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==Svensgaard, the Conqueror== | ==Svensgaard, the Conqueror== | ||
Conquest is easy for Svensgaard, since you start with two of the key techs you need to go hunting. Get a good weapon (Impact), and you don't even need the rovers...in fact, if you wait | Conquest is easy for Svensgaard, since you start with two of the key techs you need to go hunting. Get a good weapon (Impact), and you don't even need the rovers...in fact, if you wait till you get Doctrine: Initiative (an early-mid game tech, at best), your infantry units actually become more effective than rovers, given that a transport full of assault marines can sweep in on any coastal base from five squares out and taking the base with complete surprise, and remaining entirely out of sensor range till the moment of the attack...this, combined with your inherent ability to capture transports filled with enemy troopers (at times, effectively doubling the size of your attack force), makes you deadly indeed. Pay close attention to the section on Naval Power...you'll be making heavy use of it. | ||
Yes, air power may well be at the top of the food chain battle-wise, but 99 times in a hundred, initial contact with a faction not on your starting continent will be made in the water. Never forget that, and never underestimate the power inherent in being the first faction in the water to pop sea pods! | Yes, air power may well be at the top of the food chain battle-wise, but 99 times in a hundred, initial contact with a faction not on your starting continent will be made in the water. Never forget that, and never underestimate the power inherent in being the first faction in the water to pop sea pods! |