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Box artwork for Tales of Symphonia: Dawn of the New World.
Box artwork for Tales of Symphonia: Dawn of the New World.
Tales of Symphonia: Dawn of the New World
Developer(s)Namco Tales Studio
Publisher(s)Namco Bandai
Year released2008
Designer(s)Daigo Okumura
ModesSingle player, Multiplayer, Co-op
Rating(s)CERO Ages 12 and upESRB Teen
LinksTales of Symphonia: Dawn of the New World ChannelSearchSearch

Tales of Symphonia: Dawn of the New World, known in Japan as Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア -ラタトスクの騎士- Teiruzu obu Shinfonia-Ratatosuku no Kishi-?), is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2. Tales of Symphonia: Dawn of the New World's characteristic genre name is To Believe in Resonating Hearts RPG (響き合う心を信じるRPG Hibiki au kokoro o shinjiru RPG?). The game was released in Japan on June 26, 2008, and in North America on November 11, 2008. In January 2009, various websites reported that according to Atari, there are no plans for a European release. This, however, was eventually proven false as it has now been confirmed by Namco Bandai that the game will see a release in Europe and PAL territories sometime in Autumn 2009.

During the events of the first game, Lloyd Irving and his companions embarked on a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos. To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and the Sylvaranti have created an army, known as the Vanguard, with which to rise against the Church of Martel and the Tethe'allans.

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