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{{needinfobox}}
{{Header Nav|game=Teenage Mutant Ninja Turtles}}
{{needcat}}
{{Game
{{All Game Nav|game=Teenage Mutant Ninja Turtles (platform game)|num=0}}
|completion=4
{{infobox
|image=TMNT boxart.jpg
|title=Teenage Mutant Ninja Turtles
|title=Teenage Mutant Ninja Turtles
|developer=
|japanese=激亀忍者伝
|publisher=
|developer=[[Konami]]
|releasedates=
|publisher={{colist|Ultra Games|Konami}}
|genre=
|year=1989
|platform=
|systems={{syslist|nes|amiga|cpc|atarist|c64|msdos|msx|zx|wii}}
|ratings=
|ratings={{ESRB|E}}{{PEGI|7}}{{OFLC|G}}
|genre=[[Action]], [[Platform]]
|players=1
|modes=[[Single player]]
|followed by=[[Teenage Mutant Ninja Turtles (arcade)]]
|series=Teenage Mutant Ninja Turtles
|pcgamingwiki=Teenage Mutant Ninja Turtles
}}
}}
{{game disambig||the arcade [[beat 'em up]] of the same name|[[Teenage Mutant Ninja Turtles (arcade)]]|the Japanese Game Boy game of the same name|[[Teenage Mutant Ninja Turtles (Game Boy)]]}}
'''Teenage Mutant Ninja Turtles''' is an [[action]] [[platform]] game for the [[NES]] released by Konami. In North America it was published under Konami's Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia. Alongside the [[Teenage Mutant Ninja Turtles (arcade)|arcade game]] (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season.


==Table of Contents==
The Turtles' first appearance on the NES followed the fighting foursome as they attempt to defeat the evil Shredder. Featuring challenging platforming elements and open-world levels, the game quickly became one of the NES's best-selling titles. Based on the Teenage Mutant Ninja Turtles license and taking cues from the 1987 animated series, it is a single-player game in which the player can switch freely between the four turtles at will.
{{:Teenage Mutant Ninja Turtles (platform game)/Table of Contents}}
{{-}}
== The Turtles ==
All four turtles are equivalent except for their weapons. It is not really a good idea to just stick with your favorite turtle from the comic books or cartoons, because their strengths and weaknesses vary widely. You should use the turtle best suited for the task.


=== Leonardo ===
The box art to the game is taken from a reprint of Eastman & Laird's Teenage Mutant Ninja Turtles #4 Vol. 1, which depicts all four turtles wearing red headbands. The original comics were in black and white so there was little reason to give each turtle differing colors. The full cover has Donatello swinging his Bo at an alien named the Utrom, which was used as the basis for Krang in the classic cartoon. The image was cropped so consumers who were more familiar with the cartoon would not get confused by it.
Named after [[Wikipedia:Leonardo da Vinci|Leonardo da Vinci]]. Leonardo is meant to be the general-purpose turtle, and early in the game he serves this role well. His blade has average strength, speed, and range.


=== Raphael ===
The game was released for the Family Computer (or Famicom) in Japan a few months earlier than the American NES version under the title {{nihongo|''Geki Kame Ninja Den''|激亀忍者伝||"Legend of the Radical Ninja Turtles"}} This was the first T.M.N.T. product released in the country, predating the Japanese dub of both the first film and the animated series. Subsequent T.M.N.T. video games released in Japan kept the franchise's original title. While graphics and gameplay are virtually identical to its NES counterpart, the Japanese localization changed the plot a bit by turning April O'Neil from an acquaintance of the Turtles into Splinter's daughter.
Named after [[Wikipedia:Raffaello Santi|Raphael Sanzio]]. His sai are the quickest weapons in the game, but they have an extremely limited range and are not stronger than the weapons of the other turtles. The sai cannot be thrust downward.


=== Michaelangelo ===
The game was released as Teenage Mutant Hero Turtles in all European territories. The Australian version was released with the series' original title, with the same cover art but on a grey background. The game was ported to various home computer platforms in 1990, including the Commodore 64, ZX Spectrum, Atari ST and Amiga. The game was the UK's number 1 selling Spectrum game for 6 months in 1991. The DOS and Amiga versions are infamous, as they contain a gap that is impossible to cross without cheating or a glitch. It was later released on the Wii's Virtual Console in 2007 as the first licensed game to appear on the North American and European Virtual Console. Due to licensing issues, it was later removed from the Wii Shop Channel in all territories in January 2012.
Named after [[Wikipedia:Michelangelo Buonarroti|Michelangelo Buonarroti]]. His weapon of choice is the nunchaku, trading range for speed. Essentially, he is a clone of Raphael with a slightly slower weapon speed and slightly greater range. The nunchaku cannot be swung downward.


=== Donatello ===
<gallery>
Named after [[Wikipedia:Donatello|Donatello de Betto di Bardi]]. His weapon is the slowest, but the most powerful. His range is quirky: certainly the bo extends further than any other weapon, and even extends backward a bit (try it: thrusting forward can hit an enemy behind you). ''Keep Donatello alive'' because his extra attack power becomes important starting in area 3 and only becomes more essential as the game progresses. This means it is OK to use other turtles for easier segments in order to protect Don from damage.
File:TMNT JP Box Art.jpg|Japanese cover.
File:Teenage Mutant Ninja Turtles North American Magazine Flyer.png|North American magazine flyer.
</gallery>


== Items ==
== Story ==
In the NES version, items are replenished after you leave an area, so you can take the same slice of pizza over and over. This is not necessarily true of other versions of the game.
The Ninja Turtles (Leonardo, Raphael, Michelangelo, and Donatello) are on a mission to retrieve the Life Transformer Gun from Shredder, a device that could restore their sensei Splinter back to his human form. The game's story begins with Shredder, Bebop, and Rocksteady having kidnapped April O'Neil. The initial motivation for the turtles is to come to her rescue, but as the game proceeds, the turtles must foil further plans including the attempting destruction of a dam and the abduction of their master, Splinter.


=== Weapons ===
{{ToC}}
Each weapon upon being picked up will supply 20 of that weapon.
{{Teenage Mutant Ninja Turtles}}
* Shuriken - "Ninja stars". They're weak, but travel all the way across the screen.
* Triple shuriken - Same as shuriken but you get a three-shuriken spread. Since they're better than standard shuriken, they're less common.
* Boomerang - They only travel a short distance before going in reverse. If you catch it, you regain it. If you don't, it travels across the screen exactly as a shuriken.
* Kiai - We have no idea what these actually are. They look like scrolls of some kind. Whatever they are, they travel across the screen like shuriken, but they're much larger and more powerful. They are easily the best weapons in the game.


=== Pizza ===
[[Category:Konami]]
These cannot be picked up. They are used automatically when you touch them.
[[Category:Action]]
* Slice - Recovers two energy squares.
[[Category:Platform]]
* Half - Recovers four energy squares.
[[Category:Single player]]
* Full - Regain all energy.
 
=== Miscellaneous ===
* Rope - Used to cross buildings. Only actually needed one time in area 4, and the rope item comes not long before it. It can be found in area 3, but the only places you can use it there are not worth bothering with. Each rope item gives you three ropes.
* Missiles - Used to destroy barricades or Roller Cars in area 3. Each missile item gives you ten missiles.
* Invincibility - Kill enemies on contact when this is in effect. Used automatically when you touch it. They are most extremely rare.
 
== Walkthrough ==
=== Area 1 ===
As these games usually begin, April has been kidnapped. Your goal in area 1 is to rescue her. This area has six distinct levels, but you need to go through only three. First, be wary of the Roller Cars: they can steamroll over you and that's not good. The first sewer entrance you find is linked to the second sewer entrance further on, and there is nothing interesting in that level except a slice of pizza at the very end (if you want it, just use the second entrance). So walk around the first entrance, around the building, carefully avoiding the Roller Cars. You'll soon come across another sewer entrance; this is the exit from the first sewer entrance. The third sewer entrance is the one you're interested in, because it takes you across the water to the other side.
 
==== Sewer to Bebop ====
Mousers creep across the floor, annoying bug things fly in the sky, and a couple foot soldiers. Nothing too unusual. At the end you will find the first miniboss, Bebop.
 
You will likely want to defeat Bebop using Donatello, since the bo is very powerful. Rocksteady appears with April, holding her hostage, at the exit. Do not jump up to them or Rocksteady will injure you. Bebop will generally charge at you, occasionally pausing to throw a few punches. The punches have limited range and only attack directly forward. Don't accidentally trap yourself on the left side, an especially easy mistake in the NES version because you start to the right of Bebop instead of the left, as in other versions. Even if you do get trapped, keep jumping and thrusting downward with your bo. After you exit, you will find a building with an open entrance; ignore this. You will then find two sewer openings: one is stuck between a building and the water, which is the one you want, since the other is a dead end.
 
==== Sewer to Rocksteady ====
There's a slice of pizza at the beginning, a perfect opportunity to replenish everybody's health in the NES version.
 
You'll reach the end with few problems. In the NES version, you'll encounter a miniboss. This miniboss is a regular enemy (later in the game) and should give you no trouble. None of these minibosses are in other versions of the game, but they're littered throughout the NES version. After you reach the exit, you'll find a building, inside which are Rocksteady and April.
 
==== Rocksteady and April ====
The bottom storey has conveyor belts, but they should not present major difficulty. You have not seen the enemies here before and they're slightly stronger than usual (they're normally area 4 enemies). You may want to switch to Donatello, but you'll only have to get through a few of these enemies. After you go up the ladder, you'll find a couple more bad guys, then a mass of crates to your left. Rocksteady lies just beyond them.
 
Rocksteady is not difficult to defeat with Donatello. In the NES version, you can use the cheap trick of standing on the edge of the crates, kneeling, and repeatedly thrusting downward. Rocksteady will occasionally make a small hop right into the bo; just repeat this over and over to defeat him. In the Atari ST version, you cannot use this trick because the crates are scrolled off the left edge of the screen, which also means you cannot use the crates as a safe area. The Atari ST version is especially troublesome because Rocksteady can shoot in midair. Do your best to jump over his fire and avoid him when he jumps after you. Stay off the ground, and keep moving, striking whenever he's in range.
 
=== Area 2 ===
This area has only two stages and you must go through both of them in order. Bombs have been set up in order to destroy the dam. You must get into the water and disarm the bombs, but to get to the water you have to go through the dam up to the rooftop.
 
==== Inside the dam ====
This level, while not as short as the previous ones, is still relatively short. The dam has only three storeys. You will encounter a few minibosses on the way (NES only). To the far right of the third storey is a full pizza, though you must fight a miniboss to get it (miniboss on NES only). After you exit the level, walk to the right until you encounter a break in the railing and take the plunge into the water.
 
==== In the water ====
Immediately to the right you will encounter a bomb. Be careful not to get hit by the electricity on the way. (Huh? How can electricity be conducted in a narrow arc underwater like that?) As you proceed to the right you will encounter coral-like thingies. These will automatically kill you if you get too close (what a cheap shot!)
 
=== Area 3 ===
This area is far larger than the previous two. Thankfully, you have the Turtle Van. Get into it and drive to the left. You will find a building with an open entrance. Inside is some pizza (one slice, and one full), and some missiles.
 
Down to the south, past some barricades, you'll find a pair of buildings. In the right building, you will find some kiai. This is a crucial part of the game, because it is the only place where you can easily fill up your kiai supply. When you reach the kiai, pick Leo, Raph, or Mike, and have them grab it. Go down two screens and jump in the water (or go a bit left to try for the full pizza if you're running low on health -- you can get it if you only ''tap'' the jump button when you jump for it). Then go back into the left building and repeat until Leo, Raph, and Mike all have 99 kiai. You can also give some to Don, too, but he will likely lose them by accidentally picking up another weapon, and getting the 99 for the other three is boring enough. ;)
 
It is true that you will unlikely use all the kiai, but if you lose a turtle, or they accidentally pick up another weapon, your whole supply goes down by as much as a third, and you'll likely be unable to regain it. You want to keep the kiai to make the Technodrome easier to get through. If you are certain you won't make it to the inside of the Technodrome before using a continue, you can ignore this advice, but once you're skilled enough to get there, you'll definitely want the kiai.
 
If you lost one of your turtles, hang to the right and head south. Go around the building at the bottom, break through the barricade, and you'll arrive at a gap that's too small for your Turtle Van to get through. Exit the van and proceed to the right and go up. You'll arrive at a pair of buildings. Enter the right building. If you're in the right place, you'll see a mostly empty room with a platform in the middle. Your captured turtle should be standing on this platform, in which case you will regain him when you touch him. Otherwise, you will have to wait until area 4. Don't forget to give your regained turtle some kiai as described above!
 
Now you'll be ready to go for the boss. The boss will be a blue clone of Leonardo. The easiest way to beat him is to throw a few kiai at him. Then he will show his true form: a robot of some kind. Keep throwing the kiai, switching turtles if you're getting injured, and he'll be no difficulty. The only other caveat is not to fall off the left side of the screen.
 
=== Area 4 ===
This area is also very large, and you have no Turtle Van to help. You will mostly navigate the underground passages. Above the skies in the overworld fly some bombers that will try to bomb you. They are easy to avoid. In the levels, you will occasionally find a few hazards you've never seen before: spikes, fire (instant death), and walls that will try to crush you (also instant death).
 
=== Area 5 ===
Your aim here is to find the Technodrome. It is found in one of the three underground passages (selected at random). The passages are short but have the toughest enemies so far. There are also two buildings in which you'll find weapons and pizza.
 
=== Area 6 ===
This is just one really long level. Shredder is at the end, but on the way you will face the toughest enemies yet.
[[Category:NES]]

Latest revision as of 22:50, 15 February 2024

This is the first game in the Teenage Mutant Ninja Turtles series. For other games in the series see the Teenage Mutant Ninja Turtles category.

Box artwork for Teenage Mutant Ninja Turtles.
Box artwork for Teenage Mutant Ninja Turtles.
Teenage Mutant Ninja Turtles
Developer(s)Konami
Publisher(s)Ultra Games, Konami
Year released1989
System(s)NES, Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64/128, DOS, MSX, Sinclair ZX Spectrum, Wii
Followed byTeenage Mutant Ninja Turtles (arcade)
SeriesTeenage Mutant Ninja Turtles
Japanese title激亀忍者伝
Genre(s)Action, Platform
Players1
ModesSingle player
Rating(s)ESRB EveryonePEGI Ages 7+OFLC General
LinksTeenage Mutant Ninja Turtles at PCGamingWikiTeenage Mutant Ninja Turtles ChannelSearchSearch
For the arcade beat 'em up of the same name, see Teenage Mutant Ninja Turtles (arcade). For the Japanese Game Boy game of the same name, see Teenage Mutant Ninja Turtles (Game Boy).

Teenage Mutant Ninja Turtles is an action platform game for the NES released by Konami. In North America it was published under Konami's Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia. Alongside the arcade game (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season.

The Turtles' first appearance on the NES followed the fighting foursome as they attempt to defeat the evil Shredder. Featuring challenging platforming elements and open-world levels, the game quickly became one of the NES's best-selling titles. Based on the Teenage Mutant Ninja Turtles license and taking cues from the 1987 animated series, it is a single-player game in which the player can switch freely between the four turtles at will.

The box art to the game is taken from a reprint of Eastman & Laird's Teenage Mutant Ninja Turtles #4 Vol. 1, which depicts all four turtles wearing red headbands. The original comics were in black and white so there was little reason to give each turtle differing colors. The full cover has Donatello swinging his Bo at an alien named the Utrom, which was used as the basis for Krang in the classic cartoon. The image was cropped so consumers who were more familiar with the cartoon would not get confused by it.

The game was released for the Family Computer (or Famicom) in Japan a few months earlier than the American NES version under the title Geki Kame Ninja Den (激亀忍者伝? "Legend of the Radical Ninja Turtles") This was the first T.M.N.T. product released in the country, predating the Japanese dub of both the first film and the animated series. Subsequent T.M.N.T. video games released in Japan kept the franchise's original title. While graphics and gameplay are virtually identical to its NES counterpart, the Japanese localization changed the plot a bit by turning April O'Neil from an acquaintance of the Turtles into Splinter's daughter.

The game was released as Teenage Mutant Hero Turtles in all European territories. The Australian version was released with the series' original title, with the same cover art but on a grey background. The game was ported to various home computer platforms in 1990, including the Commodore 64, ZX Spectrum, Atari ST and Amiga. The game was the UK's number 1 selling Spectrum game for 6 months in 1991. The DOS and Amiga versions are infamous, as they contain a gap that is impossible to cross without cheating or a glitch. It was later released on the Wii's Virtual Console in 2007 as the first licensed game to appear on the North American and European Virtual Console. Due to licensing issues, it was later removed from the Wii Shop Channel in all territories in January 2012.

Story[edit]

The Ninja Turtles (Leonardo, Raphael, Michelangelo, and Donatello) are on a mission to retrieve the Life Transformer Gun from Shredder, a device that could restore their sensei Splinter back to his human form. The game's story begins with Shredder, Bebop, and Rocksteady having kidnapped April O'Neil. The initial motivation for the turtles is to come to her rescue, but as the game proceeds, the turtles must foil further plans including the attempting destruction of a dam and the abduction of their master, Splinter.

Table of Contents

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