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==Crossfire== | ==Crossfire== | ||
[[ | [[Image:Arc TankForce Tips crossfire.png|thumb|left|Common crossfire situation]] | ||
When player and enemy are facing each other while they both shoot projectiles, these cancel each other out. Use this for your advantage since you can shoot bullets more frequently than the enemy. Be wary of these situations when facing with an enemy with stronger firepower though. | When player and enemy are facing each other while they both shoot projectiles, these cancel each other out. Use this for your advantage since you can shoot bullets more frequently than the enemy. Be wary of these situations when facing with an enemy with stronger firepower though. | ||
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==Double cheap shot situation== | ==Double cheap shot situation== | ||
[[ | [[Image:Arc TankForce Tips vulnerable.png|thumb|left|Common double cheap shot situation]] | ||
When player and the enemy are positioned like this, they are both vulnerable to shots of each other. This can be used as player's advantage by quickly moving sideways but this situation is better to be avoided. | When player and the enemy are positioned like this, they are both vulnerable to shots of each other. This can be used as player's advantage by quickly moving sideways but this situation is better to be avoided. | ||
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==One-sided cheap shot situation== | ==One-sided cheap shot situation== | ||
[[ | [[Image:Arc TankForce Tips easyshot.png|thumb|left|Common one-sided cheap shot situation]] | ||
When player and the enemy are positioned like this, player is in large advantage since having a free shot without retaliation. There are several rounds in the game where this can be used more commonly than other rounds. Avoid the opposite situation whenever possible. | When player and the enemy are positioned like this, player is in large advantage since having a free shot without retaliation. There are several rounds in the game where this can be used more commonly than other rounds. Avoid the opposite situation whenever possible. | ||
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==Around-the-corner tactic== | ==Around-the-corner tactic== | ||
[[ | [[Image:Arc TankForce Tips aroundthecorner.png|thumb|left|Unsuspecting armoured tank is going down]] | ||
You'll notice that you'll kill most of the enemies by shooting their sides as they're passing by. By waiting just around the corner, you can take out enemies very quickly. Especially useful against enemies who take multiple shots to destroy. | You'll notice that you'll kill most of the enemies by shooting their sides as they're passing by. By waiting just around the corner, you can take out enemies very quickly. Especially useful against enemies who take multiple shots to destroy. | ||
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==Sniper hole== | ==Sniper hole== | ||
[[ | [[Image:Arc TankForce Tips sniperhole.png|thumb|left|Firing safe]] | ||
Sniper hole tactic is especially useful (and sometimes invaluable) against bosses, but can be used in many other situations. This makes bosses or other enemies being on the other side of sniper hole not being able to fire at your corner due to protective cover left and right. Any projectiles that go through sniper hole, can be neutralized by player. | Sniper hole tactic is especially useful (and sometimes invaluable) against bosses, but can be used in many other situations. This makes bosses or other enemies being on the other side of sniper hole not being able to fire at your corner due to protective cover left and right. Any projectiles that go through sniper hole, can be neutralized by player. | ||
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==Fire corridor== | ==Fire corridor== | ||
[[ | [[Image:Arc TankForce Tips firecorridor.png |thumb|left|Green area can be covered by player without moving]] | ||
Fire corridors are areas which player can cover with their projectiles without moving. It's good if enemies have to stay in the fire corridor as long as possible to take them down. Third firepower upgrade is extremely useful for fire corridors in some levels to cover up as much area as possible. It's advised to leave a fire corridor only when collecting some powerups and when enemy is slipping past it. | Fire corridors are areas which player can cover with their projectiles without moving. It's good if enemies have to stay in the fire corridor as long as possible to take them down. Third firepower upgrade is extremely useful for fire corridors in some levels to cover up as much area as possible. It's advised to leave a fire corridor only when collecting some powerups and when enemy is slipping past it. | ||
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