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{{Header Nav|game=Medieval: Total War}}
= Terms =


;Key
*'''Range''': How far the projectile can travel.
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Accuracy''': The higher the more accurate, 1 being 100% accurate.
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate.
*'''Leathality''': The chance of killing the target if struck.  Cannon balls and stones flung by artilery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Power''': How many hitpoints of damage it does to the target on a lethal hit.  Average soldiers have 1 hitpoint, but generals, nobes with warrior virtues, princes, monarchs and byzerkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artilery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the proection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.
*'''Reload Time''': For units it is expressed in frames, 14 frames is about 1 second.


{| {{prettytable}}
= Weapon Stats =
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor Piercing!!Reload Time !!Description
|-
!Shortbow
|100||0.6||12%||1||0%||4||The most basic missile weapon.  Used by Archers the world over.
|-
!Longbow
|120||0.6||12%||1||50%||4||An improved Shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like Sherwood Foresters.
|-
!Mounted Bow
|100||0.55||12%||1||0%||4||The bow most mounted archers use.  The same as a Shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
|-
!Crossbow
|100||0.7||18%||2||60%||15<ref name="reload">Can reload and fire later.</ref>||Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
|-
!Arbalest
|120||0.75||23%||3||70%||15<ref name="reload" />||Arbalests are better in every way than normal Crossbows.  Longer range, more accurate, deadlier and pierces armor better.
|-
!Javelin
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units.  Their poor Accuracy is offset by their high Lethality and Armor Piercing.  Very damaging to highly armored units.
|-
!Grenade
|26||0.03||100%||6||100%||6||The Grenade of a Naptha Thrower is very deadly and short ranged.
|-
!Handgun
|40||0.05||72%||4||98.5%||30<ref name="reload" />||Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
|-
!Arquebus
|80||0.07||72%||4||98.5%||30<ref name="reload" />||An improved Handgun.  Has almost the same range as a Shortbow, but good luck hitting anything at that range.
|-
!Ballista
|200||0.9||100%||40||100%||11 seconds<ref name="reload" />||Ballistae have double the range of Archers and are highly accurate.  Can only kill one man at a time, however (no splash damage) and does only slight damage to buildings.
|-
!Catapult
|240||0.6||100%<ref name="bounce">Bounces on impact.</ref>||80||100%||16 seconds<ref name="reload" />||Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
|-
!Trebuchet
|240||0.6||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||An improved Catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
|-
!Mangonel
|240||0.6||100%<ref name="bounce" />||250||100%||20 seconds<ref name="reload" />||The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
|-
!Mortar
|240||0.6||100%||100||100%||14 seconds<ref name="reload" />||A primitive gunpowder weapon.  Not much better than a Catapult. Has a 2.5 meter blast radius.
|-
!Bombard
|320||0.8||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||A long range gunpowder weapon.  Much better accuracy than other siege weapons. Has a 2.5 meter blast radius.
|-
!Demi Culverin
|320||0.9||100%<ref name="bounce" />||100||100%||16 seconds<ref name="reload" />||Long range, highly accurate but not much power. Has a 2 meter blast radius.
|-
!Demi Cannon
|320||0.9||100%<ref name="bounce" />||150||100%||20 seconds<ref name="reload" />||Slightly more powerful than the Demi-Culverin. Has a 2.5 meter blast radius.
|-
!Culverin
|480||0.9||100%<ref name="bounce" />||250||100%||16 seconds<ref name="reload" />||Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
|-
!Siege Cannon
|540||0.8||100%<ref name="bounce" />||450||100%||20 seconds<ref name="reload" />||The most powerful and longest range attack available.  Fairly accurate as well. Has a 2.5 meter blast radius.
|-
!Serpentine
|320||0.9||100%<ref name="bounce" />||40||100%||11 seconds<ref name="reload" />||A long range weapon.  Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
|-
!Organ Gun
|60||0.9||100%<ref name="bounce" />||100||100%||36 seconds<ref name="reload" />||Extremely short range but can kill many men per shot. Has a 12 meter blast radius.
|}


{{reflist}}
== Short Bow ==
{{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}}
 
* Range: 100 meters
* Accuracy: 0.6
* Lethality : 12%
* Power: 1
* Armor Piercing: 0%
* Reload Time: 4 frames
 
The most basic and common missile.  Used by archers the world over.
 
== Long Bow ==
 
* Range: 120 meters
* Accuracy: 0.6
* Lethality : 12%
* Power: 1
* Armor Piercing: 50%
* Reload Time: 4 frames
 
An improved shortbow.  Longer range and armor piercing.  Used by Longbowmen and some elite ambush units like sherwood foresters.
 
== Mounted Bow ==
 
* Range: 100 meters
* Accuracy: 0.55
* Leathality : 12%
* Power: 1
* Armor Piercing: 0%
* Reload Time: 4 frames
 
The bow most mounted archers use.  The same as a shortbow except slightly less accurate.  It has, however, the same range contrary to popular opinion.
 
== Crossbow ==
 
* Range: 100 meters
* Accuracy: 0.7
* Lethality : 18%
* Power: 2
* Armor Piercing: 60%
* Reload Time: 15 frames (can reload and fire later)
 
Crossbows provide a more powerful shot than regular bows.  More accurate, does more damage and pierces armor.  It does take longer to reload, however.
 
== Arbalest ==
 
* Range: 120 meters
* Accuracy: 0.75
* Leathality : 23%
* Power: 3
* Armor Piercing: 70%
* Reload Time: 15 frames (can reload and fire later)
 
Arbalests are better in every way than normal crossbows.  Longer range, more accurate, deadlier and pierces armor better.
 
== Javelin ==
 
* Range: 30 meters
* Accuracy: 0.15
* Leathality : 36%
* Power: 2
* Armor Piercing: 70%
* Reload Time: 3 frames
 
Javelins are used by skirmishers.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
 
== Grenade ==
 
* Range: 26 meters
* Accuracy: 0.03
* Leathality : 100%
* Power: 6
* Armor Piercing: 100%
* Reload Time: 6 frames
 
The grenade of a Naptha thrower is very deadly and short ranged.
 
== Hand Gun ==
 
* Range: 40 meters
* Accuracy: 0.05
* Leathality : 72%
* Power: 4
* Armor Piercing: 98.5%
* Reload Time: 30 frames (can reload and fire later)
 
Handguns can be very deadly but have a long reload time, short range and are not very accurate.  However, as an added bonus, they cause fear.
 
== Arquebus ==
 
* Range: 80 meters
* Accuracy: 0.07
* Leathality : 72%
* Power: 4
* Armor Piercing: 98.5%
* Reload Time: 30 frames (can reload and fire later)
 
An improved Handgun.  Has almost the same range as a shortbow, but good luck hitting anything at that range. 
 
== Ballista ==
 
* Range: 200 meters
* Accuracy: 0.9
* Leathality : 100%
* Power: 40
* Armor Piercing: 100%
* Reload Time: 11 seconds (can reload and fire later)
 
Balistas have double the range of archers and are highly accurate.  Can only kill one man at a time, however, and does only slight damage to buildings.
 
== Catapult ==
 
* Range: 240 meters
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Power: 80 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Catapults have a slightly higher range but are much less accurate.  They fire rocks which bounce and can kill several men at a time.  Does double the damage to buildings as a Balista, if it can hit it.
 
== Trebuchet ==
 
* Range: 240 meters
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Power: 150 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
An improved catapult with more power and the same dodgy accuracy.
 
== Mangonel ==
 
* Range: 240 meters
* Accuracy: 0.6
* Leathality : 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
The same as a Trbuchet, just does more damage.
 
== Mortar ==
 
* Range: 240 meters
* Accuracy: 0.6
* Leathality : 100%
* Power: 100 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 14 seconds (can reload and fire later)
 
A primative gunpowder weapon.  Not much better than a catapult.
 
== Bombard ==
 
* Range: 320 meters
* Accuracy: 0.8
* Leathality : 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
A long range gunpowder weapon.  Much better accuracy than seige weapons. 
 
== Demi Culvern ==
 
* Range: 320 meters
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Power: 100 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Long range, highly acurate but not much power.
 
== Demi Cannon ==
 
* Range: 320 meters
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Power: 150 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
Slightly more powerful than the Demi-Culvern
 
== Culvern ==
 
* Range: 480 meters
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Power: 250 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 16 seconds (can reload and fire later)
 
Superlong range, very accurate and very powerful attack.
 
== Seige Cannon ==
 
* Range: 540 meters
* Accuracy: 0.8
* Leathality : 100% (bounces on impact)
* Power: 450 (2.5 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 20 seconds (can reload and fire later)
 
The most powerful and longest range attack available.  Fairly accurate as well.
 
== Serpentine ==
 
* Range: 320 meters
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Power: 40 (2 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 11 seconds (can reload and fire later)
 
A long range weapon.  Not much power against buildings but good to attack units with.
 
== Organ Gun ==
 
* Range: 60 meters
* Accuracy: 0.9
* Leathality : 100% (bounces on impact)
* Power: 100 (12 meter blast radius)
* Armor Piercing: 100%
* Reload Time: 36 seconds (can reload and fire later)
 
Extreamly short range buy can kill many men per shot.
 
[[Category:Medieval Total War Guide]]
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