Acumen Magic casting speed increases with a fixed percentage.
Anger Enhances P. Atk. by 23 points while decreasing maximum HP by 15%.
Backblow Increases critical attack rate when attacking the enemy from behind.
Cheap Shot When launching a general attack, MP consumption greatly is reduced.
Crt. Anger Decreases players HP while causing damage to target during critical attack.
Crt. Bleed Percent chance that target will bleed during critical attack.
Crt. Damage Inflicts 50 extra damage to target when critical attack is launched.
Crt. Drain User absorbs HP from target during critical attack.
Crt. Poison Percent chance that target will bleed during critical attack.
Crt. Stun 15% chance of stun effect during critical attack.
Empower Increases magic power.
Evasion Increases evasion.
Focus Increases critical attack rate.
Guidance Increases accuracy by 3 points.
Haste Increases attack speed by 7%.
Health Increases maximum HP by 25%.
Light Reduces a weapon's weight by 70%
Longblow Increases attack range.
Magic Bless the Body Chance to cast Bless the Body magic upon the target when using good magic.
Magic Chaos Chance to cast Chaos magic upon the target when using bad magic.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus Chance to cast Focus magic upon the target when using good magic.
Magic Hold Chance to cast Dryad Root magic upon the target when using bad magic.
Magic Mental Shield Chance to cast Mental Shield magic upon the target when using good magic.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison Chance to cast Poison magic upon the target when using bad magic.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness Chance to cast Weakness magic upon the target when using bad magic.
Mana Up Increases maximum MP by 30%.
Might Mortal Increases the success rate of Mortal Blow and Deadly Blow

(Removed shortly before C3, any weapons previously enhanced with this SA still have it and are considered very rare.)

Miser Has a percentage chance to reduce soulshot consumption.
Quick Recovery Reduces re-use delay.
Rsk. Evasion Increases Evasion when HP becomes 60% or lower.
Rsk. Focus Increases critical attack rate when HP becomes 60% or lower.
Rsk. Haste Increases Atk. Spd. when HP becomes 60% or lower.
Up-Down The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage.
Wideblow Broadens angle of attack.