From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 20: Line 20:
|-
|-
|Grass||Makes tall grass grow wherever you draw a line, making the Pokémon get stuck||Water/Ground/Rock||Fire/Steel/Flying/Dragon/Grass/Bug/Poison
|Grass||Makes tall grass grow wherever you draw a line, making the Pokémon get stuck||Water/Ground/Rock||Fire/Steel/Flying/Dragon/Grass/Bug/Poison
|-
|Psychic||Levitates all Pokémon helplessly in the air, making them easy to catch||Fighting/Grass||Dark/Ghost
|Psychic||Levitates all Pokémon helplessly in the air, making them easy to catch||Fighting/Grass||Dark/Ghost
|}
|}

Revision as of 23:10, 22 February 2008

Type Effect Strengths Weaknesses
Bug Shoots a gob of webbing at the Pokemon once the stylus has been lifted Grass/Dark/Psychic Fighting/Flying/Fire/Poison/Ghost/Steel
Dark Doubles the length of your Capture Line, but removes 1/4 of your remaining Styler energy N/A N/A
Discharge Plusle or Minun release waves of electricity, temporarily stunning Pokémon Flying/Water Electric/Ground/Grass/Dragon
Electric Recharges damaged Styler N/A N/A
Fighting Doubles the Capture Line's power against most foes Normal/Ice/Steel/Rock/Dark Ghost
Fire Makes flames appear wherever you draw a line, disrupting Pokémon Grass/Bug/Ice/Steel Water/Rock/Fire/Dragon
Flying Launches Pokémon immobilizing whirlwinds in the direction of the line drawn Fighting/Grass/Bug Rock/Steel/Electric
Ghost When you circle, a ghost will appear in the center of the circle, immobilizing the Pokémon Ghost/Psychic Normal/Steel/Dark
Grass Makes tall grass grow wherever you draw a line, making the Pokémon get stuck Water/Ground/Rock Fire/Steel/Flying/Dragon/Grass/Bug/Poison
Psychic Levitates all Pokémon helplessly in the air, making them easy to catch Fighting/Grass Dark/Ghost