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'''Tales of Symphonia: Dawn of the New World''', known in Japan as {{nihongo|'''Tales of Symphonia: Knight of Ratatosk'''|テイルズ オブ シンフォニア -ラタトスクの騎士-|Teiruzu obu Shinfonia-Ratatosuku no Kishi-}}, is a console [[role-playing game]] developed by [[Namco Tales Studio]] and published by [[Namco Bandai]] for the [[Wii]] as a cross of spin-off and sequel of [[Tales of Symphonia]] for the [[Nintendo GameCube]] and [[PlayStation 2]]. Tales of Symphonia: Dawn of the New World's characteristic genre name is {{nihongo|To Believe in Resonating Hearts RPG|響き合う心を信じるRPG|Hibiki au kokoro o shinjiru RPG}}. The game was released in Japan on June 26, [[2008]], and in North America on November 11, 2008. In January [[2009]], various websites reported that according to [[Atari]], there are no plans for a European release. This, however, was eventually proven false as it has now been confirmed by Namco Bandai that the game will see a release in Europe and PAL territories sometime in Autumn 2009.
'''Tales of Symphonia: Dawn of the New World''', known in Japan as {{nihongo|'''Tales of Symphonia: Knight of Ratatosk'''|テイルズ オブ シンフォニア -ラタトスクの騎士-|Teiruzu obu Shinfonia-Ratatosuku no Kishi-}}, is a console [[role-playing game]] developed by [[Namco Tales Studio]] and published by [[Namco Bandai]] for the [[Wii]] as a cross of spin-off and sequel of [[Tales of Symphonia]] for the [[Nintendo GameCube]] and [[PlayStation 2]]. Tales of Symphonia: Dawn of the New World's characteristic genre name is {{nihongo|To Believe in Resonating Hearts RPG|響き合う心を信じるRPG|Hibiki au kokoro o shinjiru RPG}}. The game was released in Japan on [[June 26]], [[2008]], and in North America on [[November 11]], 2008. In January [[2009]], various websites reported that according to [[Atari]], there are no plans for a European release. This, however, was eventually proven false as it has now been confirmed by Namco Bandai that the game will see a release in Europe and PAL territories sometime in Autumn 2009.


During the events of the first game, Lloyd Irving and his companions embarked on a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos. To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and the Sylvaranti have created an army, known as the Vanguard, with which to rise against the Church of Martel and the Tethe'allans.
During the events of the first game, Lloyd Irving and his companions embarked on a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos. To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and the Sylvaranti have created an army, known as the Vanguard, with which to rise against the Church of Martel and the Tethe'allans.
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