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Douglas E. Smith's [[Lode Runner]] was introduced to Japan in [[1983]] on various popular Japanese home computer platforms, including the [[MSX]], [[Sharp X1]], and NEC PC family computers. [[Hudson Soft]] licensed the rights to bring the game to Nintendo's [[Famicom]], and it was released in [[1984]] as one of the first 3rd party games ever made for the system and it was an incredible hit. Around the same time, [[Irem]] licensed the rights to produce an [[Lode Runner ( | Douglas E. Smith's [[Lode Runner]] was introduced to Japan in [[1983]] on various popular Japanese home computer platforms, including the [[MSX]], [[Sharp X1]], and NEC PC family computers. [[Hudson Soft]] licensed the rights to bring the game to Nintendo's [[Famicom]], and it was released in [[1984]] as one of the first 3rd party games ever made for the system and it was an incredible hit. Around the same time, [[Irem]] licensed the rights to produce an [[Lode Runner (Arcade)|arcade version of Lode Runner]] which they also released in [[1984]], along with three other sequels through [[1986]]. These arcade versions made a few tweaks to the original game play, and the [[Lode Runner IV - Teikoku Karano Dasshutsu|final arcade game]] introduced a two player cooperative mode. | ||
In [[1987]], Irem decided to package a number of select stages from all four of the arcade games into one title, and released it in disk format for the [[Famicom Disk System]], entitled '''Super Lode Runner'''. Though the graphics were not quite as good as the arcade games, they were close, and Irem brought many of the game play changes to Famicom players, including the new two player mode. Irem released [[Super Lode Runner II|a sequel]] later on that same year. A [[Super Lode Runner (MSX)|different version of the game]] was released for the [[MSX]] with the same title. | In [[1987]], Irem decided to package a number of select stages from all four of the arcade games into one title, and released it in disk format for the [[Famicom Disk System]], entitled '''Super Lode Runner'''. Though the graphics were not quite as good as the arcade games, they were close, and Irem brought many of the game play changes to Famicom players, including the new two player mode. Irem released [[Super Lode Runner II|a sequel]] later on that same year. A [[Super Lode Runner (MSX)|different version of the game]] was released for the [[MSX]] with the same title. |