From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search


Contents
Monsters
BallAndChain: Chaintor Chaintex Chaintus Pantheon
Blob: Bloob Bloobite Bloobasaurus Rex Herodotus
BouncySpike: Spiketor Spiketex Spiketus Spiker
Chicken: Kentucky Fried Chicken Delicious
EarthWizard: Earthsor Gravisor Terrasor Barbatos & Amon
Energon: Energon Mastertron Voltron Prime
Eyeball: Scout Pupil Visionary Khidr
Fairy: Fury Rage Wrath Alexander
Fireball: Charite Pyrite Infernite Ponce de Leon
FireWizard: Flamelock Blazelock Sollock Sol Mage
HomingTurret: GuardBox GuardBox XL GuardBox 2000 GuardBox Gigasaur
Horse: Headless Horse Dark Stallion Night Mare My Little Pony
IceWizard: Frosten Icen Glacien Luna Mage
Knight: Corrupt Knight Corrupt Vanguard Corrupt Lord Botis
LastBoss: Johannes The Fountain Johannes Fountain of Youth
Ninja: Ninjo Ninpo Ninopojo Master Ninja
Plant: Bud Plantite Flowermon Stolas & Focalor
Portrait: Doomvas Doomtrait Doomscape Sallos
ShieldKnight: Tall Guard Hulk Guard Tower Guard Sentinel
Skeleton: Skeleton Mr Bones McRib Berith & Halphas
SkeletonArcher: Archer Ranger Sniper Sharpshooter
Spark: Sparky Mr. Spark Grandpa Spark Lord Spark
SpikeTrap: Spike Trap Spike Trap Spike Trap Spike Trap
Starburst: Plinky Planky Plonky Ploo
SwordKnight: Gray Knight Gray Baron Graydiator Graypion
Wolf: Warg Wargen Wargenflorgen Zorg Warg
Zombie: Zombie Zomboner Zombishnu Zomg

Invulnerable Objects
Spiketor
Spike Traps
Wall Turret

Monsters[edit]

BallAndChain

General
Areas:
Garden Dungeon
Attacks:
Movement:
Notes:
Chaintor Chaintex Chaintus
Health: 40 58 85
Damage: 27 32 38
Xp: 125 150 200
Speed: 100 150 175
Jump: 600 600 600
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 1020 1020 1020
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 225 225 225
ProjectileRadius: 500 500 500
EngageRadius: 800 800 800

Blob

General
Areas:
Garden Dungeon
Attacks: Charge player, Stronger variants leave a trail of fire
Movement: Jumping
Notes: Split on death
Bloob Bloobite Bloobasaurus Rex
Health: 14 18 24
Damage: 13 14 17
Xp: 25 29 35
Speed: 50 80 90
Jump: 975 975 975
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 1 1 - 1
DropChance: 23% 20% 10%
TurnSpeed: 10 10 10
ProjectileSpeed: 0 0 0
AnimationDelay: 20 20 20
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 225 225 225
ProjectileRadius: 500 500 500
EngageRadius: 750 750 750

BouncySpike

General
Areas:
-
Attacks:
Movement:
Notes:
Spiketor Spiketex Spiketus
Health: 5 5 5
Damage: 27 32 38
Xp: 25 25 25
Speed: 300 300 300
Jump: 300 300 300
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 1 1 - 1
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 650 650 650
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 50 50 50
ProjectileRadius: 100 100 100
EngageRadius: 150 150 150

Chicken

General
Areas:
-
Attacks:
Movement:
Notes:
Kentucky Fried Chicken
Health: 1 1 1
Damage: 8 11 14
Xp: 100 175 350
Speed: 350 375 400
Jump: 950 950 950
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 1 1 - 2
DropChance: 0% 0% 0%
TurnSpeed: 10 10 10
ProjectileSpeed: 850 850 850
AnimationDelay: 30 30 30
AlwaysFaceTarget: False False False
CanFall: True True True
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 10 10 10
ProjectileRadius: 20 20 20
EngageRadius: 30 30 30

EarthWizard

General
Areas:
Garden Dungeon
Attacks: Creates a yellow seal at the player's current location which spawns a large rock which deals damage when touched
Movement: Flying, doesn't pass through obstacles
Notes: Stronger versions create larger rocks
Earthsor Gravisor Terrasor
Health: 32 49 80
Damage: 20 24 28
Xp: 175 200 400
Speed: 270 270 300
Jump: 300 300 300
Cooldown: 1.25 1.25 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 0.04 0.04 0.04
ProjectileSpeed: 650 650 650
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 225 225 225
ProjectileRadius: 700 700 700
EngageRadius: 900 900 900

Energon

General
Areas:
-
Attacks:
Movement:
Notes: Possibly unimplemented
Energon Mastertron Voltron
Health: 25 38 65
Damage: 25 29 34
Xp: 150 250 375
Speed: 75 100 125
Jump: 950 950 950
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 300 300 300
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 150 150 150
ProjectileRadius: 750 750 750
EngageRadius: 850 850 850

Eyeball

General
Areas:
Castle Garden Tower Dungon
Attacks: Fires projectiles. Projectiles are extra dangerous since they pass through obstacles.
Movement: Flying
Notes:
Scout Pupil Visionary
Health: 12 25 59
Damage: 15 18 21
Xp: 50 75 125
Speed: 435 435 435
Jump: 950 950 950
Cooldown: 0 0 0
DropAmt: 1 - 1 1 - 2 1 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 435 435 435
AnimationDelay: 20 20 20
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 325 325 325
ProjectileRadius: 690 690 690
EngageRadius: 850 850 850

Fairy

General
Areas:
Castel Garden Tower Dungeon
Attacks: Charges and fires projectiles
Movement: Flies and passes through obstacles.
Notes: Fires 1-3 energy balls in a + pattern, expert version fires in + and X pattern overlayed
Fury Rage Wrath
Health: 28 40 80
Damage: 18 22 25
Xp: 125 200 350
Speed: 250 265 280
Jump: 300 300 300
Cooldown: 1.75 1.75 2.5
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 0.0325 0.0325 0.0325
ProjectileSpeed: 475 475 475
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 225 225 225
ProjectileRadius: 700 700 700
EngageRadius: 925 925 925

Fireball

General
Areas:
Castle Graden Dungeon
Attacks: Charges and fires a ranged projectile.
Movement: Flies, passes through obstacles.
Notes:
Charite Pyrite Infernite
Health: 35 52 75
Damage: 23 25 28
Xp: 100 175 350
Speed: 400 420 440
Jump: 950 950 950
Cooldown: 4 4 4
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 0.0275 0.03 0.03
ProjectileSpeed: 525 525 525
AnimationDelay: 20 20 20
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 500 500 500
ProjectileRadius: 700 700 700
EngageRadius: 1350 1350 1350

FireWizard

General
Areas:
Castle Garden Dungeon
Attacks: Shoots fireballs at the player's current location which travel in a straight line
Movement: Flying, doesn't pass through obstacles
Notes: Flamelock: 3 small fireballs
Blazelock: 5 small fireballs (fast)
Sollock: 3 very large fireballs (slow)
Flamelock Blazelock Sollock
Health: 32 49 80
Damage: 20 28 38
Xp: 175 200 400
Speed: 270 270 270
Jump: 300 300 300
Cooldown: 1.25 1.25 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 0.04 0.04 0.04
ProjectileSpeed: 650 650 300
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 225 225 225
ProjectileRadius: 700 700 700
EngageRadius: 900 900 900

HomingTurret

General
Areas:
Castle Tower Dungeon
Attacks: Shoots missile(s)
Movement: Stationary, Turning
Notes: Faces in the direction of the player, but can only face left or right
GuardBox GuardBox XL GuardBox 2000
Health: 18 25 50
Damage: 20 26 31
Xp: 75 125 225
Speed: 0 0 0
Jump: 1035 1035 1035
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 2 1 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 775 1100 925
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 10 10 10
ProjectileRadius: 20 20 20
EngageRadius: 975 975 975

Horse

General
Areas:
Garden Dungeon
Attacks: Attacks by charging and circling. Advanced versions leave a trail of fire
Movement: Running
Notes:
Headless Horse Dark Stallion Night Mare
Health: 30 41 70
Damage: 23 27 31
Xp: 25 75 200
Speed: 425 500 550
Jump: 900 900 900
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 0 0 0
AnimationDelay: 15 15 15
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: True True True
MeleeRadius: 700 700 700
ProjectileRadius: 1800 1800 1800
EngageRadius: 2100 2100 2100

IceWizard

General
Areas:
Castle Tower Dungeon
Attacks: Shoots ice in every direction which travels in a straight line
Movement: Flying, doesn't pass through obstacles
Notes: larger ones shoot more and larger ice crystals
Frosten Icen Glacien
Health: 32 49 80
Damage: 20 28 35
Xp: 175 200 400
Speed: 270 270 300
Jump: 300 300 300
Cooldown: 1.25 1.25 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 0.04 0.04 0.04
ProjectileSpeed: 500 500 600
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: False False False
MeleeRadius: 225 225 225
ProjectileRadius: 700 700 700
EngageRadius: 900 900 900

Knight

General
Areas:
-
Attacks:
Movement:
Notes:
Corrupt Knight Corrupt Vanguard Corrupt Lord
Health: 40 58 85
Damage: 27 32 38
Xp: 125 185 250
Speed: 75 75 125
Jump: 950 950 950
Cooldown: 0.75 0.5 0.5
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 860 860 780
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 325 325 325
ProjectileRadius: 690 690 690
EngageRadius: 850 850 850

LastBoss

General
Areas:
-
Attacks:
Movement:
Notes:
Johannes The Fountain Johannes
Health: 315 545 100
Damage: 22 23 30
Xp: 1000 5000 1000
Speed: 500 325 550
Jump: 1050 1050 1050
Cooldown: 1 1 1
DropAmt: 20 - 30 20 - 30 20 - 30
DropChance: 100% 100% 100%
TurnSpeed: 2 2 2
ProjectileSpeed: 1100 1000 1100
AnimationDelay: 10 10 10
AlwaysFaceTarget: False True False
CanFall: False False False
KnockedBack: True False True
Weighted: True True True
MeleeRadius: 300 300 300
ProjectileRadius: 650 675 650
EngageRadius: 900 925 900

Ninja

General
Areas:
Tower Dungeon
Attacks: Throw a Ninja Star at the player
Movement: Running, Jumping
Notes:
Ninjo Ninpo Ninopojo
Health: 30 44 65
Damage: 20 25 30
Xp: 150 250 450
Speed: 250 325 400
Jump: 600 600 600
Cooldown: 1.5 1.5 1.5
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 550 625 700
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 225 225 225
ProjectileRadius: 700 700 700
EngageRadius: 1000 1000 1000

Plant

General
Areas:
Castle Garden Tower Dungeon
Attacks:
Movement:
Notes:
Bud Plantite Flowermon
Health: 20 29 57
Damage: 20 23 27
Xp: 25 50 175
Speed: 125 150 200
Jump: 900 900 900
Cooldown: 2 1.75 1.25
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 900 1000 1000
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 325 325 325
ProjectileRadius: 690 690 690
EngageRadius: 850 850 850

Portrait

General
Areas:


Castle Tower
Attacks: Hits you. Doomtrait and Doomscape shoot energy balls
Movement: Imitates a normal portrait until it comes in melee range. Then it flies in a circular pattern around the player.
Notes: Reveals itself by shaking when the player is close.
Doomvas Doomtrait Doomscape
Health: 35 45 70
Damage: 21 25 27
Xp: 50 75 100
Speed: 500 550 600
Jump: 600 600 600
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 1 - 2
DropChance: 40% 50% 100%
TurnSpeed: 0.03 0.0425 0.03
ProjectileSpeed: 1020 400 400
AnimationDelay: 60 60 60
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 25 25 25
ProjectileRadius: 100 100 100
EngageRadius: 300 300 300

ShieldKnight

General
Areas:


Garden Tower
Attacks: No Attacks
Movement: Walking, slowly turns shield to face player.
Notes: Attacking the shield knocks the player back a long distance. Attack it from behind.
Tall Guard Hulk Guard Tower Guard
Health: 40 58 85
Damage: 31 38 45
Xp: 150 250 450
Speed: 100 175 250
Jump: 950 950 950
Cooldown: 2.25 2.25 2.25
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 0.0175 0.0175 0.0175
ProjectileSpeed: 650 650 650
AnimationDelay: 7 7 11
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 50 50 50
ProjectileRadius: 550 550 550
EngageRadius: 700 700 700

Skeleton

Rogue Legacy Skeleton.png
General
Areas:
Castle Garden Tower Dungeon
Attacks: Throws bones in an arc
Movement: Walking and jumping
Notes: Bones penetrate through ceilings and walls.
Skeleton Mr Bones McRib
Health: 27 36 75
Damage: 20 26 30
Xp: 100 150 200
Speed: 80 80 140
Jump: 925 925 925
Cooldown: 0.75 0.45 0.4
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 1040 1040 1040
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 225 225 225
ProjectileRadius: 500 500 500
EngageRadius: 700 700 700

SkeletonArcher

General
Areas:


Castle Garden
Attacks: Shoots arrows
Movement: Walking and jumping
Notes: Can choose between 2 stances (high and low arc)
Archer Ranger Sniper
Health: 20 35 65
Damage: 22 27 32
Xp: 75 125 275
Speed: 125 150 200
Jump: 0 0 0
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 2 1 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 1000 1100 1100
AnimationDelay: 10 10 10
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 325 325 325
ProjectileRadius: 625 625 625
EngageRadius: 850 850 850

Spark

General
Areas:
-
Attacks:
Movement:
Notes: Possibly unimplemented
Sparky Mr. Spark Grandpa Spark
Health: 20 20 20
Damage: 20 28 34
Xp: 100 175 350
Speed: 200 300 375
Jump: 500 500 500
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 0.0275 0.03 0.03
ProjectileSpeed: 525 525 525
AnimationDelay: 10 10 10
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 10 10 10
ProjectileRadius: 20 20 20
EngageRadius: 30 30 30

SpikeTrap

General
Areas:
-
Attacks:
Movement:
Notes:
Spike Trap Spike Trap Spike Trap
Health: 1 1 1
Damage: 25 30 35
Xp: 150 250 500
Speed: 100 100 100
Jump: 600 600 600
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 1 1 - 1
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 1020 1020 1020
AnimationDelay: 10 10 10
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 225 225 225
ProjectileRadius: 500 500 500
EngageRadius: 700 700 700

Starburst

General
Areas:
Castle Garden Tower Dungeon
Attacks: Fires projectiles that do not penetrate walls and floors.
Movement: Immobile
Notes:
Plinky Planky Plonky
Health: 18 25 50
Damage: 15 18 21
Xp: 50 75 125
Speed: 435 435 435
Jump: 950 950 950
Cooldown: 0 0 0
DropAmt: 1 - 1 1 - 2 1 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 435 435 435
AnimationDelay: 20 20 20
AlwaysFaceTarget: False False False
CanFall: False False False
KnockedBack: False False False
Weighted: False False False
MeleeRadius: 325 325 325
ProjectileRadius: 690 690 690
EngageRadius: 850 850 850

SwordKnight

General
Areas:
-
Attacks:
Movement:
Notes:
Gray Knight Gray Baron Graydiator
Health: 40 58 85
Damage: 36 51 59
Xp: 100 175 350
Speed: 75 75 85
Jump: 950 950 950
Cooldown: 0.5 1.25 1.25
DropAmt: 1 - 2 1 - 2 2 - 4
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 850 850 1350
AnimationDelay: 12 12 12
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 210 300 375
ProjectileRadius: 500 500 500
EngageRadius: 800 800 800

Wolf

General
Areas:


Garden Tower
Attacks: Charges, Highly mobile.
Movement: Running, Jumping
Notes:
Warg Wargen Wargenflorgen
Health: 18 25 55
Damage: 25 28 32
Xp: 75 125 225
Speed: 600 700 850
Jump: 1035 1035 1035
Cooldown: 2 2 2
DropAmt: 1 - 2 1 - 2 2 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 650 650 650
AnimationDelay: 30 30 30
AlwaysFaceTarget: True True True
CanFall: True True True
KnockedBack: True True True
Weighted: True True True
MeleeRadius: 50 50 50
ProjectileRadius: 400 400 400
EngageRadius: 550 575 625

Zombie

General
Areas:


Castle Dungeon
Attacks: Charges
Movement: Walking
Notes: Sinks into ground to hide when player isn't nearby
Zombie Zomboner Zombishnu
Health: 24 39 75
Damage: 25 29 34
Xp: 25 75 200
Speed: 160 260 350
Jump: 900 900 900
Cooldown: 2 2 2
DropAmt: 1 - 1 1 - 2 1 - 3
DropChance: 40% 50% 100%
TurnSpeed: 10 10 10
ProjectileSpeed: 650 650 650
AnimationDelay: 12 14 16
AlwaysFaceTarget: True True True
CanFall: False False False
KnockedBack: True True False
Weighted: True True True
MeleeRadius: 100 100 100
ProjectileRadius: 150 150 150
EngageRadius: 435 435 435

Invulnerable Objects[edit]

Spiketor

General
Attacks Touching Player
Movement Bounces around the room
Notes

Can die on their own.

Can be killed using retaliation runes.

Spiketor[edit]
Areas Castle
Level
Health
Damage
Notes
Spiketex[edit]
Areas
Level
Health
Damage
Notes
Spiketus[edit]
Areas Dungeon
Level
Health
Damage
Notes

Spike Traps

General
Attacks Springs out spikes when the player steps on it
Movement None
Notes Not activated when heir has P.A.D
Spike Trap[edit]
Areas Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes

Wall Turret

General
Attacks Shoots fireballs into a fixed direction. RoF depends.
Movement
Notes
Wall Turret[edit]
Areas Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes

Mini Bosses[edit]

Skeleton Mini-Bosses

General
Attacks    Throws several bones at once.
Movement Walking and jumping
Notes Will "enrage" and throw more bones and will throw them much faster after partner dies.
Berith[edit]
Areas Castle Bonus Room (2 x 1)
Level
Health
Damage Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
Notes Weaken his buddy before killing him!
Halphas[edit]
Areas Castle Bonus Room (2 x 1)
Level
Health
Damage Normal: 3 Bones  Damage Enraged: 5 Bones  Damage
Notes Weaken his buddy before killing him!

Flaimlock Mini-Bosses

General
Attacks    Fireballs, ice shards, rock pillars
Movement Floating
Notes -
Amon[edit]
Areas
Level
Health
Damage
Notes
Barbatos[edit]
Areas
Level
Health
Damage
Notes

Corrupt Knight Mini-Bosses

General
Attacks    Swings Spear, Charges (two or three consecutive times), Ranged Attack
Movement Carging, Walking
Level
Health
Strength
Notes Easy to kill with pogo attacks

Bud Mini-Boss

Both (Exact Same)
Attacks   
Movement
Notes
Areas
Level 19
Health 321
Strength 40
Notes

Sallos Mini-Boss

General
Attacks    shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions.
Movement Flying around in a circular pattern 
Areas
Health
Level
Strength
Notes
Recognizing a Sallos
File:2013-07-04 00002.jpg
Recognizing a Sallos is easy if you pause the game!
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below.

Removed[edit]

The enemies were removed from the game due to bugs:

  • Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
  • Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
  • Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
  • Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.