Might and Magic: The Secret of the Inner Sanctum | |
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Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Year released | |
System(s) | MS-DOS, Apple II Commodore 64, Mac OS, MSX, NEC PC-9801, NES, TurboGrafx-16 |
Series | Might and Magic |
Genre(s) | RPG |
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Chaos has reigned over the land of VARN, enveloping it under a veil of terror and danger. In the town of Sorpigal, a group of adventurers have gathered in (or near) the inn. They have decided they will travel together and find the source of this chaos in order to destroy it. The party will travel town to town as they solve various issues caused by a villainous reign. Eventually, they will learn about the Inner Sanctum and an evil that lives beyond the physical plane...
Might and Magic: The Secret of The Inner Sanctum is the first in the Might and Magic Series. You play as a party of six as your team goes through a series of dungeon crawls in order to find who is causing havoc throughout the land. With a large world and non-linear exploration, this game helped set several standards for future RPGs. It takes heavy inspiration from the Wizardry series.
As with most earlier RPG titles, the game can be brutal and unforgiving. Persistence and planning are key to make it through games like these. The early ports of this game can vary wildly from one another. Even if you're struggling, you may have a better time with another version of the game.
This game was also rereleased as a part of Might and Magic VI: The Mandate of Heaven: Special Edition in 1998 as well as Might and Magic 6 - Pack in 2012.