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History of Field of Whispers

"The field that unfolds to the west of Heine village was a place unvisited by many people for a long time. It became a popular place for going on dates. The field of reeds that were taller than people, the cool wind blowing in from the sea and the sounds of birds made for a romantic area. It was the ideal place for young people in love.

In the past, a girl with a beautiful voice and a blacksmith boy fell in love. These helpers to a vagabond female shaman and a blacksmith were a well-matched couple, but the sons of royalty of Heine were jealous. The girl ended up losing her footing while running away to the field of reeds and died of her injuries. Eva, who loved music and poetry, took pity on this girl and changed her into a spirit of water. Thus, the legend was passed down that she will appear if one whispers of love in the field of reeds."
-- Official NCSoft description of the Field of Whispers

Location and Layout

Location

Field of Whispers (FoW) is located just west of Heine; if you come out from Heine, you are pretty much in FoW. FoW is approximately the southern half of the Innadril penisula, the northern half being the Field of Silence.

FoW is connected to the Garden of Eva on the southern part of the penisula, but as that location is an underwater location, it is not advisable for PCs to go there without proper preparation and/ or a party.

Layout

FoW is one big swampland. The area is rolling hills and small ponds filled with tall vegetation. Trees are not plentiful, but tall grass is.

On its own, the tall grass is sufficient to hide mobs and you may run into mobs without realising it. Combined with the rolling hills and ridges, if you are not careful and run over a ridge without checking, you can end up retreating over said ridge with a bunch of very irate Crokians hot on your heels -- that's not a good way to live.

There is no real dominating terrain in FoW. It literally IS one big swamp. It's a nicely rendered swamp though. :)

Mobs

FoW has mobs of various levels, as listed below

  • Crokians
    • Crokians (basic)
    • Crokian Warriors
    • Taalions (sp?)
    • Nos (?)
    • Felyians (sp?)
  • Riauls (sp? referring to the Undead Fish)
  • Lemnik Lads

These varies from mid 30's to low 40's. The density of mobs is moderate, but adequate for hunting purposes.

The range of mobs make this an ideal hunting ground for PCs who are close to their 2nd Profession Change, or around level 35 or so. Solo level 32s or so can also hunt here, as the Riauls and Crokians (basic) in particular are only yellow, and give very good XP/ SP and adena drops.

Crokian (basic) are known to be aggressive, and typically will cause the most problems as they are plentiful. Crokians (basic) also use Might to self-buff. Crokians (basic) seem extremely vulnerable to stuns; it is fairly easy to chain-stun them. Crokians (basic) and Taalions are known to be social to each other, which creates a lot of problems as the two are typically spawned near each other. Care must be taken when engaging or being engaged by Crokians (basic), especially if a Taalion is nearby.

Crokian Warriors are assumed to be aggressive, given the Lineage 2 general naming convention. It is assumed that Crokian Warriors are social to all Crokians.

Taalions are non-aggressive ranged mobs and deal a good deal of damage, even to Knights. As noted above, they are social to at least Crokians (basic) and likely to all Crokians.

Felyians are known to be non-aggressive.

Riauls are Undead Fish (and smelly to boot), and have a special attack that can do a lot of damage. Thankfully, this special attack is interruptable, and they are vulnerable to stuns. Riauls are non-aggressive, but are social to other Riauls.

Lemnik Lads are aggressive, and can use Poison (about Intensity 3).This is fairly annoying as the Lemnik Lads are actually fairly easy prey otherwise.

Special Mention

{To be continued}