Stella Glow/Orbs
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Elemental[edit]
Name
|
Description
|
Flame Orb
|
Adds fire element to attacks.
|
River Orb
|
Adds water element to attacks.
|
Storm Orb
|
Adds wind element to attacks.
|
Mud Orb
|
Adds earth element to attacks.
|
Strength[edit]
Name
|
Description
|
Price
|
Aim Orb
|
Slightly increases accuracy.
|
220
|
Aim Orb 2
|
Moderately increases accuracy.
|
|
Aim Orb 3
|
Greatly increases accuracy.
|
|
Attack Orb
|
Increases damage dealt by 10%.
|
220
|
Attack Orb 2
|
Increases damage dealt by 30%.
|
|
Attack Orb 3
|
Increases damage dealt by 50%.
|
|
Chase Orb
|
Slightly increases status ailment chance.
|
|
Chase Orb 2
|
Moderately increases status ailment chance.
|
|
Critical Orb
|
Slightly increases critical hit rate.
|
|
Critical Orb 2
|
Moderately increases critical hit rate.
|
|
Critical Orb 3
|
Greatly increases critical hit rate.
|
|
Added Effect[edit]
Name
|
Description
|
Price
|
Weak Orb
|
Low chance to inflict ATK Down.
|
700
|
Weak Orb 2
|
High chance to inflict ATK Down.
|
|
Soft Orb
|
Low chance to inflict DEF Down.
|
700
|
Soft Orb 2
|
High chance to inflict DEF Down.
|
|
Immobile Orb
|
Low chance to inflict MOVE Down.
|
700
|
Immobile Orb 2
|
High chance to inflict MOVE Down.
|
|
Slow Orb
|
Low chance to inflict SPD Down.
|
|
Slow Orb 2
|
High chance to inflict SPD Down.
|
|
Venom Orb
|
Low chance to inflict Poison.
|
200
|
Venom Orb 2
|
High chance to inflict Poison.
|
|
Burn Orb
|
Low chance to inflict Burn.
|
|
Burn Orb 2
|
High chance to inflict Burn.
|
|
Paralyze Orb
|
Low chance to inflict Paralysis.
|
340
|
Paralyze Orb 2
|
High chance to inflict Paralysis.
|
|
Sleep Orb
|
Low chance to inflict Sleep.
|
|
Sleep Orb 2
|
High chance to inflict Sleep.
|
|
Stun Orb
|
Low chance to inflict Stun.
|
|
Stun Orb 2
|
High chance to inflict Stun.
|
|
Freeze Orb
|
Low chance to inflict Freeze.
|
|
Freeze Orb 2
|
High chance to inflict Freeze.
|
|
Stop Orb
|
Low chance to inflict Stop.
|
|
Blind Orb
|
Low chance to inflict Blind.
|
680
|
Blind Orb 2
|
High chance to inflict Blind.
|
|
Heavy Orb
|
Low chance to inflict Negate Move.
|
|
Heavy Orb 2
|
High chance to inflict Negate Move.
|
|
Seal Orb
|
Low chance to inflict Negate Action.
|
Seal Orb 2
|
High chance to inflict Negate Action.
|
|
Sickness Orb 2
|
High chance to inflict ATK, DEF, SPD Down.
|
|
Blast Orb
|
Adds knockback effect to attacks.
|
|
Drain Orb
|
Recover small amount of HP based on damage dealt.
|
560
|
Drain Orb 2
|
Recover medium amount of HP based on damage dealt.
|
|
Drain Orb 3
|
Recover large amount of HP based on damage dealt.
|
|
Absorb Orb
|
Recover small amount of SP based on damage dealt.
|
1200
|
Absorb Orb 2
|
Recover medium amount of SP based on damage dealt.
|
|
Delay Orb
|
Low chance to delay enemy's turn.
|
1600
|
Dispel Orb
|
Low chance to dispel enemy buffs.
|
2500
|
Drive Orb
|
High chance to ATK Up upon beating enemy.
|
2400
|
Solid Orb
|
High chance to DEF Up upon beating enemy.
|
2400
|
Conditional[edit]
Name
|
Description
|
Price
|
Desperate Orb
|
Increases damage when below 40% HP.
|
1500
|
Desperate Orb 2
|
Increases damage when below 10% HP.
|
|
Corner Orb
|
Increases damage when below 40% SP.
|
720
|
Corner Orb 2
|
Greatly increases damage when below 10% SP.
|
|
Hunter Orb
|
Increases damage vs. afflicted enemies.
|
|
Giant Orb
|
Increases damage vs. large enemies.
|
|
Misery Orb
|
Increases damage dealt when afflicted.
|
460
|
Ally Orb
|
Increases damage dealt while being supported.
|
2300
|
Lone Orb
|
Increases damage dealt while not supported.
|
2300
|
Quick Orb
|
Low chance of activating a Pre-emptive Strike.
|
460
|
Quick Orb 2
|
High chance of activating a Pre-emptive Strike.
|
|
Angle Orb
|
Side attacks will be considered back attacks.
|
|
Effect Plus[edit]
Name
|
Description
|
Price
|
Hermit Orb
|
Low chance of Dodge Up upon beating enemy.
|
2400
|
Hit Orb
|
Low chance to Aim Up upon beating enemy.
|
1000
|
Hit Orb 2
|
100% chance of Aim Up upon beating enemy.
|
|
Name
|
Description
|
Price
|
Luck Orb
|
Raises chance of a rare drop.
|
300
|
Luck Orb 2
|
Greatly raises chance of a rare drop.
|
|
Song Orb
|
PP increases greatly after defeating an enemy.
|
|
Greed Orb
|
Experience gained increases by 10%.
|
200
|
Greed Orb 2
|
Experience gained increases by 20%.
|
|
Song Orb 2
|
PP increases greatly upon beating enemy.
|
|