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{{Header Nav|game=Space - Glory Through Conquest}}
'''Space - Glory through Conquest''' (commonly referred to simply as ''Space'') is a [[:Category:Browser-based games | browser based]] [[strategy game]]. The game is set in a [[science fiction]] universe where each player control their own alien [[empire]] and fight over the control of a [[galaxy]]. ''Space'' is developed by [[Coldfire studios]].
{{Game
|completion=0
|image=Space - GTQ logo.jpg
|title=Space - Glory Through Conquest
|developer={{colist|Coldfire Studios|Zero Sum Games}}
|publisher={{colist|Coldfire Studios|Zero Sum Games}}
|year=1999
|systems=[[Web browser]]
|genre=[[Strategy]]
|modes=[[MMOG]]
|website=https://space.coldfirestudios.com/
}}
'''Space - Glory through Conquest''' (commonly referred to simply as ''Space'' or '' S:GTC'') is a [[web browser]] [[MMOG]]. The game is set in a science fiction universe where each player controls their own alien empire and fight over the control of a galaxy. ''Space'' was initially developed by [[Coldfire Studios]] and then was bought out by a player group in August [[2008]] called [[Zero Sum Games]]. As of [[2019]] [[Coldfire Studios]] once again owned the game.


{{ToC}}
[[Image:Space game map.png|thumb|Screenshot of the game's JavaScript based map during the final stage of a game round.]]
A major feature of the game is it's [[JavaScript|JavaScript]] based map. While most other browser based strategy simply games treat territory as an abstract number, and allow any player to attack any other (usually with some restrictions to discourage powerful players from attacking much weaker ones), ''Space'' has a map where every ''system'' has a fixed location. This means that players can only interact with players who are their immediate neighbours on the map. Because of the map feature the game only officially support the [[Internet Explorer]] browser ([[Opera (web browser)|Opera]] can also be used, though a few non-critical features still only work in Internet Explorer). Re-making the map to use modern standard JavaScript (or turn it into a [[Java applet]]) have been considered, but deemed to be far to labour intensive at the present.


[[Category:Web browser]]
''Space'' plays in near [[real-time]], qued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought wither or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to [[Space colonization | colonize]] new ''systems'', move ships to new destinations or adjust the targeting orders for fleets in battle.
[[Category:Strategy]]
 
[[Category:MMOG]]
When a player creates an account they are put into a new game, known as a ''galaxy'', which has not yet started. Once a ''galaxy'' has enough players (roughly 500), or has been waiting for a certain amount of time (76 hours), the game begins. This way you do not risk joining a game that has already been running for some time. Players take control of a ''system'' and a few ships, and through production, [[research]], and [[diplomacy]] players expand their empire. Through both formal [[Military alliance |alliances]] (up to 4 members) and informal greater alliances (groups of alliances linked by [[non-aggression pact]]s and player diplomacy) players attempt to create the largest empire in the ''galaxy''. A ''galaxy'' ends when either one alliance controls a certain percentage of the ''galaxy'', or when only a certain number of active empires remain in the game.
 
''Space'' allows the user to pick one of 10 different races. Each race has a unique set of bonuses such as faster ships or greater population growth, as well as a unique ship type that will grant special bonuses or abilities to a number of ships in the fleets they are part of.
 
Each ''galaxy'' contains 3.000 ''systems'', each ''system'' have a randomised amount of land, ore and habitability (with the exceptions of ''home-systems'', which all have the same amount of land and ore and a 100% habitability match with the players race). A ''systems'' habitability is a rating that determine how well suited the planet is for a players race. The lower the habitability rating the more expensive colonization and construction will be. Habitability can be increased over time up to 100% suitable by building a number of ''bioformers'' in the ''system''. Once a ''system'' has been claimed or conquered the player can build structures on the available land to further boost his economy, or increase the defensive strength of the ''system''.
 
Ship design play a major part of the game, each ship class has a certain number of "slots" available, players can freely choose how many slots to devote to various aspects of the ship such as hull, shield, engines, sensors, stealth and various weapon types. Through research bigger ship classes with more slots can be unlocked, though all ship classes offer certain bonuses to a fleet if enough ships of a particular class is present, so a mixed fleet is often preferable to a fleet based on a single ship design.
 
Research also plays a big part in a successful empire. There are two main groups of technologies to research, economic and ship based. Generally speaking economic technologies increase the output of your industry, giving you more recourses to play with, and also reduce the cost and upkeep of your ships. Ship based technologies increase the "power" of each slot you allocate, so adding one beam slot at level 10 will give the ship considerably more firepower than simply spending two slots on level 1 beam weapons. Additionally the relative difference between combatants weapons and shield technology levels determine how much of the damage is absorbed by a ships shields and how much passes directly to it's hull. Some weapons like missiles have a "natural" shield penetration rate of 50%, but against an opponent who's shield technology is higher than your missile technology this can be reduced, or even eliminated completely depending on how large the technology gap is. On the other hand, against an opponent with a much lower shield technology a lot higher percentage of the damage is applied to the hull directly.
 
==Awards==
''Space'' has won the following awards:
 
*[[April 2005]] - [http://www.mpogd.com/gotm/ Game of the month] at [http://www.mpogd.com/ Multiplayer Online Games Directory ('''MPOGD''')]
*[[July 2002]] - Game of the month at '''MPOGD'''
 
==See also==
[[WWII: War of Supremacy]] - Another '''Coldfire Studios''' game.
 
==External link==
 
* [http://space.coldfirestudios.com SPACE: Glory through Conquest]
* [http://forums.coldfirestudios.com/space/index.php Space forums]
* [http://home.telkomsa.net/academy/ Imperial Naval Space Academy] - A player maintained beginners guide for the game.
 
[[Category:Browser-based games]]
[[Category:Massively multiplayer online games]]
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