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==Monsters== | ==Monsters== |
Revision as of 04:01, 18 September 2013
Monsters
Invulnerable Objects
Spiketor | ||
---|---|---|
General | ||
Attacks | Touching Player | |
Movement | Bounces around the room | |
Notes |
Can die on their own. Can be killed using retaliation runes. | |
Spiketor | ||
Areas | Castle | |
Level | ||
Health | ||
Damage | ||
Notes | ||
Spiketex | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes | ||
Spiketus | ||
Areas | Dungeon | |
Level | ||
Health | ||
Damage | ||
Notes |
Spike Traps | ||
---|---|---|
General | ||
Attacks | Springs out spikes when the player steps on it | |
Movement | None | |
Notes | Not activated when heir has P.A.D | |
Spike Trap | ||
Areas | Castle, Dungeon, Forest, Maya | |
Level | ||
Health | ||
Damage | ||
Notes |
Wall Turret | ||
---|---|---|
General | ||
Attacks | Shoots fireballs into a fixed direction. RoF depends. | |
Movement | ||
Notes | ||
Wall Turret | ||
Areas | Castle, Dungeon, Forest, Maya | |
Level | ||
Health | ||
Damage | ||
Notes |
Mini Bosses
Skeleton Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Throws several bones at once. | |
Movement | Walking and jumping | |
Notes | Will "enrage" and throw more bones and will throw them much faster after partner dies. | |
Berith | ||
Areas | Castle Bonus Room (2 x 1) | |
Level | ||
Health | ||
Damage | Normal: 3 Bones Damage Enraged: 5 Bones Damage | |
Notes | Weaken his buddy before killing him! | |
Halphas | ||
Areas | Castle Bonus Room (2 x 1) | |
Level | ||
Health | ||
Damage | Normal: 3 Bones Damage Enraged: 5 Bones Damage | |
Notes | Weaken his buddy before killing him! |
Flaimlock Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Fireballs, ice shards, rock pillars | |
Movement | Floating | |
Notes | - | |
Amon | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes | ||
Barbatos | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes |
Corrupt Knight Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Swings Spear, Charges (two or three consecutive times), Ranged Attack | |
Movement | Carging, Walking | |
Level | ||
Health | ||
Strength | ||
Notes | Easy to kill with pogo attacks |
Bud Mini-Boss | ||
---|---|---|
Both (Exact Same) | ||
Attacks | ||
Movement | ||
Notes | ||
Areas | ||
Level | 19 | |
Health | 321 | |
Strength | 40 | |
Notes |
Sallos Mini-Boss | ||
---|---|---|
General | ||
Attacks | shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions. | |
Movement | Flying around in a circular pattern | |
Areas | ||
Health | ||
Level | ||
Strength | ||
Notes | ||
Recognizing a Sallos | ||
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below. | ||
Removed
The enemies were removed from the game due to bugs:
- Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
- Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
- Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
- Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.