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Note that different buttons may be configured for Running, Firing, Jumping, Item Cancel, Aim Diagonal Up and Aim Diagonal Down in the Options menu before beginning a game.
Note that different buttons may be configured for Running, Firing, Jumping, Item Cancel, Aim Diagonal Up and Aim Diagonal Down in the Options menu before beginning a game.


Walk-Press LEFT or RIGHT on the Directional Pad (D-Pad).  Samus can walk over flat areas and up and down hills that aren’t too steep. 
== Basic moves ==


Run-Press LEFT or RIGHT, and hold the “Run” button. Increases Samus’s speed considerably.  After acquiring the Speed Booster, continuing to hold the Run button will eventually activate the Booster and Samus will turn a blue color followed by speed echoes, and will be invincible to most attacks.
* {{snes|Left|Dpad}} Moves character to the left.
* {{snes|Right|Dpad}} Moves character to the right.
* {{snes|Up|Dpad}} Aim upwards.
* {{snes|Down|Dpad}} Duck down.


Duck-Press DOWNHolding DOWN while walking or running will aim diagonally down while still movingWhile ducking Samus is lower to the ground and may avoid some projectiles or be in better position to attack enemies.
*'''Run''': Press LEFT or RIGHT, and hold the “Run” buttonIncreases Samus’s speed considerablyAfter acquiring the Speed Booster, continuing to hold the Run button will eventually activate the Booster and Samus will turn a blue color followed by speed echoes, and will be invincible to most attacks.


Aim Up-Pressing UP or holding both of the Diagonal Aim buttons simultaneously will aim Samus’s arm cannon straight up.
*'''Duck''': Press DOWN.  Holding DOWN while walking or running will aim diagonally down while still moving.  While ducking Samus is lower to the ground and may avoid some projectiles or be in better position to attack enemies.


Aim Diagonally while standing-By default the L button will aim Samus’s arm cannon down and the R button up, diagonally, even while at a complete standstill, ducking, or during a jump.
*'''Aim diagonally while standing''': By default the L button will aim Samus’s arm cannon down and the R button up, diagonally, even while at a complete standstill, ducking, or during a jump.


Jumping-Pressing the Jump button will cause Samus to leap into the air.  The Hi Jump Boots will increase her altitude significantly.   
*'''Jumping''': Pressing the Jump button will cause Samus to leap into the air.  The Hi Jump Boots will increase her altitude significantly.   


Somersault-By moving Samus forward before jumping, she will begin to somersault through the air.  With the Space Jump powerup, she can continuously somersault for an indefinite length of time.
*'''Somersault''': By moving Samus forward before jumping, she will begin to somersault through the air.  With the Space Jump powerup, she can continuously somersault for an indefinite length of time.


Firing-Pressing the Fire button will discharge the weapon currently selected.  After acquiring the Charge Beam and when using the beam weapons, holding the fire button will enable Samus to fire a more powerful charged shot.  Selecting either Missiles or Super Missiles will fire those weapons.  Neither type of missile can be charged.
*'''Firing''': Pressing the Fire button will discharge the weapon currently selected.  After acquiring the Charge Beam and when using the beam weapons, holding the fire button will enable Samus to fire a more powerful charged shot.  Selecting either Missiles or Super Missiles will fire those weapons.  Neither type of missile can be charged.


Grappling-By firing after the grapple beam is selected, a bolt of energy will be emitted from Samus’s canon.  By latching onto blocks which have an “X” in their center, Samus can grapple across spikes, lava, water, ravines and other hazards.   
*'''Grappling''': By firing after the grapple beam is selected, a bolt of energy will be emitted from Samus’s canon.  By latching onto blocks which have an “X” in their center, Samus can grapple across spikes, lava, water, ravines and other hazards.   


Morphing-After acquiring the Morph Ball, pressing DOWN twice will cause Samus to morph.  Most controls are the same as standard, however the Morph Ball cannot run, jumping can only be done after acquiring the Spring Ball upgrade, and firing will place a bomb or a Power Bomb if they are selected.
*'''Morphing''': After acquiring the Morph Ball, pressing DOWN twice will cause Samus to morph.  Most controls are the same as standard, however the Morph Ball cannot run, jumping can only be done after acquiring the Spring Ball upgrade, and firing will place a bomb or a Power Bomb if they are selected.


The following moves are intermediate moves.  They are not needed to complete the game, however they may make certain areas easier.
== Intermediate moves ==


Wall Jumping-Somersault towards a wall.  When Samus touches the wall, press in the opposite direction.  For a brief moment Samus’s sprite will change.  Pressing jump again will allow Samus to jump off the wall.  If two walls are adjacent to each other Samus can jump between them to gain height, or Samus can also jump straight up one wall with some practice.
*'''Wall Jumping''': Somersault towards a wall.  When Samus touches the wall, press in the opposite direction.  For a brief moment Samus’s sprite will change.  Pressing jump again will allow Samus to jump off the wall.  If two walls are adjacent to each other Samus can jump between them to gain height, or Samus can also jump straight up one wall with some practice.


Shinespark-Once the Speed Booster is acquired, Samus has the ability to store and release huge amounts of energy.  Once the Booster activates, duck.  If done correctly, Samus will beging to flash white.  Tapping the Jump button will launch Samus into the air at incredible velocity.  Tapping Jump, then tapping it again will launch Samus in the direction she is facing.  Holding the Diagonal Aim Up button will launch Samus diagonally up.  Any use of the Shinespark uses Samus’s own energy to function.  When she reaches 1 unit of energy, Shinesparking will be impossible.
*'''Shinespark''': Once the Speed Booster is acquired, Samus has the ability to store and release huge amounts of energy.  Once the Booster activates, duck.  If done correctly, Samus will beging to flash white.  Tapping the Jump button will launch Samus into the air at incredible velocity.  Tapping Jump, then tapping it again will launch Samus in the direction she is facing.  Holding the Diagonal Aim Up button will launch Samus diagonally up.  Any use of the Shinespark uses Samus’s own energy to function.  When she reaches 1 unit of energy, Shinesparking will be impossible.


Bomb Spread-After charging a beam, morphing into a ball will release five bombs.  If DOWN is held, it can delay the release and they will be sent flying much farther than they normally would using the technique.  It is also possible to charge a beam, morph, and then continue holding DOWN while moving.  Use the Jump button to unmorph.  With this method, it is possible to carry a charged shot through tunnels, for instance.
*'''Bomb Spread''': After charging a beam, morphing into a ball will release five bombs.  If DOWN is held, it can delay the release and they will be sent flying much farther than they normally would using the technique.  It is also possible to charge a beam, morph, and then continue holding DOWN while moving.  Use the Jump button to unmorph.  With this method, it is possible to carry a charged shot through tunnels, for instance.

Revision as of 04:55, 12 January 2007

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Samus is a very agile character in most Metroid games, and Super Metroid is full of moves. Most are basic, though some can be used to access areas earlier than the designers intended (see Sequence Breaking).

Note that different buttons may be configured for Running, Firing, Jumping, Item Cancel, Aim Diagonal Up and Aim Diagonal Down in the Options menu before beginning a game.

Basic moves

  • Left Dpad Moves character to the left.
  • Right Dpad Moves character to the right.
  • Up Dpad Aim upwards.
  • Down Dpad Duck down.
  • Run: Press LEFT or RIGHT, and hold the “Run” button. Increases Samus’s speed considerably. After acquiring the Speed Booster, continuing to hold the Run button will eventually activate the Booster and Samus will turn a blue color followed by speed echoes, and will be invincible to most attacks.
  • Duck: Press DOWN. Holding DOWN while walking or running will aim diagonally down while still moving. While ducking Samus is lower to the ground and may avoid some projectiles or be in better position to attack enemies.
  • Aim diagonally while standing: By default the L button will aim Samus’s arm cannon down and the R button up, diagonally, even while at a complete standstill, ducking, or during a jump.
  • Jumping: Pressing the Jump button will cause Samus to leap into the air. The Hi Jump Boots will increase her altitude significantly.
  • Somersault: By moving Samus forward before jumping, she will begin to somersault through the air. With the Space Jump powerup, she can continuously somersault for an indefinite length of time.
  • Firing: Pressing the Fire button will discharge the weapon currently selected. After acquiring the Charge Beam and when using the beam weapons, holding the fire button will enable Samus to fire a more powerful charged shot. Selecting either Missiles or Super Missiles will fire those weapons. Neither type of missile can be charged.
  • Grappling: By firing after the grapple beam is selected, a bolt of energy will be emitted from Samus’s canon. By latching onto blocks which have an “X” in their center, Samus can grapple across spikes, lava, water, ravines and other hazards.
  • Morphing: After acquiring the Morph Ball, pressing DOWN twice will cause Samus to morph. Most controls are the same as standard, however the Morph Ball cannot run, jumping can only be done after acquiring the Spring Ball upgrade, and firing will place a bomb or a Power Bomb if they are selected.

Intermediate moves

  • Wall Jumping: Somersault towards a wall. When Samus touches the wall, press in the opposite direction. For a brief moment Samus’s sprite will change. Pressing jump again will allow Samus to jump off the wall. If two walls are adjacent to each other Samus can jump between them to gain height, or Samus can also jump straight up one wall with some practice.
  • Shinespark: Once the Speed Booster is acquired, Samus has the ability to store and release huge amounts of energy. Once the Booster activates, duck. If done correctly, Samus will beging to flash white. Tapping the Jump button will launch Samus into the air at incredible velocity. Tapping Jump, then tapping it again will launch Samus in the direction she is facing. Holding the Diagonal Aim Up button will launch Samus diagonally up. Any use of the Shinespark uses Samus’s own energy to function. When she reaches 1 unit of energy, Shinesparking will be impossible.
  • Bomb Spread: After charging a beam, morphing into a ball will release five bombs. If DOWN is held, it can delay the release and they will be sent flying much farther than they normally would using the technique. It is also possible to charge a beam, morph, and then continue holding DOWN while moving. Use the Jump button to unmorph. With this method, it is possible to carry a charged shot through tunnels, for instance.