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(Added the 8-bit version of the bosses.) |
(All I did was change Birdo's gender into a male. In the Super Mario 2 manual, it states that Birdo's gender is male, so yeah.) |
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| [[Image:SMB2_boss_Birdo.gif|left]] | | [[Image:SMB2_boss_Birdo.gif|left]] | ||
Birdo is the boss that you will face more often than other. There's actually a variety of Birdos that you will encounter. Pink Birdos can only shoot one egg at a time. Red Birdos can shoot three eggs at a time, but they may spit fire at you as well. Green Birdos will shoot nothing but three fireballs at you. Birdo prizes the crystal globes that are needed to exit through the gates that connect each world. You'll have to convince | Birdo is the boss that you will face more often than other. There's actually a variety of Birdos that you will encounter. Pink Birdos can only shoot one egg at a time. Red Birdos can shoot three eggs at a time, but they may spit fire at you as well. Green Birdos will shoot nothing but three fireballs at you. Birdo prizes the crystal globes that are needed to exit through the gates that connect each world. You'll have to convince him to let them go by hitting him three times. Normally, you may not have anything at your disposal to throw at him, but if there are Mushroom Blocks available, you can use those. Otherwise, you will have to give him a taste of his own medicine by catching the eggs that he spits at you and tossing them back at him. When he fires an egg, quickly jump up and land on top of it, and press {{nes|B}} to pick it up. Then when the time is right, throw it back at him. After the third hit, she will give up the crystal ball. | ||
| [[Image:SMB2_boss_Mouser.gif|right]] | | [[Image:SMB2_boss_Mouser.gif|right]] | ||
Mouser is up to no good. He hangs out at the end of a couple of worlds, just waiting for Mario and crew to arrive, and put an end to their adventures. His weapon of choice is bombs. He will light up a few and toss them down at the floor below his platform. In order to defeat Mouser, you'll need to fight fire with fire, and toss some of the bombs back up to him. He won't get hurt if you hit him with the bomb, but he will get hurt if he is caught in a bomb explosion. Remember that if you're quick enough, you can catch the bombs that he throws right out of the air. The first time you encounter Mouser, it will take three bomb explosions to make him quit. The second time you encounter Mouser, it will take five. In Doki Doki Panic you will actually encounter him a third time at the end of the fifth world instead of facing Clawgrip, who was added just for Super Mario Bros. 2, and it will take ''seven'' bomb explosions to defeat him. | Mouser is up to no good. He hangs out at the end of a couple of worlds, just waiting for Mario and crew to arrive, and put an end to their adventures. His weapon of choice is bombs. He will light up a few and toss them down at the floor below his platform. In order to defeat Mouser, you'll need to fight fire with fire, and toss some of the bombs back up to him. He won't get hurt if you hit him with the bomb, but he will get hurt if he is caught in a bomb explosion. Remember that if you're quick enough, you can catch the bombs that he throws right out of the air. The first time you encounter Mouser, it will take three bomb explosions to make him quit. The second time you encounter Mouser, it will take five. In Doki Doki Panic you will actually encounter him a third time at the end of the fifth world instead of facing Clawgrip, who was added just for Super Mario Bros. 2, and it will take ''seven'' bomb explosions to defeat him. |
Revision as of 08:45, 6 July 2013
Original NES sprites
<gallery> Image:SMB2 Birdo.png|Birdo Image:SMB2 Mouser.png|Mouser Image:SMB2 Fryguy.png|Fryguy Image:SMB2 Triclyde.png|Triclyde Image:SMB2 Clawgrip.png|Clawgrip Image:SMB2 Hawkmouth.png|Hawkmouth Image:SMB2 Wart.png|Wart