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{{Header Nav|game=Loom}}
{{Header Nav|game=Loom}}
Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations.
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Drafts (spells) that appear in Loom are different each time you restart the game, randomly alternating from 3 predefined combinations.


This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.
This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.


The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts).  
The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). This order is largely approximate to the order you will use them.


Still, this order is largely approximate to the order you will use them, anyway.
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==First level==
==First level==
;Open
;Open
:ECED
*ECED
:Opposite: Close
*Effect: Opens potentially anything that can be opened in some way.
:Notes: Fixed
*Learned: Bobbin already knows it (from the audio drama), however it is reminded from the egg and the seagulls.
*Opposite: Close
*Notes: fixed.


;Dyeing
;Dyeing
:CCCD, CDCD, DDCD
*CCCD, CDCD, DDCD
:Opposite: Bleaching
*Effect: Dyes wool a grassy green.
*Learned: From the bubbling pot in Hetchel's hut.
*Opposite: Bleaching


;Straw into gold
;Straw into gold
:CCCE, DDDE, DEDE
*CCCE, DDDE, DEDE, DEDC
:Opposite: Gold into straw
*Effect: Self-explanatory
*Learned: From the spinning wheel in the hut.
*Opposite: Gold into straw


;Night Vision
;Night Vision
:CDDC, DCCD, CCCC
*CDDC, DCCD, CCCC
:Notes: Palindrome
*Effect: Allows vision in dark places
*Learned: From the owls in the woods.
*Opposite: ''None'' (Palindrome draft)
 
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==Second level==
==Second level==
Acquired when you cast STRAW INTO GOLD and DYEING while on the Island  
Acquired when you cast OPEN, STRAW INTO GOLD and DYEING while on the Island.
;Twisting
;Twisting
:CFCC, DEFC, FDDE
*CFCC, DEFC, FDDE
:Opposite: Untwisting
*Effect: Self-explanatory
*Learned: From the twister.
*Opposite: Untwisting
 
;Appearing
*CGCG, DCCG or CEEG
*Effect: Self-explanatory
*Learned: From the shepherds
*Opposite: Disappear
 
;Terror
;Terror
:DFFD, EFFE, FCCF  
*DFFD, EFFE, FCCF
:Notes: Palindrome
*Effect: Briefly makes the caster appear to the target to be his/her worst fear.
*Learned: From the scrying sphere in Crystalgard.
*Opposite: ''None'' (Palindrome draft)
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==Third level==
==Third level==
Acquired as soon as you reach the shore.
Acquired as soon as you reach the shore.
;Healing
;Healing
:ACCA, AGGA, CAAC  
*ACCA, AGGA, CAAC
:Notes: Palindrome
*Effect: Heals wounds, potentially even fatal ones.
*Learned: From Fleece.
*Opposite: ''None'' (Palindrome draft)


;Invisibility
;Invisibility
:GCCD, GCGC, GEEC
*GCCD, GCGC, GEEC
:Opposite: Visibility
*Conceals appearance from anyone not familiar with the draft.
*Learned: From the shepherds (originally they cast "Visibility" then "Invisibility").
*Opposite: Visibility


;Emptying
;Emptying
:GFFE, GEED, GDDE  
*GFFE, GEED, GDDE
:Opposite: Filling
*Effect: Self-explanatory
:Notes: Not required to finish the game
*Learned: From the emptied flask in Hetchel's hut.
*Opposite: Filling
*Notes: not required to finish the game.
 
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==Fourth level==
==Fourth level==
Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD
Acquired when you TURN GOLD INTO STRAW in the Dragon's HOARD
;Sleep
;Sleep
:AGFE, AEDC, AFED
*AGFE, AEDC, AFED
:Opposite: Wake
*Effect: Induces sleep in the target.
:Notes: Not required to finish the game
*Learned: From the sheep in the Fold (they first cast "Wake" then "Sleep").
*Opposite: Wake
*Notes: not required to finish the game.


;Reflection
;Reflection
:ADDA, AFFA, FAAF
*ADDA, AFFA, FAAF
:Notes: Palindrome
*Effect: Exchanges caster's appearance with that of the target.
*Learned: From the pool in the cavern.
*Opposite: ''None'' (Palindrome draft)


;Sharpening
;Sharpening
:AAAG, DFAF, CDDA
*AAAG, DFAF, CDDA
:Opposite: Blunting
*Effect: Sharpens edges.
:Notes: Not required to finish the game
*Learned: From the Great Scythe in Crystalgard.
*Opposite: Blunting
*Notes: not required to finish the game.
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{{col|2|begin}}


==Fifth level==
==Fifth level==
Acquired when you close all HOLEs in the Pattern
Acquired when you close all HOLEs in the Pattern
;Silence
;Silence
:BAGF, BCCC, BFFC  
*BAGF, BCCC, BFFC
:Opposite: Voice?
*Effect: Prevents target from speaking
:Notes: Cast by Chaos on Hetchel
*Learned: Cast by Chaos on Hetchel
*Opposite: Voice?


;Shaping
;Shaping
:BFBF, BCBC, BABA  
*BFBF, BCBC, BABA
:Opposite: Restoring?
*Effect: Forcefully reshapes target.
:Notes: Cast by Chaos on Hetchel
*Learned: Cast by Chaos on Hetchel
*Opposite: Restoring?


;Unmaking
;Unmaking
:ABBA, BCCB
*Learned: Cast by Chaos on Hetchel (and Mandible)
*Effects: Destroys target beyond restoration
*ABBA, BCCB
*Opposite: ''None'' (Palindrome draft)
 
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==Last level==
==Last level==
Acquired when you UNMAKE the LOOM.
Acquired when you UNMAKE the LOOM.
;Transcendence
;Transcendence
:C'FGC
*Learned: From the Elders and the Swan near the beginning of the game, then repeated by the Scrying Spheres.
:Opposite: Never mentioned or used although theoretically it would exist
*C'FGC
:Notes: Fixed
*Effect: Releases target from the Pattern, forcing him/her to go Outside.
*Opposite: Never mentioned or used although theoretically it would exist
*Notes: Fixed
 
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==Hypothetical==
==Hypothetical==
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.
;Summoning
;Summoning
:Notes: Not learned; appears as a "Messenger Nymph" in the intro.
*Notes: Appears as a "Messenger Nymph" in the intro.
 
;Folding
;Folding
:Notes: Not learned; perhaps it explains how Weaver huts seem so smaller than the outside.
*Notes: Perhaps it explains how Weaver huts seem so smaller than the outside.
 
;Temblor
;Temblor
:Notes: Not learned; perhaps appears as the active volcano in the Scrying Sphere.
*Notes: Perhaps mentioned by the dragoness as the spell cast by the wizard on the volcano. Note that the volcano appears activated again near the end of the game.


{{Footer Nav|game=Loom|prevpage=Guilds|nextpage=Getting Started}}
{{Footer Nav|game=Loom|prevpage=Guilds}}

Revision as of 20:18, 7 December 2022

Drafts (spells) that appear in Loom are different each time you restart the game, randomly alternating from 3 predefined combinations.

This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.

The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). This order is largely approximate to the order you will use them.

First level

Open
  • ECED
  • Effect: Opens potentially anything that can be opened in some way.
  • Learned: Bobbin already knows it (from the audio drama), however it is reminded from the egg and the seagulls.
  • Opposite: Close
  • Notes: fixed.
Dyeing
  • CCCD, CDCD, DDCD
  • Effect: Dyes wool a grassy green.
  • Learned: From the bubbling pot in Hetchel's hut.
  • Opposite: Bleaching
Straw into gold
  • CCCE, DDDE, DEDE, DEDC
  • Effect: Self-explanatory
  • Learned: From the spinning wheel in the hut.
  • Opposite: Gold into straw
Night Vision
  • CDDC, DCCD, CCCC
  • Effect: Allows vision in dark places
  • Learned: From the owls in the woods.
  • Opposite: None (Palindrome draft)

Second level

Acquired when you cast OPEN, STRAW INTO GOLD and DYEING while on the Island.

Twisting
  • CFCC, DEFC, FDDE
  • Effect: Self-explanatory
  • Learned: From the twister.
  • Opposite: Untwisting
Appearing
  • CGCG, DCCG or CEEG
  • Effect: Self-explanatory
  • Learned: From the shepherds
  • Opposite: Disappear
Terror
  • DFFD, EFFE, FCCF
  • Effect: Briefly makes the caster appear to the target to be his/her worst fear.
  • Learned: From the scrying sphere in Crystalgard.
  • Opposite: None (Palindrome draft)

Third level

Acquired as soon as you reach the shore.

Healing
  • ACCA, AGGA, CAAC
  • Effect: Heals wounds, potentially even fatal ones.
  • Learned: From Fleece.
  • Opposite: None (Palindrome draft)
Invisibility
  • GCCD, GCGC, GEEC
  • Conceals appearance from anyone not familiar with the draft.
  • Learned: From the shepherds (originally they cast "Visibility" then "Invisibility").
  • Opposite: Visibility
Emptying
  • GFFE, GEED, GDDE
  • Effect: Self-explanatory
  • Learned: From the emptied flask in Hetchel's hut.
  • Opposite: Filling
  • Notes: not required to finish the game.

Fourth level

Acquired when you TURN GOLD INTO STRAW in the Dragon's HOARD

Sleep
  • AGFE, AEDC, AFED
  • Effect: Induces sleep in the target.
  • Learned: From the sheep in the Fold (they first cast "Wake" then "Sleep").
  • Opposite: Wake
  • Notes: not required to finish the game.
Reflection
  • ADDA, AFFA, FAAF
  • Effect: Exchanges caster's appearance with that of the target.
  • Learned: From the pool in the cavern.
  • Opposite: None (Palindrome draft)
Sharpening
  • AAAG, DFAF, CDDA
  • Effect: Sharpens edges.
  • Learned: From the Great Scythe in Crystalgard.
  • Opposite: Blunting
  • Notes: not required to finish the game.

Fifth level

Acquired when you close all HOLEs in the Pattern

Silence
  • BAGF, BCCC, BFFC
  • Effect: Prevents target from speaking
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Voice?
Shaping
  • BFBF, BCBC, BABA
  • Effect: Forcefully reshapes target.
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Restoring?
Unmaking
  • Learned: Cast by Chaos on Hetchel (and Mandible)
  • Effects: Destroys target beyond restoration
  • ABBA, BCCB
  • Opposite: None (Palindrome draft)

Last level

Acquired when you UNMAKE the LOOM.

Transcendence
  • Learned: From the Elders and the Swan near the beginning of the game, then repeated by the Scrying Spheres.
  • C'FGC
  • Effect: Releases target from the Pattern, forcing him/her to go Outside.
  • Opposite: Never mentioned or used although theoretically it would exist
  • Notes: Fixed

Hypothetical

The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.

Summoning
  • Notes: Appears as a "Messenger Nymph" in the intro.
Folding
  • Notes: Perhaps it explains how Weaver huts seem so smaller than the outside.
Temblor
  • Notes: Perhaps mentioned by the dragoness as the spell cast by the wizard on the volcano. Note that the volcano appears activated again near the end of the game.