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If you have some time please check out [[Sandbox/AOFTest]]. So far, only the Ryo character page is active (and on that page only the AOF game specific page works), but I think you'll get the idea. | If you have some time please check out [[Sandbox/AOFTest]]. So far, only the Ryo character page is active (and on that page only the AOF game specific page works), but I think you'll get the idea. | ||
With this system, we could link all characters on every appearances to [ | With this system, we could link all characters on every appearances to [[Companyname/Characters/Charactername]]. This page has all the games that character appeared in as a header, so that you can easily jump back to the game where you came from. If the user is (for example) only interested in Ryo's AOF storyline, there's a direct link to the series specific sub-page, where we keep all the moves and Fight order and Costumes and so on (those are basicly the sub pages that exist at [[gamename/characters/Charactername]] right now). </br> | ||
This System allows us to create our own subpage system (as we need them), so that (for example) a character that appears in KOF98,KOF99 and KOF 2003 doesn't need three separate pages anymore with very little information on each page (as it is right now); but characters such as Kyo, that appear in every KOF game and have 3 very different storylines or movesets throughout the series, can get devided pages for Orochi, NESTS and Ash saga. | This System allows us to create our own subpage system (as we need them), so that (for example) a character that appears in KOF98,KOF99 and KOF 2003 doesn't need three separate pages anymore with very little information on each page (as it is right now); but characters such as Kyo, that appear in every KOF game and have 3 very different storylines or movesets throughout the series, can get devided pages for Orochi, NESTS and Ash saga. | ||
It would also help in that we only have to write the basic data once at one single place (since the basic Character Information usually stays the same for all appearances). | It would also help in that we only have to write the basic data once at one single place (since the basic Character Information usually stays the same for all appearances). | ||
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I'm starting this discussion off to keep a record of changes proposed by [[User:Ganj|Ganj]] which I think are exceptionally well done, and propose that we full adopt. My evolution for the command lists were to take them from plain text and wikify them into tables. Ganj's evolution goes far beyond this, using table cell colors to visually denote the type of move being listed, as well as providing space for the original Japanese name and notes concerning the various moves. I have taken the liberty of creating templates designed after Ganj's (continually evolving) prototype tables ([[Template:Command Header]], [[Template:Command List]], [[Template:Command Footer]]) and have created the following system: | I'm starting this discussion off to keep a record of changes proposed by [[User:Ganj|Ganj]] which I think are exceptionally well done, and propose that we full adopt. My evolution for the command lists were to take them from plain text and wikify them into tables. Ganj's evolution goes far beyond this, using table cell colors to visually denote the type of move being listed, as well as providing space for the original Japanese name and notes concerning the various moves. I have taken the liberty of creating templates designed after Ganj's (continually evolving) prototype tables ([[Template:Command Header]], [[Template:Command List]], [[Template:Command Footer]]) and have created the following system: | ||
{{Command Header|SF2|Ryu}} | {{Command Header|SF2|Ryu|Street Fighter II/Ryu}} | ||
{{Command List|level=1|name='''Level 1'''|japanese=Throws|input={{cade|3xPunch}}|note=This cell's note can be blocked by the portrait in Firefox unfortunately.}} | {{Command List|level=1|name='''Level 1'''|japanese=Throws|input={{cade|3xPunch}}|note=This cell's note can be blocked by the portrait in Firefox unfortunately.}} | ||
{{Command List|level=2|name='''Level 2'''|japanese=Command Attacks|input={{cade|Right}}{{plus}}{{cade|Punch}}|note=}} | {{Command List|level=2|name='''Level 2'''|japanese=Command Attacks|input={{cade|Right}}{{plus}}{{cade|Punch}}|note=}} | ||
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About the 'floating image' problem: I like the solution on Ganj's [[:User:Ganj#COMMAND TABLES PROTOTYPE|page]], but that leaves the problem that you can't link directly to the movelist via the headline with '#' anymore (since the headline would be part of the movelist)... but if that could be fixed somehow, I think this would be the best way to go...--[[User:Bmuig|Bmuig]] 10:21, 5 July 2008 (CDT)([[:User Talk:Bmuig|talk]]) | About the 'floating image' problem: I like the solution on Ganj's [[:User:Ganj#COMMAND TABLES PROTOTYPE|page]], but that leaves the problem that you can't link directly to the movelist via the headline with '#' anymore (since the headline would be part of the movelist)... but if that could be fixed somehow, I think this would be the best way to go...--[[User:Bmuig|Bmuig]] 10:21, 5 July 2008 (CDT)([[:User Talk:Bmuig|talk]]) | ||
: Yeah...after coding it I saw what you mean right out. I was working up a modification but...I still needed haven't mapped out the design in my head. Maybe if you, or someone else, took the HTML code for the tale from my page, you could tinker around w/ it; come up w/ somethin'. By the way, nice to meet ya', Bmuig. (^_^) [[User:Ganj|Ganj]] 16:44, 7 July 2008 (CDT) | : Yeah...after coding it I saw what you mean right out. I was working up a modification but...I still needed haven't mapped out the design in my head. Maybe if you, or someone else, took the HTML code for the tale from my page, you could tinker around w/ it; come up w/ somethin'. By the way, nice to meet ya', Bmuig. (^_^) [[User:Ganj|Ganj]] 16:44, 7 July 2008 (CDT) | ||
== Level parameter == | == Level parameter == | ||
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::::(copied from [[User talk:Ganj]]) | ::::(copied from [[User talk:Ganj]]) | ||
::::You can always define multiple of them to have the same colours. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 16:50, 5 July 2008 (CDT) | ::::You can always define multiple of them to have the same colours. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 16:50, 5 July 2008 (CDT) | ||