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{{Header Nav|game=The Journeyman Project: Pegasus Prime}} | {{Header Nav|game=The Journeyman Project: Pegasus Prime}} | ||
You transport to a prehistoric time. There is no much to do here but the environment is maze-like and, unlike in the original version of the game, the Mapping Chip doesn't work here. The rule of thumb is that whenever you are in a junction or crossroad, the correct turn is the one which corresponds neatly to a direction (N, W, S | You transport to a prehistoric time. There is no much to do here but the environment is maze-like and, unlike in the original version of the game, the Mapping Chip doesn't work here. The rule of thumb is that whenever you are in a junction or crossroad, the correct turn is the one which corresponds neatly to a direction (N, W, E, S) on your compass. | ||
The AI will warn you whenever you are near hazards. If you are careless enough you can fall off cliffs. You have 2 hours to complete this mission before your energy is depleted, which is more than enough. | The AI will warn you whenever you are near hazards. If you are careless enough you can fall off cliffs. You have 2 hours to complete this mission before your energy is depleted, which is more than enough. | ||
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Browse the four entries in the list and watch the unaltered and altered videos for each of the different events: Mars (2+2), NORAD (2+2), Related (2+2) and WSC (2+2). You find out that someone altered history in order to make the aliens cancel their arrival. After you have watched all the videos, you receive another message fro alternate-Baldwin who finds out what happened but can't risk allowing you to change history. He sends the 2 sentry robots 1 and 2 in front of the Command Center door. If they see you, it's game over. However the AI overrides and links you to the TSA central computer. Simply click on the Main Entrance to redirect the robots there and zoom out. You are now free to go to the Ready Room (5) and begin your mission. | Browse the four entries in the list and watch the unaltered and altered videos for each of the different events: Mars (2+2), NORAD (2+2), Related (2+2) and WSC (2+2). You find out that someone altered history in order to make the aliens cancel their arrival. After you have watched all the videos, you receive another message fro alternate-Baldwin who finds out what happened but can't risk allowing you to change history. He sends the 2 sentry robots 1 and 2 in front of the Command Center door. If they see you, it's game over. However the AI overrides and links you to the TSA central computer. Simply click on the Main Entrance to redirect the robots there and zoom out. You are now free to go to the Ready Room (5) and begin your mission. | ||
Return to the Pegasus and enter it. Baldwin makes one final attempt to stop you, but once more is overriden by the AI. After calibration, you can begin your mission with one of three destinations: [[The Journeyman Project: Pegasus Prime/ | Return to the Pegasus and enter it. Baldwin makes one final attempt to stop you, but once more is overriden by the AI. After calibration, you can begin your mission with one of three destinations: [[The Journeyman Project: Pegasus Prime/NORAD]], [[The Journeyman Project: Pegasus Prime/Morimoto Colony|Morimoto Colony]] or [[The Journeyman Project: Pegasus Prime/WSC|WSC]]. |