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Ship leaders will, in most games, make less of a difference than colony leaders, but it depends on how you build. | Ship leaders will, in most games, make less of a difference than colony leaders, but it depends on how you build. | ||
Remember that abilities such as Assassin, Diplomat, Famous, Megawealth, Operations, Researcher, Spy Master and Trader | Remember that abilities such as Assassin, Diplomat, Famous, Megawealth, Operations, Researcher, Spy Master and Trader work even from the Officer Pool, as does the map view benefit from Galactic Lore, so if you are happy just using those abilities, simply recruit and forget. | ||
Also, don't bother placing leaders on smaller ships (the only exception would be an escort ship with a Navigator leader, | Also, don't bother placing leaders on smaller ships (the only exception would be an escort ship with a Navigator leader, which retreats at the first sign of trouble), and be aware that in multiplayer games having a ship with a leader on it will almost certainly make the opponent prioritize that ship. | ||
All that said, a | All that said, a fleet can benefit enormously from a good leader. | ||
==Ship Leaders== | ==Ship Leaders== | ||
{|{{prettytable | {|{{prettytable}} | ||
!Picture!!width="90" | Name!! width="270" | Statistics!!Comments/Recommendations | !Picture!!width="90" | Name!! width="270" | Statistics!!Comments/Recommendations | ||
|- | |- | ||
| [[File:Moo2 Altos.gif]] | | [[File:Moo2 Altos.gif]] | ||
! <font style="font-size:15pt;">Altos</font> <br> the Alkari Pilot | ! <font style="font-size:15pt;">Altos</font> <br> the Alkari Pilot ID: #15 | ||
| Starting experience: 0 (Commander) <br> Fighter Pilot +5 (+5 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> | | Starting experience: 0 (Commander) <br> Fighter Pilot +5 (+5 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> | ||
| | |Fighter Pilot is only helpful to players that research and use Fighter Bays, Fighter Garrisons and eventually Bomber Bays and Heavy Fighters. | ||
|- | |- | ||
| [[File:Moo2 Aquasarrious.gif]] | | [[File:Moo2 Aquasarrious.gif]] | ||
! <font style="font-size:15pt;">Aquasarrious</font> <br> the Trilarian Navigator | ! <font style="font-size:15pt;">Aquasarrious</font> <br> the Trilarian Navigator ID: #9 | ||
| Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> | | Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Caern.gif]] | | [[File:Moo2 Caern.gif]] | ||
! <font style="font-size:15pt;">Caern</font> <br> the Tulosian Mercenary | ! <font style="font-size:15pt;">Caern</font> <br> the Tulosian Mercenary ID: #33 | ||
| Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Ordnance +5 (+5 per level) <br> Security +2 (+2 per level) <br> Weaponry +5 (+5 per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Ordnance +5 (+5 per level) <br> Security +2 (+2 per level) <br> Weaponry +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Cyr.gif]] | | [[File:Moo2 Cyr.gif]] | ||
! <font style="font-size:15pt;">Cyr</font> <br> the Fighter Ace | ! <font style="font-size:15pt;">Cyr</font> <br> the Fighter Ace ID: #2 | ||
| Starting experience: 0 (Commander) <br> Fighter Pilot +5 (+5 per level) <br> | | Starting experience: 0 (Commander) <br> Fighter Pilot +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Dalan.gif]] | | [[File:Moo2 Dalan.gif]] | ||
! <font style="font-size:15pt;">Dalan</font> <br> the Legendary Captain | ! <font style="font-size:15pt;">Dalan</font> <br> the Legendary Captain ID: #61 | ||
| Starting experience: 300 (Rear Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> | | Starting experience: 300 (Rear Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Dantos.gif]] | | [[File:Moo2 Dantos.gif]] | ||
! <font style="font-size:15pt;">Dantos</font> <br> the Bandit Lord | ! <font style="font-size:15pt;">Dantos</font> <br> the Bandit Lord ID: #58 | ||
| Starting experience: 300 (Rear Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman +5 (+5 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> Megawealth +10BC <br> | | Starting experience: 300 (Rear Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman +5 (+5 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> Megawealth +10BC <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Diablo.gif]] | | [[File:Moo2 Diablo.gif]] | ||
! <font style="font-size:15pt;">Diablo</font> <br> the Cyber Marauder | ! <font style="font-size:15pt;">Diablo</font> <br> the Cyber Marauder ID: #42 | ||
| Starting experience: 60 (Captain) <br> Ordnance +5 (+5 per level) <br> Weaponry +5 (+5 per level) <br> Assassin 2% (+2% per level) <br> Commando +2 (+2 per level) <br> Spy Master +2% (+2% per level) <br> | | Starting experience: 60 (Captain) <br> Ordnance +5 (+5 per level) <br> Weaponry +5 (+5 per level) <br> Assassin 2% (+2% per level) <br> Commando +2 (+2 per level) <br> Spy Master +2% (+2% per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Gizmo.gif]] | | [[File:Moo2 Gizmo.gif]] | ||
! <font style="font-size:15pt;">Gizmo</font> <br> the Gadgeteer | ! <font style="font-size:15pt;">Gizmo</font> <br> the Gadgeteer ID: #7 | ||
| Starting experience: 0 (Commander) <br> Engineer 2% (+2% per level) <br> Researcher +5 (+5 per level) <br> | | Starting experience: 0 (Commander) <br> Engineer 2% (+2% per level) <br> Researcher +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Grak.gif]] | | [[File:Moo2 Grak.gif]] | ||
! <font style="font-size:15pt;">Grak</font> <br> the Bulrathi Commando | ! <font style="font-size:15pt;">Grak</font> <br> the Bulrathi Commando ID: #31 | ||
| Starting experience: 60 (Captain) <br> Security +2 (+2 per level) <br> Commando* +3 (+3 per level) <br> Famous -60BC (-60BC per level) <br> Operations +2 (+2 per level) <br> | | Starting experience: 60 (Captain) <br> Security +2 (+2 per level) <br> Commando* +3 (+3 per level) <br> Famous -60BC (-60BC per level) <br> Operations +2 (+2 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Grum.gif]] | | [[File:Moo2 Grum.gif]] | ||
! <font style="font-size:15pt;">Grum</font> <br> the Armsman | ! <font style="font-size:15pt;">Grum</font> <br> the Armsman ID: #3 | ||
| Starting experience: 0 (Commander) <br> Security +2 (+2 per level) <br> Commando +2 (+2 per level) <br> | | Starting experience: 0 (Commander) <br> Security +2 (+2 per level) <br> Commando +2 (+2 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Hawk.gif]] | | [[File:Moo2 Hawk.gif]] | ||
! <font style="font-size:15pt;">Hawk</font> <br> the Astrogator | ! <font style="font-size:15pt;">Hawk</font> <br> the Astrogator ID: #5 | ||
| Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> | | Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Jarred.gif]] | | [[File:Moo2 Jarred.gif]] | ||
! <font style="font-size:15pt;">Jarred</font> <br> the Explorer | ! <font style="font-size:15pt;">Jarred</font> <br> the Explorer ID: #19 | ||
| Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> Diplomat +10 (+10 per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> Diplomat +10 (+10 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Karg.gif]] | | [[File:Moo2 Karg.gif]] | ||
! <font style="font-size:15pt;">Karg</font> <br> the Pirate Captain | ! <font style="font-size:15pt;">Karg</font> <br> the Pirate Captain ID: #56 | ||
| Starting experience: 150 (Commodore) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator* +1 (+1 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | | Starting experience: 150 (Commodore) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator* +1 (+1 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Kher.gif]] | | [[File:Moo2 Kher.gif]] | ||
! <font style="font-size:15pt;">Kher</font> <br> the Smuggler | ! <font style="font-size:15pt;">Kher</font> <br> the Smuggler ID: #23 | ||
| Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Trader +10% (+10% per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Trader +10% (+10% per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Kronos.gif]] | | [[File:Moo2 Kronos.gif]] | ||
! <font style="font-size:15pt;">Kronos</font> <br> the Ancient Spacefarer | ! <font style="font-size:15pt;">Kronos</font> <br> the Ancient Spacefarer ID: #29 | ||
| Starting experience: 150 (Commodore) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Tech: Dimensional Portal <br> | | Starting experience: 150 (Commodore) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman +5 (+5 per level) <br> Navigator* +1 (+1 per level) <br> Tech: Dimensional Portal <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Kytryl.gif]] | | [[File:Moo2 Kytryl.gif]] | ||
! <font style="font-size:15pt;">Kytryl</font> <br> the Privateer | ! <font style="font-size:15pt;">Kytryl</font> <br> the Privateer ID: #46 | ||
| Starting experience: 60 (Captain) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> Famous -60BC (-60BC per level) <br> Trader +10% (+10% per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator* +1 (+1 per level) <br> Weaponry +5 (+5 per level) <br> Famous -60BC (-60BC per level) <br> Trader +10% (+10% per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Loknar.gif]] | | [[File:Moo2 Loknar.gif]] | ||
! <font style="font-size:15pt;">Loknar</font> <br> the Last Orion | ! <font style="font-size:15pt;">Loknar</font> <br> the Last Orion ID: #65 | ||
| Starting experience: 1000 (Lord Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | | Starting experience: 1000 (Lord Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | ||
| Loknar will only offer to join you after you defeat the Guardian of Orion. This means he won't be available | | Loknar will only offer to join if you have at least one ship leader slot free after you defeat the Guardian of Orion. This means he won't be available in (multiplayer) games where Orion is not on the map. | ||
|- | |- | ||
| [[File:Moo2 Mukirr.gif]] | | [[File:Moo2 Mukirr.gif]] | ||
! <font style="font-size:15pt;">Mukirr</font> <br> the Mrrshan Warrior | ! <font style="font-size:15pt;">Mukirr</font> <br> the Mrrshan Warrior ID: #21 | ||
| Starting experience: 60 (Captain) <br> Weaponry* +7 (+7 to 8 per level) <br> Commando +2 (+2 per level) <br> | | Starting experience: 60 (Captain) <br> Weaponry* +7 (+7 to 8 per level) <br> Commando +2 (+2 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Mystic X.gif]] | | [[File:Moo2 Mystic X.gif]] | ||
! <font style="font-size:15pt;">Mystic X</font> <br> the Unknown | ! <font style="font-size:15pt;">Mystic X</font> <br> the Unknown ID: #52 | ||
| Starting experience: 150 (Commodore) <br> *Random stats* <br> | | Starting experience: 150 (Commodore) <br> *Random stats* <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Nhagg.gif]] | | [[File:Moo2 Nhagg.gif]] | ||
! <font style="font-size:15pt;">Nhagg</font> <br> the Armsmaster | ! <font style="font-size:15pt;">Nhagg</font> <br> the Armsmaster ID: #44 | ||
| Starting experience: 60 (Captain) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry +5 (+5 per level) <br> Commando* +3 (+3 per level) <br> | | Starting experience: 60 (Captain) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry +5 (+5 per level) <br> Commando* +3 (+3 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Nile.gif]] | | [[File:Moo2 Nile.gif]] | ||
! <font style="font-size:15pt;">Nile</font> <br> the Forsaken Warrior | ! <font style="font-size:15pt;">Nile</font> <br> the Forsaken Warrior ID: #40 | ||
| Starting experience: 60 (Captain) <br> Security* +3 (+3 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Commando* +3 (+3 per level) <br> | | Starting experience: 60 (Captain) <br> Security* +3 (+3 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Commando* +3 (+3 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Ruola.gif]] | | [[File:Moo2 Ruola.gif]] | ||
! <font style="font-size:15pt;">Ruola</font> <br> the Weapons Officer | ! <font style="font-size:15pt;">Ruola</font> <br> the Weapons Officer ID: #0 | ||
| Starting experience: 0 (Commander) <br> Weaponry +5 (+5 per level) <br> | | Starting experience: 0 (Commander) <br> Weaponry +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Skaine.gif]] | | [[File:Moo2 Skaine.gif]] | ||
! <font style="font-size:15pt;">Skaine</font> <br> the Legendary Pilot | ! <font style="font-size:15pt;">Skaine</font> <br> the Legendary Pilot ID: #54 | ||
| Starting experience: 150 (Commodore) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Famous* -90BC (-90BC per level) <br> | | Starting experience: 150 (Commodore) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Famous* -90BC (-90BC per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Slag.gif]] | | [[File:Moo2 Slag.gif]] | ||
! <font style="font-size:15pt;">Slag</font> <br> the Armsdealer | ! <font style="font-size:15pt;">Slag</font> <br> the Armsdealer ID: #38 | ||
| Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Megawealth +10BC <br> Trader* +15% (+15% per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Megawealth +10BC <br> Trader* +15% (+15% per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Slith.gif]] | | [[File:Moo2 Slith.gif]] | ||
! <font style="font-size:15pt;">Slith</font> <br> the Rebel Pilot | ! <font style="font-size:15pt;">Slith</font> <br> the Rebel Pilot ID: #27 | ||
| Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Ordnance +5 (+5 per level) <br> Weaponry +5 (+5 per level) <br> | | Starting experience: 60 (Captain) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Ordnance +5 (+5 per level) <br> Weaponry +5 (+5 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Sparky.gif]] | | [[File:Moo2 Sparky.gif]] | ||
! <font style="font-size:15pt;">Sparky</font> <br> the Meklar Cybernaut | ! <font style="font-size:15pt;">Sparky</font> <br> the Meklar Cybernaut ID: #17 | ||
| Starting experience: 0 (Commander) <br> Engineer* 3% (+3% per level) <br> Ordnance +5 (+5 per level) <br> Tech: Advanced Damage Control <br> | | Starting experience: 0 (Commander) <br> Engineer* 3% (+3% per level) <br> Ordnance +5 (+5 per level) <br> Tech: Advanced Damage Control <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Tellik.gif]] | | [[File:Moo2 Tellik.gif]] | ||
! <font style="font-size:15pt;">Tellik</font> <br> the Legendary Engineer | ! <font style="font-size:15pt;">Tellik</font> <br> the Legendary Engineer ID: #59 | ||
| Starting experience: 300 (Rear Admiral) <br> Engineer* 3% (+3% per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> Operations* +3 (+3 per level) <br> Researcher* +7 (+7 to 8 per level) <br> | | Starting experience: 300 (Rear Admiral) <br> Engineer* 3% (+3% per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Famous* -90BC (-90BC per level) <br> Operations* +3 (+3 per level) <br> Researcher* +7 (+7 to 8 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Tulock.gif]] | | [[File:Moo2 Tulock.gif]] | ||
! <font style="font-size:15pt;">Tulock</font> <br> the Bounty Hunter | ! <font style="font-size:15pt;">Tulock</font> <br> the Bounty Hunter ID: #48 | ||
| Starting experience: 150 (Commodore) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Assassin 2% (+2% per level) <br> Commando +2 (+2 per level) <br> | | Starting experience: 150 (Commodore) <br> Helmsman* +7 (+7 to 8 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> Assassin 2% (+2% per level) <br> Commando +2 (+2 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Tyranous.gif]] | | [[File:Moo2 Tyranous.gif]] | ||
! <font style="font-size:15pt;">Tyranous</font> <br> the Sakkra Armsman | ! <font style="font-size:15pt;">Tyranous</font> <br> the Sakkra Armsman ID: #11 | ||
| Starting experience: 60 (Captain) <br> Security +2 (+2 per level) <br> Weaponry +5 (+5 per level) <br> Commando +2 (+2 per level) <br> | | Starting experience: 60 (Captain) <br> Security +2 (+2 per level) <br> Weaponry +5 (+5 per level) <br> Commando +2 (+2 per level) <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 VLarr.gif]] | | [[File:Moo2 VLarr.gif]] | ||
! <font style="font-size:15pt;">V'Larr</font> <br> the Independent Trader | ! <font style="font-size:15pt;">V'Larr</font> <br> the Independent Trader ID: #13 | ||
| Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Megawealth +10BC <br> | | Starting experience: 0 (Commander) <br> Helmsman +5 (+5 per level) <br> Navigator +1 (+0 to 1 per level) <br> Weaponry +5 (+5 per level) <br> Megawealth +10BC <br> | ||
| | | | ||
|- | |- | ||
| [[File:Moo2 Xyphys.gif]] | | [[File:Moo2 Xyphys.gif]] | ||
! <font style="font-size:15pt;">Xyphys</font> <br> the Antaran Warrior | ! <font style="font-size:15pt;">Xyphys</font> <br> the Antaran Warrior ID: #66 | ||
| Starting experience: 1000 (Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Security* +3 (+3 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | | Starting experience: 1000 (Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Security* +3 (+3 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | ||
| Not recruitable. He mans the Antaran Star Fortress in the final battle. | | Not recruitable. He mans the Antaran Star Fortress in the final battle. | ||
|} | |} | ||
{{Footer Nav|game=Master of Orion II: Battle at Antares|prevpage=Colony Leaders|nextpage=Technologies}} | {{Footer Nav|game=Master of Orion II: Battle at Antares|prevpage=Colony Leaders|nextpage=Technologies}} |
Latest revision as of 23:57, 3 April 2023
The lists of Colony and Ship Leaders is in alphabetical order and the following format:
- Picture and name of the Leader.
- The Leader's statistics. These normally include (where known):
- Costs.
- Starting experience. New levels are attained at 60, 150, 300, 450 and 1000 experience points.
- For each skill, how powerful that skill is and how much it improves per additional experience level. Skills marked with an asterisk will increase more per level than skills that are not.
- Comments and recommendations.
General notes[edit]
Ship leaders will, in most games, make less of a difference than colony leaders, but it depends on how you build.
Remember that abilities such as Assassin, Diplomat, Famous, Megawealth, Operations, Researcher, Spy Master and Trader work even from the Officer Pool, as does the map view benefit from Galactic Lore, so if you are happy just using those abilities, simply recruit and forget.
Also, don't bother placing leaders on smaller ships (the only exception would be an escort ship with a Navigator leader, which retreats at the first sign of trouble), and be aware that in multiplayer games having a ship with a leader on it will almost certainly make the opponent prioritize that ship.
All that said, a fleet can benefit enormously from a good leader.