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< Loom
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Drafts (spells) that appear in Loom are different each time you restart the game, randomly alternating from 3 predefined combinations.

This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.

The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). This order is largely approximate to the order you will use them.

First level

Open
  • ECED
  • Learned: Bobbin already knows it (from the audio drama), however it is reminded from the egg and the seagulls.
  • Opposite: Close
  • Notes: fixed.
Dyeing
  • CCCD, CDCD, DDCD
  • Learned: From the bubbling pot in Hetchel's hut.
  • Opposite: Bleaching
Straw into gold
  • CCCE, DDDE, DEDE, DEDC
  • Learned: From the spinning wheel in the hut.
  • Opposite: Gold into straw
Night Vision
  • CDDC, DCCD, CCCC
  • Learned: From the owls in the woods.
  • Notes: all combinations are palindromes.

Second level

Acquired when you cast OPEN, STRAW INTO GOLD and DYEING while on the Island.

Twisting
  • CFCC, DEFC, FDDE
  • Learned: From the twister.
  • Opposite: Untwisting
Terror
  • DFFD, EFFE, FCCF
  • Learned: From the scrying sphere in Crystalgard.
  • Notes: all combinations are palindromes.

Third level

Acquired as soon as you reach the shore.

Healing
  • ACCA, AGGA, CAAC
  • Learned: From Fleece.
  • Notes: all combinations are palindromes.
Invisibility
  • GCCD, GCGC, GEEC
  • Learned: From the shepherds (originally they cast "Visibility").
  • Opposite: Visibility
Emptying
  • GFFE, GEED, GDDE
  • Learned: From the emptied flask in Hetchel's hut.
  • Opposite: Filling
  • Notes: not required to finish the game.

Fourth level

Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD

Sleep
  • AGFE, AEDC, AFED
  • Learned: From the sheep in the Fold.
  • Opposite: Wake
  • Notes: not required to finish the game.
Reflection
  • ADDA, AFFA, FAAF
  • Learned: From the pool in the cavern.
  • Notes: all combinations are palindromes.
Sharpening
  • AAAG, DFAF, CDDA
  • Learned: From the Great Scythe in Crystalgard.
  • Opposite: Blunting
  • Notes: not required to finish the game.

Fifth level

Acquired when you close all HOLEs in the Pattern

Silence
  • BAGF, BCCC, BFFC
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Voice?
Shaping
  • BFBF, BCBC, BABA
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Restoring?
Unmaking
  • Learned: Cast by Chaos on Hetchel
  • ABBA, BCCB
  • Note: Palindrome

Last level

Acquired when you UNMAKE the LOOM.

Transcendence
  • Learned: From the Elders and the Swan near the beginning of the game, then repeated by the Scrying Spheres.
  • C'FGC
  • Opposite: Never mentioned or used although theoretically it would exist
  • Notes: Fixed

Hypothetical

The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.

Summoning
  • Notes: Appears as a "Messenger Nymph" in the intro.
Folding
  • Notes: Perhaps it explains how Weaver huts seem so smaller than the outside.
Temblor
  • Notes: Perhaps mentioned by the dragoness as the spell cast by the wizard on the volcano. Note that the volcano appears activated again near the end of the game.