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==Raw Data==
Main Article: [[Enemy Raw Data]]


==Monsters==
==Monsters==

Revision as of 04:01, 18 September 2013


Contents
Monsters
BallAndChain: Chaintor Chaintex Chaintus Pantheon
Blob: Bloob Bloobite Bloobasaurus Rex Herodotus
BouncySpike: Spiketor Spiketex Spiketus Spiker
Chicken: Kentucky Fried Chicken Delicious
EarthWizard: Earthsor Gravisor Terrasor Barbatos & Amon
Energon: Energon Mastertron Voltron Prime
Eyeball: Scout Pupil Visionary Khidr
Fairy: Fury Rage Wrath Alexander
Fireball: Charite Pyrite Infernite Ponce de Leon
FireWizard: Flamelock Blazelock Sollock Sol Mage
HomingTurret: GuardBox GuardBox XL GuardBox 2000 GuardBox Gigasaur
Horse: Headless Horse Dark Stallion Night Mare My Little Pony
IceWizard: Frosten Icen Glacien Luna Mage
Knight: Corrupt Knight Corrupt Vanguard Corrupt Lord Botis
LastBoss: Johannes The Fountain Johannes Fountain of Youth
Ninja: Ninjo Ninpo Ninopojo Master Ninja
Plant: Bud Plantite Flowermon Stolas & Focalor
Portrait: Doomvas Doomtrait Doomscape Sallos
ShieldKnight: Tall Guard Hulk Guard Tower Guard Sentinel
Skeleton: Skeleton Mr Bones McRib Berith & Halphas
SkeletonArcher: Archer Ranger Sniper Sharpshooter
Spark: Sparky Mr. Spark Grandpa Spark Lord Spark
SpikeTrap: Spike Trap Spike Trap Spike Trap Spike Trap
Starburst: Plinky Planky Plonky Ploo
SwordKnight: Gray Knight Gray Baron Graydiator Graypion
Wolf: Warg Wargen Wargenflorgen Zorg Warg
Zombie: Zombie Zomboner Zombishnu Zomg

Invulnerable Objects
Spiketor
Spike Traps
Wall Turret

Monsters

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Invulnerable Objects

Spiketor

File:Rogue Legacy Spiketor.png
File:Rogue Legacy Spiketex.png
File:Rogue Legacy Spiketus.png
General
Attacks Touching Player
Movement Bounces around the room
Notes

Can die on their own.

Can be killed using retaliation runes.

Spiketor
Areas Castle
Level
Health
Damage
Notes
Spiketex
Areas
Level
Health
Damage
Notes
Spiketus
Areas Dungeon
Level
Health
Damage
Notes

Spike Traps

File:Rogue Legacy SpikeTrap.png
General
Attacks Springs out spikes when the player steps on it
Movement None
Notes Not activated when heir has P.A.D
Spike Trap
Areas Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes

Wall Turret

File:Rogue Legacy Wallturret.png
General
Attacks Shoots fireballs into a fixed direction. RoF depends.
Movement
Notes
Wall Turret
Areas Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes

Mini Bosses

Skeleton Mini-Bosses

File:Rogue Legacy Berith.png
File:Rogue Legacy Halphas.png
General
Attacks    Throws several bones at once.
Movement Walking and jumping
Notes Will "enrage" and throw more bones and will throw them much faster after partner dies.
Berith
Areas Castle Bonus Room (2 x 1)
Level
Health
Damage Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
Notes Weaken his buddy before killing him!
Halphas
Areas Castle Bonus Room (2 x 1)
Level
Health
Damage Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
Notes Weaken his buddy before killing him!

Flaimlock Mini-Bosses

File:Rogue Legacy Amon.png
File:Rogue Legacy Barbatos.png
General
Attacks    Fireballs, ice shards, rock pillars
Movement Floating
Notes -
Amon
Areas
Level
Health
Damage
Notes
Barbatos
Areas
Level
Health
Damage
Notes

Corrupt Knight Mini-Bosses

File:Rogue Legacy Botis.png
General
Attacks    Swings Spear, Charges (two or three consecutive times), Ranged Attack
Movement Carging, Walking
Level
Health
Strength
Notes Easy to kill with pogo attacks

Bud Mini-Boss

File:Rogue Legacy Stolas.png
File:Rogue Legacy Focalor.png
Both (Exact Same)
Attacks   
Movement
Notes
Areas
Level 19
Health 321
Strength 40
Notes

Sallos Mini-Boss

File:Rogue Legacy Sallos.png
General
Attacks    shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions.
Movement Flying around in a circular pattern 
Areas
Health
Level
Strength
Notes
Recognizing a Sallos
File:2013-07-04 00002.jpg
Recognizing a Sallos is easy if you pause the game!
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below.

Removed

The enemies were removed from the game due to bugs:

  • Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
  • Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
  • Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
  • Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.