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{{Header Nav|game=Resident Evil: Survivor 2: Code: Veronica | {{Header Nav|game=Resident Evil: Survivor 2: Code: Veronica}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Resident Evil S2CV PAL box.jpg | |||
|title=Resident Evil: Survivor 2: Code: Veronica | |title=Resident Evil: Survivor 2: Code: Veronica | ||
|developer=[[Capcom]] | |developer=[[Capcom]] | ||
|publisher=[[Capcom]] | |publisher=[[Capcom]] | ||
| | |year=2001 | ||
|systems={{syslist|cade|ps2}} | |||
|ratings={{ELSPA|15}} | |||
|genre=[[FPS]], [[Light gun]] | |genre=[[FPS]], [[Light gun]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|series=Resident Evil | |series=Resident Evil | ||
|series2=Gun Survivor | |||
}} | }} | ||
'''Resident Evil: Survivor 2: Code: Veronica''' (a.k.a. Gun Survivor 2) is a [[2002]] [[PS2]] game that was ported from the [[2001]] [[arcade]] game named, "Gun Survivor 2: Biohazard: Code: Veronica," a co-production between [[Namco]] and [[Capcom]]. The story for the game was adapted from [[Resident Evil: Code: Veronica]] | '''Resident Evil: Survivor 2: Code: Veronica''' (a.k.a. Gun Survivor 2) is a [[2002]] [[PS2]] game that was ported from the [[2001]] [[arcade]] game named, "Gun Survivor 2: Biohazard: Code: Veronica," a co-production between [[Namco]] and [[Capcom]]. The story for the game was adapted from [[Resident Evil: Code: Veronica]] | ||
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The Arcade version of the game uses a fixed machine gun that serves as a joystick to move the player and rotate the view, as well as to fire the player's weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis from ''[[Resident Evil 3: Nemesis]]'' will start pursuing the player and attack them. Only certain arcade machines have 2 player support. | The Arcade version of the game uses a fixed machine gun that serves as a joystick to move the player and rotate the view, as well as to fire the player's weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis from ''[[Resident Evil 3: Nemesis]]'' will start pursuing the player and attack them. Only certain arcade machines have 2 player support. | ||
{{ToC}} | {{ToC}} | ||
{{Resident Evil}} | {{Resident Evil}} | ||
{{Gun Survivor}} | |||
[[Category:Capcom]] | [[Category:Capcom]] | ||
[[Category:First-person shooter]] | [[Category:First-person shooter]] | ||
[[Category:Light gun]] | [[Category:Light gun]] | ||
[[Category:Single player]] | [[Category:Single player]] |
Latest revision as of 19:30, 26 July 2022
Resident Evil: Survivor 2: Code: Veronica | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Year released | 2001 |
System(s) | Arcade, PlayStation 2 |
Series | Resident Evil, Gun Survivor |
Genre(s) | FPS, Light gun |
---|---|
Modes | Single player |
Rating(s) |
Resident Evil: Survivor 2: Code: Veronica (a.k.a. Gun Survivor 2) is a 2002 PS2 game that was ported from the 2001 arcade game named, "Gun Survivor 2: Biohazard: Code: Veronica," a co-production between Namco and Capcom. The story for the game was adapted from Resident Evil: Code: Veronica
The arcade version runs on the Dreamcast-based NAOMI 2 arcade hardware. The PlayStation 2 version of Gun Survivor 2 was released in Japan and the PAL region (the latter renamed Resident Evil Survivor 2 Code: Veronica).
The Arcade version of the game uses a fixed machine gun that serves as a joystick to move the player and rotate the view, as well as to fire the player's weapons. The game runs on a timer that counts down when an area is entered, and if time runs out, the Nemesis from Resident Evil 3: Nemesis will start pursuing the player and attack them. Only certain arcade machines have 2 player support.