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| 4500 || 14030 || Hyper-Dimensional Fission || Proton Torpedo<br />Hyper Drive<br />Hyper-X Capacitors || (if using beams:) Hyper-X Capacitors<br />(otherwise:) Proton Torpedo | | 4500 || 14030 || Hyper-Dimensional Fission || Proton Torpedo<br />Hyper Drive<br />Hyper-X Capacitors || (if using beams:) Hyper-X Capacitors<br />(otherwise:) Proton Torpedo | ||
|- | |- | ||
| 10000 || 24030 || Interphased Fission || | | 10000 || 24030 || Interphased Fission || Interphased Drive<br />Plasma Torpedo<br />Neutronium Bomb || (if using beams:) Interphased Drive<br />(otherwise:) Plasma Torpedo | ||
|} | |} | ||
Revision as of 20:15, 28 January 2009
How research really works
The previous pages presented research costs as if they were exact and always the same. It's more complicated than that, although no-one seems to have worked out the exact details. The best available information is:
- At first the game states an estimated number of turns in the Research Status box on the bottom right corner of the Galaxy Screen.
- When you've invested a very high percentage of the stated RP cost, the game displays in the Research Status box a % chance of completing research on the next turn as well as its estimate of the number of turns remaining, assuming you maintain the same rate of research.
- When the Research Status box says "100%", some players move all scientists into some other job, so that the only continuing research investment is what the buildings produce on their own, and these players think this causes no delay or at most 1 additional turn.
You could try this (at your own risk). If your race is Tolerant, you could make your ex-scientists produce Trade Goods - you'll need the money some time, possibly to finance an invasion campaign. If not Tolerant, it makes no sense to move all your scientists into industrial production as a lot of it will be wasted by pollution. Research colonies tend to have high populations, so Housing is not efficient there. Farming looks like the best general alternative, as the surplus food will increase your income.
Summary of techs and research costs
Eight pages of tech details is a lot to remember, so this page tries to summarise the most useful points for each level, excluding the starting and Hyper-advanced techs:
- Name of each tech level (e.g. "Astro Biology").
- Names of the techs in that level.
- The most usual choice(s) for non-Creative empires.
- Number of RPs needed to research each level.
- Cumulative number of RPs needed to research each level from a Pre-Warp start. This will show how many RPS in total you need in order to get from your current position to some tech you really want - subtract the desired tech's cumulative RPs from your current level's cumulative RPs; then you compare the result with your current research output (bottom right of the Galaxy map and Colony List screens). You may then decide to research and build some more research buildings first.
Remember that the "Usual non-Creative choices" are only a guide:
- Choices you make in other tech subjects may makes other choices useful.
- You must adapt to what your opponents are doing.
Engineering
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
80 | 80 | Advanced Engineering | Anti-Missile Rockets Fighter Bays Reinforced Hull |
Reinforced Hull |
150 | 230 | Advanced Construction | Automated Factory Missile Base Heavy Armor |
Automated Factory |
250 | 480 | Capsule Construction | Battle Pods Troop Pods Survival Pods |
Battle Pods |
400 | 880 | Astro Engineering | Space Port Armor Barracks Fighter Garrison |
Space Port Fighter Garrison |
650 | 1530 | Robotics | Robo-Miners Battlestation Powered Armor |
Robo-Miners |
900 | 2430 | Servo Mechanics | Fast Missile Racks Advanced Damage Control Assault Shuttles |
Advanced Damage Control Fast Missile Racks |
1150 | 3580 | Astro Construction | Titan Construction Ground Batteries Battleoids |
Titan Construction Ground Batteries |
1500 | 5080 | Advanced Manufacturing | Recyclotron Automated Repair Unit Artificial Planet Construction |
Recyclotron (Cybernetic races:)Automated Repair Unit |
2000 | 7080 | Advanced Robotics | Robotic Factory Bomber Bays |
(neither is particularly impressive) |
3500 | 10580 | Tectonic Engineering | Deep Core Mine Core Waste Dump |
(Tolerant:)Deep Core Mine (other races:) either, depends on situation |
6000 | 16580 | Superscalar Construction | Star Fortress Advanced City Planning Heavy Fighters |
Advanced City Planning |
7500 | 24080 | Planetoid Construction | Doom Star Construction Artemis System Net |
Doom Star Construction |
Power
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
50 | 50 | Nuclear Fission | Freighters Nuclear Drive Nuclear Bomb |
This is a "general" tech level - even Uncreatives get all the techs. |
80 | 130 | Cold Fusion | Colony Ship Outpost Ship Transport |
This is a "general" tech level - even Uncreatives get all the techs. |
250 | 380 | Advanced Fusion | Fusion Drive Fusion Bomb Augmented Engines |
Augmented Engines |
900 | 1280 | Ion Fission | Ion Drive Ion Pulse Cannon Shield Capacitor |
Ion Drive Shield Capacitor |
2000 | 3280 | Anti-Matter Fission | Anti-Matter Drive Anti-Matter Torpedoes Anti-Matter Bomb |
Anti-Matter Torpedoes Anti-Matter Drive |
2750 | 6030 | Matter-Energy Conversion | Transporters Food Replicators |
Transporters |
3500 | 9530 | High Energy Distribution | High Energy Focus Energy Absorber Megafluxers |
(if using beams:) High Energy Focus (otherwise:) Megafluxers |
4500 | 14030 | Hyper-Dimensional Fission | Proton Torpedo Hyper Drive Hyper-X Capacitors |
(if using beams:) Hyper-X Capacitors (otherwise:) Proton Torpedo |
10000 | 24030 | Interphased Fission | Interphased Drive Plasma Torpedo Neutronium Bomb |
(if using beams:) Interphased Drive (otherwise:) Plasma Torpedo |
Chemistry
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
50 | 50 | Chemistry | Nuclear Missile Standard Fuel Cells Extended Fuel Tanks Titanium Armor |
This is a "general" tech level - even Uncreatives get all the techs. |
250 | 300 | Advanced Metallurgy | Deuterium Fuel Cells Tritanium Armor |
(Tolerant races:)Tritanium Armor (others:) Deuterium Fuel Cells |
650 | 950 | Advanced Chemistry | Merculite Missile Pollution Processor |
Merculite Missile |
1150 | 2100 | Molecular Compression | Pulson Missile Atmospheric Renewer Iridium Fuel Cells |
(Tolerant races:)Iridium Fuel Cells (others:) Atmospheric Renewer |
2000 | 4100 | Nano Technology | Nano Disassemblers Microlite Construction Zortrium Armor |
Zortrium Armor |
4500 | 8600 | Molecular Manipulation | Zeon Missile Neutronium Armor Uridium Fuel Cells |
Zeon Missile |
10000 | 18600 | Molecular Control | Thorium Fuel Cells Adamantium Armor |
Adamantium Armor |
Sociology
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
150 | 150 | Military Tactics | Space Academy | Space Academy |
650 | 800 | Xeno Relations | Xeno Psychology Alien Management Center |
Alien Management Center |
1150 | 1950 | Macro Economics | Stock Exchange | Stock Exchange |
2000 | 3950 | Teaching Methods | Astro University | Astro University |
4500 | 8450 | Advanced Government | The advanced version of your government | |
6000 | 14450 | Galactic Economics | Galactic Currency Exchange | Galactic Currency Exchange |
Computers
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
50 | 50 | Electronics | Electronic Computer | Electronic Computer |
150 | 200 | Optronics | Research Laboratory Optronic Computer Dauntless Guidance System |
Research Laboratory |
400 | 600 | Artificial Intelligence | Neural Scanner Scout Lab Security Stations |
Neural Scanner |
900 | 1500 | Positronics | Positronic Computer Supercomputer Holo Simulator |
Supercomputer |
1500 | 3000 | Artificial Consciousness | Emissions Guidance System Rangemaster Targeting Unit Cyber Security Link |
Emissions Guidance System (Democracies:) Cyber Security Link |
2750 | 5750 | Cybertronics | Cybertronic Computer Autolab Structural Analyzer |
Autolab Cybertronic Computer |
3500 | 9250 | Cybertechnics | Android Farmers Android Workers Android Scientists |
(production races:) Android Scientists (research races:) Android Workers |
4500 | 13750 | Galactic Networking | Virtual Reality Network Galactic Cybernet |
(non-Unification races:) Virtual Reality Network (Unification races:) Galactic Cybernet |
6000 | 19750 | Moleculartronics | Pleasure Dome Moleculartronic Computer Achilles Targeting Unit |
(non-Unification races:) Pleasure Dome (Unification races:) Moleculartronic Computer |
Biology
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
80 | 80 | Astro Biology | Hydroponic Farm Biospheres |
Biospheres |
400 | 480 | Advanced Biology | Cloning Center Soil Enrichment Death Spores |
(Lithovores:) Cloning Center (poor farming:) Soil Enrichment (otherwise:)Cloning Center |
900 | 1380 | Genetic Engineering | Telepathic Training Microbiotics |
(have pop growth bonus:) Telepathic Training (Democracies:) Telepathic Training (have counter-intelligence bonus:) Microbiotics (have pop capacity bonus:) Microbiotics |
1150 | 2530 | Genetic Mutations | Terraforming | Terraforming |
1500 | 4030 | Macro Genetics | Subterranean Farms Weather Controller |
Weather Controller |
2750 | 6780 | Evolutionary Genetics | Psionics Heightened Intelligence |
(Democracies, Dictatorships:) Psionics (Unification:) Heightened Intelligence (Feudal:) depends on mix of population |
4500 | 11280 | Artificial Life | Bio Terminator Universal Antidote |
Universal Antidote |
7500 | 18780 | Trans Genetics | Biomorphic Fungi Gaia Transformation Evolutionary Mutation |
not sure |
Physics
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
50 | 50 | Physics | Laser Cannon Laser Rifle Space Scanner |
This is a "general" tech level - even Uncreatives get all the techs. |
150 | 200 | Fusion Physics | Fusion Beam Fusion Rifle |
Fusion Beam |
250 | 450 | Tachyon Physics | Tachyon Communications Tachyon Scanner Battle Scanner |
(use beam weapons:) Battle Scanner Tachyon Communications |
900 | 1350 | Neutrino Physics | Neutron Blaster Neutron Scanner |
Neutron Scanner |
1150 | 2500 | Artificial Gravity | Tractor Beam Graviton Beam Gravity Generator |
(High-G race:) probably Gravity Generator, otherwise Graviton Beam (others:) Gravity Generator |
1500 | 4000 | Subspace Physics | Subspace Communications Jump Gate |
Subspace Communications |
2000 | 6000 | Multi-Phased Physics | Phasors Phasor Rifle Multi-Phased Shields |
Phasors |
3500 | 9500 | Plasma Physics | Plasma Cannon Plasma Rifle Plasma Web |
Plasma Rifle |
4500 | 14000 | Multi-Dimensional Physics | Disruptor Cannon Dimensional Portal |
(attack Antarans:)Dimensional Portal (otherwise:)Disruptor Cannon |
6000 | 20000 | Hyper-Dimensional Physics | Hyperspace Communications Mauler Device |
not sure |
15000 | 35000 | Temporal Physics | Time Warp Facilitator Stellar Converter Star Gate |
not sure |
Force Fields
RPs | Cumul RPs | Level name | Technologies | Usual non-Creative choices |
---|---|---|---|---|
250 | 250 | Advanced Magnetism | Class I Shield Mass Driver ECM Jammer |
ECM Jammer |
650 | 900 | Gravitic Fields | Anti-Grav Harness Inertial Stabilizer Gyro Destabilizer |
Inertial Stabilizer |
900 | 1800 | Magneto Gravitics | Class III Shield Radiation Shield Warp Dissipater |
probably Radiation Shield |
1500 | 3300 | Electromagnetic Refraction | Stealth Field Personal Shield Stealth Suit |
(Democracy:) Stealth Suit (others:) Personal Shield |
2000 | 5300 | Warp Fields | Pulsar Warp Interdictor Lightning Field |
(if allowed:) Warp Interdictor (otherwise:) Lightning Field |
2750 | 8050 | Subspace Fields | Class V Shields Multi-Wave ECM Jammer Gauss Cannon |
Class V Shields |
3500 | 11550 | Distortion Fields | Cloaking Device Stasis Field Hard Shields |
probably Hard Shields |
4500 | 16050 | Quantum Fields | Class VII Shield Planetary Flux Shield Wide Area Jammer |
probably Class VII Shield, otherwise Wide Area Jammer |
7500 | 23550 | Transwarp Fields | Displacement Device Subspace Teleporter Inertial Nullifier |
Subspace Teleporter |
15000 | 38550 | Temporal Fields | Class X Shield Planetary Barrier Shield Phasing Cloak |
Class X Shield |