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(Created page with '{{Header Nav|game=Rolling Thunder}} Once Albatross has reappeared, start walking to the right and shoot the two Pink Type 1 Maskers. A Yellow Type 2 Masker will come out of the m…')
 
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{{Header Nav|game=Rolling Thunder}}
{{Header Nav|game=Rolling Thunder}}
Once Albatross has reappeared, start walking to the right and shoot the two Pink Type 1 Maskers. A Yellow Type 2 Masker will come out of the metal door on the left after you have killed them, and the one in the middle is a pistol ammunition room. Once you have obtained the extra ammunition, another Yellow Type 2 Masker will come out of the door on the right, and you will also have two more Pink Type 1 Maskers to contend with. Jump over the tree trunk once you have disposed of them, and shoot the Orange Type 1 Masker that has emerged from the metal door. At least four more Pink ones and three Blogas are present on the platform overhead, and you will have to jump up there in order to get past the two oil drums stacked on top of each other. Another Orange one will emerge from the door on the platform once you have done so, and there is a Machine-Gun Bullets room on the other side of the oil drums. Once you have jumped down, obtained the extra ammunition and jumped back up again, there are two more Pink Type 1 Maskers and another Bloga just before the edge of the overhead platform. After you have walked off the edge and dropped down to the ground, continue to the right until you see a Gray Type 1 Masker and another Bloga just before two more oil drums stacked on top of each other. Three more Blogas will come jumping over the tree stumps in their way once you have made it to the other side of these oil drums; try to kill them all before they manage to reach you. Two Pink Type 1 Maskers, along with an Orange one, will emerge from the metal doors shortly after the last tree stump, and two Yellow Type 2 ones are present on the platform overhead. Another Bloga is also jumping around on a platform made up of oil drums stacked on top of each other. Another Pink Type 1 Masker will emerge from a metal door once you have made it to the other side of this platform - an Orange one and a Yellow Type 2 one are also present on the platform overhead. The door on the right side of this platform is a Machine-Gun Bullets room - so once you have jumped up, obtained the extra ammunition and dropped off the edge, you will have to shoot another Gray Type 1 Masker just before a platform made up of gray tree trunks. Once you have made it to the other side of this platform, a Panther will try to leap on you. Once you have killed it, you will have to deal with several more as you continue to the right. Just after the next gray tree trunk, an Orange Type 1 Masker will emerge from a metal door, and another Panther is present on the platform overhead. The door on this platform is a pistol ammunition room - but once you have jumped up and obtained the extra ammunition, you cannot make a short jump to the next overhead platform as another gray tree trunk is standing in your way on the ceiling. Instead, you will have to walk off the edge and continue to the right until you see two more Panthers pacing around in a cage; they can't kill you, but you can't kill them either. Just before the end of the stage, there are four more Orange Type 1 Maskers, along with a Gray one. Once Albatross has killed them all and walked all the way off the right side of the screen, he will proceed to the fourth stage.
 
Compared to the previous stages, this stage is one long horizontal hallway with no vertical component. You will be introduced to a couple of new enemies, and you will encounter the first new enemy very early on.  They are the Blogas, the hunched over yellow skinned mutants.  The Blogas are incredible leapers, and are fond of surprising intruders by leaping at them from across half the screen.  They only take one bullet to defeat, and they die in a burst of blue flame. They only do half of a meter's worth of damage to you with one hit, but they can actually kill quite easily because there's almost no time between the first and second hits.
 
Because they are hunched over, shooting at them while standing will rarely work unless you manage hit them mid-jump.  Instead, you should squat down and fire at them as soon as one appears on the screen. They rarely appear on upper ledges, so you can try to occupy the upper levels and wait for them to jump up to meet you before attacking them.  Every enemy is a threat, but you should take Blogas very seriously, and focus on removing them before advancing.
 
You will pass a pistol ammunition door very early on, and a machine gun rounds door not long afterwards.  Watch out for the Blogas that attempts to reach you by jumping over the tall stack of barrels.  Remove him before approaching the door. Not long after, the ground will raise up slightly, and the upper ledges will disappear. More Blogas will appear to jump at you, so be fast on the trigger and take them out before they have a chance to leave the ground.
 
Eventually the upper ledges will return. After jumping over a pyramid of barrels stacked between two high ledges, the second ledge will have another chance for machine gun ammo behind the farthest door.  Be sure to take out all of the enemies around you before approaching and entering the door.
 
Beyond the second machine gun ammo door will be a set of gray spiked columns.  As you approach the highest column, the next new enemy will leap toward you: a black panther.  A large number of these felines occupy the remainder of the stage.  They are quite fast, but not really as deadly as the Blogas.  Panthers will try to leap up if you're occupying a higher ledge than them. You'll have to squat down to shoot at them, but as long as you defeat them quickly enough, they shouldn't be able to pose a large threat to you.
 
After passing through another split level section with more panthers, you will reach a holding pen where many panthers pace back and forth. The gates to the pen are open, so the panthers may choose to exit and attack. Likewise, if you're feeling brave, you can enter the pen. From that point on, there are only a few human enemies between you and the exit. Advance cautiously and remove each threat as they appear until you arrive at the end.
 
{{Footer Nav|game=Rolling Thunder|prevpage=Stage 2|nextpage=Stage 4}}
{{Footer Nav|game=Rolling Thunder|prevpage=Stage 2|nextpage=Stage 4}}

Revision as of 02:28, 16 April 2012

Compared to the previous stages, this stage is one long horizontal hallway with no vertical component. You will be introduced to a couple of new enemies, and you will encounter the first new enemy very early on. They are the Blogas, the hunched over yellow skinned mutants. The Blogas are incredible leapers, and are fond of surprising intruders by leaping at them from across half the screen. They only take one bullet to defeat, and they die in a burst of blue flame. They only do half of a meter's worth of damage to you with one hit, but they can actually kill quite easily because there's almost no time between the first and second hits.

Because they are hunched over, shooting at them while standing will rarely work unless you manage hit them mid-jump. Instead, you should squat down and fire at them as soon as one appears on the screen. They rarely appear on upper ledges, so you can try to occupy the upper levels and wait for them to jump up to meet you before attacking them. Every enemy is a threat, but you should take Blogas very seriously, and focus on removing them before advancing.

You will pass a pistol ammunition door very early on, and a machine gun rounds door not long afterwards. Watch out for the Blogas that attempts to reach you by jumping over the tall stack of barrels. Remove him before approaching the door. Not long after, the ground will raise up slightly, and the upper ledges will disappear. More Blogas will appear to jump at you, so be fast on the trigger and take them out before they have a chance to leave the ground.

Eventually the upper ledges will return. After jumping over a pyramid of barrels stacked between two high ledges, the second ledge will have another chance for machine gun ammo behind the farthest door. Be sure to take out all of the enemies around you before approaching and entering the door.

Beyond the second machine gun ammo door will be a set of gray spiked columns. As you approach the highest column, the next new enemy will leap toward you: a black panther. A large number of these felines occupy the remainder of the stage. They are quite fast, but not really as deadly as the Blogas. Panthers will try to leap up if you're occupying a higher ledge than them. You'll have to squat down to shoot at them, but as long as you defeat them quickly enough, they shouldn't be able to pose a large threat to you.

After passing through another split level section with more panthers, you will reach a holding pen where many panthers pace back and forth. The gates to the pen are open, so the panthers may choose to exit and attack. Likewise, if you're feeling brave, you can enter the pen. From that point on, there are only a few human enemies between you and the exit. Advance cautiously and remove each threat as they appear until you arrive at the end.