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{{Header Nav|game=Sonic the Hedgehog}}
{{Header Nav|game=Sonic the Hedgehog}}


Green Hill Zone, the first zone of the game, is a picturesque paradise with green forests, beautiful blue lakes, and brown checkered soil. Said checkers are meant to symbolize the checkered flag, which is an icon of racing culture. Green Hill has many flowers and palm trees in the foreground, some of which may hold monitors and springs for the player to use, as well as waterfalls with wooden bridges crossing them. The background shows a vast lake, with green forests, sharp mountains and rolling clouds in the distance.
This is the first zone of the game and the easiest of the six. This area is overflowing with trees, waterfalls, loop-de-loops and more.
 
As the first Zone, Green Hill is a very fast-paced level designed to demonstrate Sonic's trademark speed, with many setpieces placed for the player to build as much speed as possible. These include ramps to launch the player into the air, S-shaped tubes that Sonic will automatically roll into, and the famous shuttle loops. There are many pathways for the player to choose should they feel explorative, be it high hills reachable by floating platforms, or hazard-filled lower routes, both often rewarding the player with lots of Rings for reaching them.
 
Hazards include crumbling platforms and spikes, with swinging platforms to carry the player over these hazards. The lower routes also have the occasional bottomless pit, resulting in instant death if the player falls down one of them. Act 3 also features spinning log bridges that are lined with spikes, so the player must take care when crossing them and jump to avoid the spiky parts.
==Act 1==
==Act 1==
[[File:StH map Green Hill Act 1 Part 1.png|800px|center]]
[[File:StH map Green Hill Act 1 Part 1.png|800px|center]]
[[File:SonictheHedgehog greenhillzone.png|thumb|left|Green Hill Zone]]
[[File:SonictheHedgehog greenhillzone.png|thumb|left|Green Hill Zone]]
*Jump and get the game's first three rings, then hop up to the short plateau and jump on the Super Ring.
*Jump and get the game's first three rings, then hop up to the short plateau and jump on the 10-ring monitor.
*Kill the Buzzbomber as it speeds by to shoot you, then jump to the nearby tree to your right. It's barely visible, but there's a yellow spring hidden in the treetop. Hop on it and you'll shoot upward to five more rings.  
*Kill the fast blue bee robot, Buzzbomber, as it speeds by to shoot you, then jump to the nearby tree to your right. It's barely visible, but there's a yellow spring hidden in the treetop. Hop on it and you'll shoot upward to five more rings.  
*Go forward past the Chopper jumping up out of the water and then jump in the top of the second tree past that bridge. You'll hit an Invincibility that's there but that you can't see that well.  
*Go forward past the fish jumping up out of the water and then jump in the top of the second tree past that bridge. You'll hit an invincibility monitor that's there but that you can't see that well.  
[[File:StH map Green Hill Act 1 Part 2.png|500px|center]]
[[File:StH map Green Hill Act 1 Part 2.png|500px|center]]
*Run forward until you reach a yellow spring opposite a cliff overhang. Jump to that area, but watch out - the cliff overhang crumbles underneath your feet, as do all others that look like this one.  
*Run forward until you reach a yellow spring opposite a cliff overhang. Jump to that area, but watch out - the cliff overhang crumbles underneath your feet, as do all others that look like this one.  
*Go past about two more of these falling edges until you reach a blue post. It will turn red when you run past it - it's a lamppost. You'll start back at that point should you happen to die.
*Go past about two more of these falling edges until you reach a blue post. It will turn red when you run past it - it's a checkpoint. You'll start back at that point should you happen to die.
*There are two paths here. For the first, run straight forward from that goal point. You'll go through the famous dizzying loop-de-loop that mesmerized gamers in the Genesis' formative months.
*There are two paths here. For the first, run straight forward from that goal point. You'll go through the famous dizzying loop-de-loop that mesmerized gamers in the Genesis' formative months.
*For the second path, follow the floating platforms up to a cliff.  
*For the second path, follow the floating platforms up to a cliff.  
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*If the first path was taken, Sonic rolls through a tunnel that takes a short break to make room for another checkpoint. Note that this is the only path that contains a checkpoint. You'll shoot up a natural half-pipe of sorts and get a couple of rings in a large trapezoidal formation.  
*If the first path was taken, Sonic rolls through a tunnel that takes a short break to make room for another checkpoint. Note that this is the only path that contains a checkpoint. You'll shoot up a natural half-pipe of sorts and get a couple of rings in a large trapezoidal formation.  
*If the second path was taken to the highest ledge, you'll be able to run off the platforms that lead Sonic down to the trapezoidal formation of rings, giving you the chance to collect most of them.
*If the second path was taken to the highest ledge, you'll be able to run off the platforms that lead Sonic down to the trapezoidal formation of rings, giving you the chance to collect most of them.
*When you come down, there's a short way to go until you make the exit. If you have 50 rings or more when you get there, there will be a humongous ring above the sign and to its right. Jump into it as you pass the sign and you'll be taken to a rotating special stage where you can try for one of the six Chaos Emeralds. If you don't have fifty rings, pass on to the next act.
*When you come down, there's a short way to go until you make the exit. If you have 50 rings or more when you get there, there will be a humongous ring above the sign and to its right. Jump into it as you pass the sign and you'll be taken to a rotating bonus stage where you can try for one of the six Chaos Emeralds. If you don't have fifty rings, pass on to the next act.
 
==Act 2==
==Act 2==
[[File:StH map Green Hill Act 2 Part 1.png|700px|center]]
[[File:StH map Green Hill Act 2 Part 1.png|700px|center]]
*Grab the rings hovering horizontally over the bridge and vertically over the spring, then take a detour to the left.  
*Grab the rings hovering horizontally over the bridge and vertically over the spring, then take a detour to the left.  
*There are spikes to the left of that yellow spring, and if you control your jump correctly, you can sort of dive past them to a lower area holding twenty rings and a shield, which will allow you to take a hit without causing you to suffer any ring loss.  
*There are spikes to the left of that yellow spring, and if you control your jump right, you can sort of dive past them to a lower area holding twenty rings and a shield, which will allow you to take a hit without causing you to suffer any ring loss.  
*You're now in this bottom pit area (if you made it past the spikes, that is), and you have no apparent way to get out. To do so, start from up against the spikes (you won't get hurt by touching their sides) and run to the wall to the right, pressing {{smd|down|dpad}} before you get in front of it. If executed properly, you'll roll up into a ball and destroy the weak wall ahead of you, which opens up into a more expansive area where you can get an item box containing Power Sneakers.  
*You're now in this bottom pit area (if you made it past the spikes, that is), and you have no apparent way to get out. To do so, start from up against the spikes (you won't get hurt by touching their sides) and run to the wall to the right, pressing {{smd|down|dpad}} before you get in front of it. If executed properly, you'll roll up into a ball and destroy the weak wall ahead of you, which opens up into a more expansive area where you can get an item box containing Power Sneakers.  
*After getting the Power Sneakers, ride the moving ledge above you to the waterfall with rings in front of it. Make your way to the half-pipe ahead, which plants you on a swinging ledge. Get the rings that are in the ledge's path and stop at the tree to the left for a shield if you've lost your other one.  
*After getting the Power Sneakers, ride the moving ledge above you to the waterfall with rings in front of it. Make your way to the half-pipe ahead, which plants you on a swinging ledge. Get the rings that are in the ledge's path and stop at the tree to the left for a shield if you've lost your other one.  
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*The path will split in two once again. If in need of a shield, take a left off the cliff to the end of the lower area, then take the swinging platform to the right of the area. Past some more badniks is a spring that should be avoided and an item box containing rings.
*The path will split in two once again. If in need of a shield, take a left off the cliff to the end of the lower area, then take the swinging platform to the right of the area. Past some more badniks is a spring that should be avoided and an item box containing rings.
*If taking the upper path, simply run past the crumbling cliff and slide through the tunnel.  
*If taking the upper path, simply run past the crumbling cliff and slide through the tunnel.  
*Go straight ahead from here until you reach the exit (and hopefully, another large ring).
*Go straight ahead from here until you reach the exit (and hopefully, another large ring).  


==Act 3==
==Act 3==
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[[File:StH map Green Hill Act 3 Part 3.png|800px|center]]
[[File:StH map Green Hill Act 3 Part 3.png|800px|center]]
*Grab the invincibility and run with reckless abandon across the rotating spike log, which normally requires patience and good timing to get past.  
*Grab the invincibility and run with reckless abandon across the rotating spike log, which normally requires patience and good timing to get past.  
*Continue forward to the platform on a chain swinging very low over a bed of spikes. You'll come to a short curve that will result in you uncovering a Super Ring monitor. Shortly after that, if you get a running start from way back near the bed of spikes and jump at the correct moment, you'll get your third invincibility of the level out of a very tall palm tree. This comes just in time for your first battle with Dr. Robotnik.
*Continue forward to the platform on a chain swinging very low over a bed of spikes. You'll come to a short curve that will result in you uncovering a 10-ring monitor. Shortly after that, if you get a running start from way back near the bed of spikes and jump at the correct moment, you'll get your third invincibility of the level out of a very tall palm tree. This comes just in time for your first battle with Dr. Robotnik.
 
==Act 3 Battle - Egg Wrecker==
The arena for your first bout with Dr. Robotnik consists of a flat surface with two platforms - one on the left and one on the right. Robotnik will enter on his Egg Mobile, drift to the centre of the screen and drop a checkered wrecking ball from below the vehicle, which he will swing back and forth in an attempt to hit you. He requires eight hits to defeat.
 
A good strategy to defeat him is as follows:
 
*As Robotnik is floating on-screen, get on one of the platforms and deal him several hits before the ball is lowered.
*Stand on a platform and wait for the ball to swing your way, then jump, hit Robotnik and slip through the gap between Robotnik and the ball.
* Now dash to the area underneath the other platform and wait for the ball to pass, then leap on and get ready to deal another hit.


The the final hit is landed, Robotnik's Egg Mobile will be racked by explosions and the ball will fall off. The beaten scientists will hastily retreat, allowing you to reach the animal capsule and open it, completing the zone.
===Act 3 Battle===
Here, you are introduced to the main villain of the Sonic series, Dr. Ivo Robotnik (often referred to as Dr. Eggman by Sonic and co.) You are given two platforms to attack Robotnik from (one on the left and one on the right.) Immediately stand on the right platform upon entering the area. When Robotnik enters from the right, begin attacking him before he pulls out his swinging weapon. When the pendulum comes towards you, jump through the small space between the ball and the main machine and head for the other platform to attack Robotnik. Eventually, the machine will be destroyed and you will be free to release the animals trapped in the nearby machine.


{{Footer Nav|game=Sonic the Hedgehog|prevpage=Items|nextpage=Marble}}
{{Footer Nav|game=Sonic the Hedgehog|prevpage=Items|nextpage=Marble}}
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