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==Factories== | ==Factories== | ||
Aside from the prison camp, factories are the second-most important location of each board. Nearly all factories contain additional military units, which instantly become under the command of the player who captures it. This makes factories a prized military objective. | Aside from the prison camp, factories are the second-most important location of each board. Nearly all factories contain additional military units, which instantly become under the command of the player who captures it. This makes factories a prized military objective. | ||
Factories also allow you to store units, but more importantly they allow you to repair units damaged by combat. Once sent to the factory for repairs, units require one turn before they may be returned to service. | Factories also allow you to store units, but more importantly they allow you to repair units damaged by combat. Once sent to the factory for repairs, units require one turn before they may be returned to service. | ||
{{Footer Nav|game=Military Madness|prevpage=|nextpage=Units}} | {{Footer Nav|game=Military Madness|prevpage=|nextpage=Units}} |