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Statue: This spell prevents the deathly effects of lightning on your character.  It also prevents certain physical objects from harming your character in some versions of the game.  It's good for six individual uses.
Statue: This spell prevents the deathly effects of lightning on your character.  It also prevents certain physical objects from harming your character in some versions of the game.  It's good for six individual uses.


Sonic Protection: Use this spell to prevent sonic waves from killing you for a short amount of time.  It's good for one use.
Sonic Protection: Use this spell to prevent sonic waves from killing you for a short amount of time.  It's good for one use.  This spell and its required use are absent in some versions of the game.


Magnetic Hands: Using magnetic powers, this spell allows you to grab metal objects from far away.  It's good for one use.
Magnetic Hands: Using magnetic powers, this spell allows you to grab metal objects from far away.  It's good for one use.

Revision as of 04:07, 28 August 2006

The Immortal is an isometric adventure game released for the Amiga, Atari ST, MS DOS based PCs, Apple IIgs, NES, and Mega Drive/Genesis. The main plot revolves around a wizard attempting to find his mentor in a large and dangerous labyrinth.

The game is legendary for the massively steep learning curve and almost impossible difficulty of the game. Indeed, some sections of the game seemingly required the player to die in order to progress. There are also a number of 'one false move' style death traps, and it is even possible to die in the very first room of the game. It is is also remembered for the copious amounts of violence it contains; there are over 30 death animations for the player character, involving a variety of traps and monsters.

It was published by Electronic Arts for a wide variety of consoles and computing platforms.

Levels

The game has either 7 or 8 levels, depending on which version is being played.

Level 1: This level consists of basic sword fighting and avoiding some simple yet deathly traps. For example, there is one room which contains an L-shaped hallway which has triggers on the floor which cause severly damaging arrows to shoot out of the walls. This level also features invisible enimies (the Shades).

Level 2: This level has the player searching for three gems which are used to unlock the stairway into the next level. This level uses environmentally hazardous enemies such as will-o-the-wisps and instantly fatal slime enemies to challenge the player, and features an encounter with the Goblin King.

Level 3: In this level, a slew of trolls, who are at war with the goblins, who can be evaded using a handful of handy items such as smoke bombs. Here, the Protean ring is found, which causes the character to be disguised as a goblin, can be found, but be sure to not wear it in front of the Goblin King, as he will see through your disguise (and as you should know by now, mistakes are usually fatal in this game).

Level 4: Here, you must ride a magic carpet to avoid being eaten by a giant worm. All the while, you must avoid flame jets on the floor that will instantly incinerate you and your carpet, as well as fireballs being shot out of the walls. This level hosts an optional item which will affect the game's ending. There is also a hidden coffee pot item as an easter egg, and is useful later in the game.

Level 5: Giant worms never seem to go away, and in this level, you must traverse a rather large room by following a certain path which avoids disturbing a deadly underground worm. You are given a worm sensor which dings as the worm draws near, and some vague directions to safety. The hidden coffee pot is usefuly in this level, as in some versions, an underground room containing representations of the game programmers are found, and it can be traded to them for a useful item.

Level 6: This is the level that appears only in certain versions of the game. Here, you get to sword fight a giant spider, assuming it hasn't silked you already. You also have to levitate down a large hallway, avoiding deadly spider sacks that might have you eaten alive. This level also has a surprising deathtrap which is quite cool, and features the ability to get your character drunk.

Level 7: This level features some sword fights. Also, you meet up with an important character sestory-wise, and receive some important magical scrolls. Lastly, you have to ride a barrel, paddling with your staff. In the water duct, you must outrun the Norlac, a water monster. You seemed to be pinned between it and the whirlpool which leads down into the unknown.

Level 8: This level is essentially composed of the final bossfight. After a short scene of goblin nudity, a chest is found which contains some important magic spells. Falling down into the pit below, you seem to be caught in a battle between a dragon and your sorceror master. Your action in this conflict could decide the fate of both creatures.

Weapons

Sword: You have this sword from the beginning of the game. It's pretty standard and is good for killing trolls and goblins.

Elven Sword of Agility: This sword can be found in the second level. It is similar to the standard sword, but swings somewhat faster.

Magic Spells

Magic spells can be found on scrolls. Most spells are needed to complete the game, but some magic use simply helps reduce the number of enemy battles you participate in.

Fireball: This spell can be tossed at enemies before enetering battle to kill them. It kills basic enemies in one hit. It also lights torches to see the Shades in the first level.

Fireball (weak): This spell is similar to the standard fireball but is weaker. However, its scroll gives unlimited fireballs for a fixed time period rather than a single fireball.

Levitate: This spell allows you to levitate above deadly spiderwebs on the floor. However, floating over spider sacks has you being eaten alive, and as you speed up, your character becomes hard to control and bounces off of the walls. It is timer-based, and can also be manually shut off, but is only good for one use.

Flash: This spell causes your character to temporarily disappear, avoiding projectiles. It is good for three individual uses. Using this to avoid projectiles with a long duration is not recommended.

Fire Protection: This spell protects you from fire for a few seconds and is good for one use.

Statue: This spell prevents the deathly effects of lightning on your character. It also prevents certain physical objects from harming your character in some versions of the game. It's good for six individual uses.

Sonic Protection: Use this spell to prevent sonic waves from killing you for a short amount of time. It's good for one use. This spell and its required use are absent in some versions of the game.

Magnetic Hands: Using magnetic powers, this spell allows you to grab metal objects from far away. It's good for one use.

Developers involved

External links

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