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{{Header Nav|game=Sokoban|num=0}}
{{Header Nav|game=Sokoban}}
{{Infobox
{{Game
|completion=4
|image=Soukoban SG1K box.jpg
|title=Sokoban
|title=Sokoban
|image=Soukoban SG1K box.jpg
|japanese=倉庫番
|developer=Hiroyuki Imabayashi, [[ASCII Entertainment]]
|developer={{dev|Hiroyuki Imabayashi}}
|publisher=[[Thinking Rabbit]], [[Spectrum HoloByte]]
|publisher={{colist|ASCII Entertainment|Pony Canyon|Spectrum Holobyte|Thinking Rabbit}}
|released={{sys|dos}}{{jp|1982}}{{us|1984}}{{sys|apple 2}}{{us|1984}}{{sys|c64}}{{us|1987}}{{eu|1987}}{{sys|coco}}{{us|1988}}
|year=1982
|systems={{syslist|c64|dos|a2|msx|coco|gb|sg1000|gg}}
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[Commodore 64]], [[IBM PC]], [[Apple II]], [[MSX]], [[CoCo]], [[Game Boy]], [[Sega SG-1000]], [[Sega Game Gear]]
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Sokoban 2]]
|followed by=[[Sokoban 2]]
|series=Sokoban
|series=Sokoban
}}
}}
{{nihongo|'''Sokoban'''|倉庫番|Sōkoban|warehouse keeper}} was developed by Hiroyuki Imabayashi and released in 1982.
This guide reflects the commercial versions of the game whose title is '''Sokoban'''. However, not every version of the game published under this title is identical, as Sokoban as been released in several iterations since it was initially published in [[1982]]. It was initially released as a simple puzzle game on many popular Japanese home computer platforms. It was followed up with an improved sequel in 1984, entitled [[Sokoban 2]].


{{series disambig}}
In 1985, Sega published their own conversion of the original game for the [[Sega SG-1000]]. In 1989, [[Pony Canyon]] released an updated version for the [[Game Boy]] which was partially based on Thinking Rabbit's [[Sokoban Perfect]]. It was released in the United States as '''Boxxle'''. In 1990, Riverhill Soft developed an updated conversion for the [[Sega Game Gear]] for Japan only.
{{nihongo|'''Sokoban'''|倉庫番|Sōkoban|warehouse keeper}}  is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. The puzzle is usually implemented as a video game.


This guide reflects the commercial versions of the game whose title is '''Sokoban'''. However, not every version of the game published under this title is identical, as Sokoban as been released in several iterations since it's initial publishing in [[1982]]. It was initially released as a simple puzzle game on many popular Japanese home computer platforms. It was followed up with an improved sequel in 1984, entitled [[Sokoban 2]].
<gallery>
File:Soukoban GB box.jpg|Japanese Game Boy cover
File:Boxxle GB box.jpg|American Game Boy cover
File:Soukoban GG box.jpg|Game Gear cover
File:Soukoban MSX screen.png|The first MSX level
</gallery>


In 1985, Sega published their own conversion of the original game for the [[Sega SG-1000]]. In 1989, [[Pony Canyon]] released it's updated version for the [[Game Boy]] which was partially based on Thinking Rabbit's [[Sokoban Perfect]]. It was released in the United States as '''Boxxle'''.  In 1990, Riverhill Soft developed an updated conversion for the [[Sega Game Gear]] for Japan only.
==Gameplay==
It is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. The puzzle is usually implemented as a video game.


{{Continue Nav}}
{{ToC}}
{{ToC}}
{{Sokoban}}


[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Thinking Rabbit]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MSX]]
[[Category:Game Boy]]
[[Category:Sega SG-1000]]
[[Category:Sega Game Gear]]

Latest revision as of 06:10, 27 April 2023

This is the first game in the Sokoban series. For other games in the series see the Sokoban category.

Box artwork for Sokoban.
Box artwork for Sokoban.
Sokoban
Developer(s)Hiroyuki Imabayashi
Publisher(s)ASCII Entertainment, Pony Canyon, Spectrum Holobyte, Thinking Rabbit
Year released1982
System(s)Commodore 64/128, DOS, Apple II, MSX, TRS-80 Color Computer, Game Boy, Sega SG-1000, Sega Game Gear
Followed bySokoban 2
SeriesSokoban
Japanese title倉庫番
Genre(s)Puzzle
Players1
ModesSingle player
LinksSokoban ChannelSearchSearch

Sokoban (倉庫番 Sōkoban?, warehouse keeper) was developed by Hiroyuki Imabayashi and released in 1982.

This guide reflects the commercial versions of the game whose title is Sokoban. However, not every version of the game published under this title is identical, as Sokoban as been released in several iterations since it was initially published in 1982. It was initially released as a simple puzzle game on many popular Japanese home computer platforms. It was followed up with an improved sequel in 1984, entitled Sokoban 2.

In 1985, Sega published their own conversion of the original game for the Sega SG-1000. In 1989, Pony Canyon released an updated version for the Game Boy which was partially based on Thinking Rabbit's Sokoban Perfect. It was released in the United States as Boxxle. In 1990, Riverhill Soft developed an updated conversion for the Sega Game Gear for Japan only.

Gameplay[edit]

It is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. The puzzle is usually implemented as a video game.

Table of Contents

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