From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 32: Line 32:
| '''Roundhouse'''
| '''Roundhouse'''
| {{cade|Kick}},{{cade|Punch}},{{cade|Punch}},{{cade|Kick}} <br/>
| {{cade|Kick}},{{cade|Punch}},{{cade|Punch}},{{cade|Kick}} <br/>
| <small>Sends the opponent flying to Edward's right. Good for knocking opponents into hazards on the character's right. Both this<br/> attack and the spinning backhand preceding it are difficult to sidestep.</small>
| <small>Sends the opponent flying to Edward's right. Good for knocking opponents into hazards on the character's right. Both this<br/> attack and the spinning backhand preceding it are difficult to sidestep. </small>
|}
|}
'''<sup>Power Fusion</sup>'''<br />
'''<sup>Power Fusion</sup>'''<br />
Falcon turns in to a rocket powered cyborg in his Power Fusion. Like in all Power Fusion modes, he gains access to powerful special and super attacks.
Falcon turns in to a rocket powered cyborg in his Power Fusion. Like in all Power Fusion modes, he gains access to powerful special and super attacks.
{{:Power Stone/Falcon}}
{| {{prettytable}}
|-
! Move Name
! Command
! Description
|-
| '''Homing Missile'''
| {{cade|Punch}} (Air OK)
| <small>Falcon fires a missile at his opponent. The missile has mild seeking capabilities. It can be fired in bursts of 3. Not<br/> extremely useful since it is easily dodged at almost any range. That said, the move is quite powerful in terms of damage <br/>output. The air version is recommended as it is safer and easier to hit with.</small>
|-
| '''Hurricane Aura'''
| {{cade|Kick}} (Air OK)
| <small>Falcon performs a rising, spinning uppercut surrounded by spiraling flames. It can connect multiple times and juggle the<br/> opponent. This move is more useful and easier to connect with than the Homing Missile. This is a high damage, high<br/> priority attack that is especially useful against opponents that like to evade attacks by jumping over you. Airborne foes<br/> have almost no defense against it. </small>
|-
| '''''Missile Explosion'''''
| {{cade|Punch}}+ Jump (Air OK)
| <small>Falcon releases a salvo of missiles that track the opponent. This move is extremely powerful but can be easily avoided<br/> is not used properly. This attack is one of Falcon's most useful okizeme tools as, if timed properly, it is almost impossible<br/> to avoid on wake-up. Generally , the closer the opponent is to Falcon when he launches the salvo, the more likely the attack<br/> will be successful. This move can be punished with a throw if the opponent is close enough to Falcon when he is charging<br/> up the attack.</small>
|-
| '''''Rocket Dash'''''
| {{cade|Kick}} + Jump (Air OK)
|<small> Falcon charges his rocket booster and dashes into his opponent several times. This is easily one of the best attacks in the<br/> entire game. Not only is it very difficult to avoid, but it is highly damaging and has high priority.</small>
|}


==Power Stone 2==
==Power Stone 2==

Revision as of 11:07, 3 March 2012

Power Stone Falcon.jpg
  • Age: 21
  • Hometown: Londo
  • Fighting Style: Boxing

Edward Falcon, known as Edward Fokker in the Japanese series, is the main character of the Power Stone series. He is a 21 year-old aviator hailing from the town of Londo. He circles the world in his beloved airplane Hockenheim, searching for the legendary Power Stones revealed to him by an ancient family artifact. Though he can be a bit of a flirt, he is generally regarded as being well mannered and gentlemanly. He has a strong sense of justice and vanquishes evil with explosive punches and sharp moves. In the anime, Falcon has a crush on Rouge.

Power Stone

Combinations
Falcon has a boxing fighting style so his combos feature lots of powerful punches. His list of combos are as follows.

Finisher Commands Attributes
Heavy Cross Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png Sends opponent flying straight back and slightly upward. Good for knocking opponents into hazards directly behind them.
A useful move that is difficult to punish because of it's fast recovery, even if it is easily sidestepped.
Back-flip Kick Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png
or
Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Kick.png
Sends opponent flying upwards in an arch. Useful for knocking opponents in hazards above them or onto a higher platform.
Since this move sends opponents arcing upward, they may have more opportunity to tech out of it before they hit a wall or an
object. This move is easily punished if whiffed or sidestepped.
Spinning Uppercut Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Punch.png
or
Arcade-Button-Kick.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png
or
Arcade-Button-Punch.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Punch.png
Sends opponent flying to Edward's left. Good for punishing sidesteppers and for knocking opponents into hazzards on the
character's left side. The KPPP version is slightly more difficult to dodge because of the spinning backhand punch that
precedes the finisher.
Roundhouse Arcade-Button-Kick.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Kick.png
Sends the opponent flying to Edward's right. Good for knocking opponents into hazards on the character's right. Both this
attack and the spinning backhand preceding it are difficult to sidestep.

Power Fusion
Falcon turns in to a rocket powered cyborg in his Power Fusion. Like in all Power Fusion modes, he gains access to powerful special and super attacks.

Move Name Command Description
Homing Missile Arcade-Button-Punch.png (Air OK) Falcon fires a missile at his opponent. The missile has mild seeking capabilities. It can be fired in bursts of 3. Not
extremely useful since it is easily dodged at almost any range. That said, the move is quite powerful in terms of damage
output. The air version is recommended as it is safer and easier to hit with.
Hurricane Aura Arcade-Button-Kick.png (Air OK) Falcon performs a rising, spinning uppercut surrounded by spiraling flames. It can connect multiple times and juggle the
opponent. This move is more useful and easier to connect with than the Homing Missile. This is a high damage, high
priority attack that is especially useful against opponents that like to evade attacks by jumping over you. Airborne foes
have almost no defense against it.
Missile Explosion Arcade-Button-Punch.png+ Jump (Air OK) Falcon releases a salvo of missiles that track the opponent. This move is extremely powerful but can be easily avoided
is not used properly. This attack is one of Falcon's most useful okizeme tools as, if timed properly, it is almost impossible
to avoid on wake-up. Generally , the closer the opponent is to Falcon when he launches the salvo, the more likely the attack
will be successful. This move can be punished with a throw if the opponent is close enough to Falcon when he is charging
up the attack.
Rocket Dash Arcade-Button-Kick.png + Jump (Air OK) Falcon charges his rocket booster and dashes into his opponent several times. This is easily one of the best attacks in the
entire game. Not only is it very difficult to avoid, but it is highly damaging and has high priority.

Power Stone 2

Power Stone 2/Falcon

Power Stone Collection

Power Stone Collection/Falcon