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[[Image:Armos.png|left]]'''Armos:''' Inert suits of armor scattered around the Overworld that will come to life if Link touches them. They move at varying speeds, from extremely slow to extremely fast. They drop no treasure, but occasionally there is a secret passage or other item hidden beneath them that will be revealed when they begin to move.
[[Image:Armos.png|left]]'''Armos:''' Inert suits of armor scattered around the Overworld that will come to life if Link touches them. They move at varying speeds, from extremely slow to extremely fast. They drop no treasure, but occasionally there is a secret passage or other item hidden beneath them that will be revealed when they begin to move.
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[[Image:Gheeni.png|left]]'''Gheeni:''' Ghost present in the overworld graveyard. There is one Gheeni to begin with in each area of the graveyard, and this is the "master" and the only one that is vulnerable to attack. Other Gheeni will appear as Link touches tombstones. All Gheeni on the screen will die when the master is defeated. If link touches a tombstone after the master is defeated, more Gheeni will appear, and these will be invulnerable to attack.
[[Image:Gheeni.png|left]]'''Gheeni:''' Ghost present in the cemetary. There is one Gheeni to begin with in each area of the graveyard, and this is the "master" and the only one that is vulnerable to attack. Other Gheeni will appear as Link touches tombstones. All Gheeni on the screen will die when the master is defeated. If link touches a tombstone after the master is defeated, more Gheeni will appear, and these will be invulnerable to attack.
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[[Image:Red Leever.png|left]][[Image:Blue Leever.png|right]]'''Leever:''' Somewhat cylindrical overworld enemy capable of burrowing into the ground and reappearing elsewhere. Blue variety reappears randomly. Red variety always reappears a few spaces directly ahead of Link.
[[Image:Red Leever.png|left]][[Image:Blue Leever.png|right]]'''Leever:''' Somewhat cylindrical enemy capable of burrowing into the ground and reappearing elsewhere. Blue variety reappears randomly. Red variety always reappears a few spaces directly ahead of Link.
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[[Image:Red Lynel.png|left]][[Image:Blue Lynel.png|right]]'''Lynel:''' Powerful overworld enemy resembling a half-man, half-lion. Throws swords. Blue variety is significantly stronger than Red variety.
[[Image:Red Lynel.png|left]][[Image:Blue Lynel.png|right]]'''Lynel:''' Powerful enemy resembling a half-man, half-lion. They throw deadly swords that only the magic shield can reflect. Blue variety is significantly stronger, and a little faster, than Red variety.
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[[Image:Red Moblin.png|left]][[Image:Blue Moblin.png|right]]'''Moblin:''' Troll-like monster common in overworld forest. Shoots arrows. Blue variety is more powerful than red and may drop Bombs as treasure.
[[Image:Red Moblin.png|left]][[Image:Blue Moblin.png|right]]'''Moblin:''' These monsters with bulldog faces are common in the forests of Hyrule. They shoot common arrows. Blue variety is more powerful than red and may drop Bombs as treasure.
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[[Image:Red Octorok.png|left]][[Image:Blue Octorok.png|right]]'''Octorok:''' Common overworld enemy and the first enemy Link encounters. Shoots rocks from its snout which can be blocked by the basic Shield. Red variety is weak. Blue variety is slightly tougher. Blue Octoroks may drop Bombs as treasure when they are defeated.
[[Image:Red Octorok.png|left]][[Image:Blue Octorok.png|right]]'''Octorok:''' Common enemy and the first enemy that Link is likely to encounter. They shoot rocks from their snout which can be blocked by the basic Shield. Red variety is weak. Blue variety is slightly tougher. Blue Octoroks may drop Bombs as treasure when they are defeated.
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[[Image:Peahat.png|left]]'''Peahat:''' Overworld enemy resembling a moving flower. Only vulnerable when stopped.
[[Image:Peahat.png|left]]'''Peahat:''' An enemy resembling a moving flower. They fly around and cannot be attacked while they spin.  They are only vulnerable when they land and stand still, which never lasts for very long.
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[[Image:Rocks.png|left]]'''Rocks:''' Falling rocks common near Death Mountain in the northern Overworld. They cannot be killed or blocked, only dodged. They tend to fall in groups of three and will follow Link as much as possible, but their movement is limited.
[[Image:Rocks.png|left]]'''Rocks:''' Falling rocks common near Death Mountain in the northern Overworld. They cannot be killed or blocked, only dodged. They tend to fall in groups of three and will follow Link as much as possible, but their movement is limited.
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[[Image:Red Tektite.png|left]][[Image:Blue Tektite.png|right]]'''Tektite :''' Spider-like overworld enemy capable of jumping over all terrain, including mountains and cliffs and other areas Link cannot get to. Blue variety may drop Bombs as treasure.
[[Image:Red Tektite.png|left]][[Image:Blue Tektite.png|right]]'''Tektite :''' Spider-like enemy that jumps unpredictably.  They are capable of jumping over all terrain, including mountains and cliffs and other areas Link cannot get to. Blue variety may drop Bombs as treasure.
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[[Image:Zora.png|left]]'''Zora :''' Overworld enemy present in the sea. Submerges and reappears, each time shooting a fireball that may be blocked with the Magical Shield.
[[Image:Zora.png|left]]'''Zora :''' An enemy commonly present in the waters of Hyrule. Submerges and reappears, each time shooting a fireball that can only be blocked with the Magical Shield.  They can be killed, but they must be eliminated before the return to the water or they gain all of their strength back.
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== Underworld Enemies ==
== Underworld Enemies ==
[[Image:Bubble.png|left]]'''Bubble:''' Glowing underworld enemies. Invulnerable to attack. If Link is touched by one, he will not be able to swing his sword for a few seconds. In the Second Quest, there are Red and Blue varieties. If Link is touched by a Red Bubble, he will be unable to swing his sword until he touches a Blue Bubble.
[[Image:Bubble.png|left]]'''Bubble:''' Glowing enemies that are invulnerable to attack. If Link is touched by one, he will not be able to swing his sword for a few seconds. In the Second Quest, there are Red and Blue varieties. If Link is touched by a Red Bubble, he will be unable to swing his sword until he touches a Blue Bubble.
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[[Image:Red darknut.png|left]][[Image:Blue darknut.png|right]]'''Darknut:''' Powerful armored knights present in the Underworld. Invulnerable to attack from the front and to the Boomerang. Vulnerable to attacks from the side and back. Bombs can also be effective. Red variety is weaker than Blue variety.
[[Image:Red darknut.png|left]][[Image:Blue darknut.png|right]]'''Darknut:''' Powerful armored knights that are invulnerable to attack from the front and to the Boomerang. They are, however, vulnerable to attacks from the side and back. Bombs can also be effective. Red variety is weaker than Blue variety.
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[[Image:Gel.png|left]]'''Gel:''' Very weak underworld enemy with an appearance similar to a chocolate chip. Drops no treasure. Vulnerable to the boomerang.
[[Image:Gel.png|left]]'''Gel:''' Very weak enemy with the shape of a tear drop. They never drop treasure, but they can be killed if hit with the boomerang.
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[[Image:Gibido.png|left]]'''Gibido :''' Slow moving mummies present in the Underworld. Can take several hits, but relatively weak and easy to defeat.
[[Image:Gibido.png|left]]'''Gibido :''' Slow moving mummies with a high defense that like to continuously run in to you. They can take several hits, but relatively weak offensively.
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[[Image:Red Goriya.png|left]][[Image:Blue Goriya.png|right]]'''Goriya :''' They throw boomerangs, which you can block with your shield, so long as you are not attacking. Blue variety is significantly stronger than Red variety.
[[Image:Red Goriya.png|left]][[Image:Blue Goriya.png|right]]'''Goriya :''' Giant walking rat type creatures that throw boomerangs, which you can block with your shield as long as you are not attacking. Blue variety is significantly stronger than Red variety.
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[[Image:Keese.png|left]]'''Keese :''' Bats that zoom around the room. They can hurt if they touch you. Vulnerable to the boomerang. Drops no treasure. Underworld only.
[[Image:Keese.png|left]]'''Keese :''' Bats that zoom around the room attempting to bite you. Like Gels, they never drop treasure, but they can be killed if hit with the boomerang.
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[[Image:LOZ Lanmola red.png|left]][[Image:LOZ Lanmola blue.png|right]]'''Lanmola:''' Fast-moving worm-like enemy present in the underworld. Its head is vulnerable. The Magical Rod is an effective weapon to use, especially after Link has obtained the Magic Book. Blue variety is much faster than Red variety.
[[Image:LOZ Lanmola red.png|left]][[Image:LOZ Lanmola blue.png|right]]'''Lanmola:''' Fast-moving worm-like enemy. Attack shorten it's length until only the head remains. The Magical Rod is an effective weapon to use, especially after Link has obtained the Magic Book. Blue variety is much faster than Red variety.
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[[Image:Like-Like.png|left]]'''Like-Like :''' Underworld enemy vaguely resembling a stack of pancakes. If this enemy grabs hold of Link, it may destroy Link's Magical Shield.
[[Image:Like-Like.png|left]]'''Like-Like :''' A tube like enemy with a penchant for metal. If this enemy grabs hold of Link, it may devour Link's Magical Shield, leaving him with an ordinary shield.
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[[Image:LOZ Moldorm.png|left]]'''Moldorm :''' Relatively slow-moving wormlike Underworld enemy. Appears in a "worm" of five or six segments that resemble fireballs. Vulnerable to the sword.
[[Image:LOZ Moldorm.png|left]]'''Moldorm :''' Relatively slow-moving wormlike enemy. Appears in a "worm" of five or six segments that resemble fireballs. Attacking it with the sword decreases it's length until it's defeated.
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[[Image:Patra.png|left]][[Image:Patra eye.png|right]]'''Patra:''' Present only in Level 9. Appears as a circular swarm of flying eyeballs with a larger flying eyeball in the center. The swarm moves relatively slowly around the room, but the individual eyes move very quickly and can force Link into a corner if he isn't careful. The center eye is invulnerable until the satellites have been defeated.
[[Image:Patra.png|left]][[Image:Patra eye.png|right]]'''Patra:''' Present only in Level 9. Appears as a circular swarm of flying eyeballs with a larger flying eyeball in the center. The swarm moves relatively slowly around the room, but the individual eyes move very quickly and can force Link into a corner if he isn't careful. The center eye is invulnerable until the satellites have been defeated.
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[[Image:Pols Voice.png|left]]'''Pols Voice:''' Big-eared underworld enemy similar to a rabbit's head. Extremely vulnerable to the Arrow.
[[Image:Pols Voice.png|left]]'''Pols Voice:''' Big-eared enemy similar in appearance to a rabbit's head. They hop around and can jump over or on top of barriers.  They have a very strong defense, but they are particularly vulnerable to one weapon... the arrow.
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[[Image:Rope.png|left]]'''Rope :''' A snake-like enemy present in the Underworld. Will quickly charge toward Link if it has a straight line of attack.
[[Image:Rope.png|left]]'''Rope :''' A snake-like enemy that make nests in certain rooms of the dungeons. They will suddenly speed up and charge toward Link if they line up with him.
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[[Image:Stalfos.png|left]]'''Stalfos :''' Basically skeletons, common in the Underworld. They walk around but do not shoot anything. They can hurt you if they touch you though. In the Second Quest, Stalfos are able to throw swords.
[[Image:Stalfos.png|left]]'''Stalfos :''' Enchanted skeletons that wander around in dungeon rooms. They carry a sword in each bony hand and can hurt you if they touch you. In the Second Quest, Stalfos are able to throw swords.
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[[Image:Trap.png|left]]'''Traps:''' Spiked jewels that will quickly slam toward Link if he walks in front of them. Cannot be destroyed. Only present in the Underworld.
[[Image:Trap.png|left]]'''Traps:''' Spiked jewels that will quickly slam toward Link if he walks in front of them. They are laid out by many of the dungeon room entrances and cannot be destroyed.
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[[Image:Wallmaster.png|left]]'''Wallmaster:''' Hand-shaped underworld enemy that materializes out of walls. Relatively weak, but if it grabs hold of Link it will return him to the beginning of the dungeon.
[[Image:Wallmaster.png|left]]'''Wallmaster:''' Hand-shaped enemy that materializes out of walls. Relatively weak, but if it grabs hold of Link it will return him to the beginning of the dungeon.
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[[Image:Red Wizzrobe.png|left]][[Image:Blue Wizzrobe.png|right]]'''Wizzrobe:''' Powerful underworld enemy resembling a robed wizard. Capable of shooting magical blasts and moving through solid objects. Red variety is somewhat weaker than the Blue variety.
[[Image:Red Wizzrobe.png|left]][[Image:Blue Wizzrobe.png|right]]'''Wizzrobe:''' Powerful enemy resembling a robed wizard. They are capable of shooting powerful magical blasts. The red variety teleports about the room, and is somewhat weaker than the blue variety who can levitate over water or solid objects.
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[[Image:Vire.png|left]]'''Vire:''' A bouncing winged demon present in the underworld. If it is hit with an attack that does not instantly kill it, it will split into two red Keeses. These Keeses are otherwise identical to the more common variety.
[[Image:Vire.png|left]]'''Vire:''' A bouncing winged demon. If it is hit with an attack that does not instantly kill it, it will split into two red Keeses. These Keeses are otherwise identical to the more common variety.
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[[Image:Zol.png|left]]'''Zol :''' Underworld enemy resembling a blob with eyes. If it is hit with an attack that does not instantly kill it, it will split into two Gels.
[[Image:Zol.png|left]]'''Zol :''' An enemy resembling a blob with eyes. If it is hit with an attack that does not instantly kill it, it will split into two Gels.
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{{GFDL Article}}

Revision as of 02:16, 12 August 2006

Template:All Game Nav

Overworld Enemies

File:Armos.png

Armos: Inert suits of armor scattered around the Overworld that will come to life if Link touches them. They move at varying speeds, from extremely slow to extremely fast. They drop no treasure, but occasionally there is a secret passage or other item hidden beneath them that will be revealed when they begin to move.


File:Gheeni.png

Gheeni: Ghost present in the cemetary. There is one Gheeni to begin with in each area of the graveyard, and this is the "master" and the only one that is vulnerable to attack. Other Gheeni will appear as Link touches tombstones. All Gheeni on the screen will die when the master is defeated. If link touches a tombstone after the master is defeated, more Gheeni will appear, and these will be invulnerable to attack.


File:Red Leever.png
File:Blue Leever.png

Leever: Somewhat cylindrical enemy capable of burrowing into the ground and reappearing elsewhere. Blue variety reappears randomly. Red variety always reappears a few spaces directly ahead of Link.


File:Red Lynel.png
File:Blue Lynel.png

Lynel: Powerful enemy resembling a half-man, half-lion. They throw deadly swords that only the magic shield can reflect. Blue variety is significantly stronger, and a little faster, than Red variety.


File:Red Moblin.png
File:Blue Moblin.png

Moblin: These monsters with bulldog faces are common in the forests of Hyrule. They shoot common arrows. Blue variety is more powerful than red and may drop Bombs as treasure.


File:Red Octorok.png
File:Blue Octorok.png

Octorok: Common enemy and the first enemy that Link is likely to encounter. They shoot rocks from their snout which can be blocked by the basic Shield. Red variety is weak. Blue variety is slightly tougher. Blue Octoroks may drop Bombs as treasure when they are defeated.


File:Peahat.png

Peahat: An enemy resembling a moving flower. They fly around and cannot be attacked while they spin. They are only vulnerable when they land and stand still, which never lasts for very long.


File:Rocks.png

Rocks: Falling rocks common near Death Mountain in the northern Overworld. They cannot be killed or blocked, only dodged. They tend to fall in groups of three and will follow Link as much as possible, but their movement is limited.


File:Red Tektite.png
File:Blue Tektite.png

Tektite : Spider-like enemy that jumps unpredictably. They are capable of jumping over all terrain, including mountains and cliffs and other areas Link cannot get to. Blue variety may drop Bombs as treasure.


File:Zora.png

Zora : An enemy commonly present in the waters of Hyrule. Submerges and reappears, each time shooting a fireball that can only be blocked with the Magical Shield. They can be killed, but they must be eliminated before the return to the water or they gain all of their strength back.


Underworld Enemies

File:Bubble.png

Bubble: Glowing enemies that are invulnerable to attack. If Link is touched by one, he will not be able to swing his sword for a few seconds. In the Second Quest, there are Red and Blue varieties. If Link is touched by a Red Bubble, he will be unable to swing his sword until he touches a Blue Bubble.


File:Red darknut.png
File:Blue darknut.png

Darknut: Powerful armored knights that are invulnerable to attack from the front and to the Boomerang. They are, however, vulnerable to attacks from the side and back. Bombs can also be effective. Red variety is weaker than Blue variety.


File:Gel.png

Gel: Very weak enemy with the shape of a tear drop. They never drop treasure, but they can be killed if hit with the boomerang.


File:Gibido.png

Gibido : Slow moving mummies with a high defense that like to continuously run in to you. They can take several hits, but relatively weak offensively.


File:Red Goriya.png
File:Blue Goriya.png

Goriya : Giant walking rat type creatures that throw boomerangs, which you can block with your shield as long as you are not attacking. Blue variety is significantly stronger than Red variety.


File:Keese.png

Keese : Bats that zoom around the room attempting to bite you. Like Gels, they never drop treasure, but they can be killed if hit with the boomerang.


File:LOZ Lanmola red.png
File:LOZ Lanmola blue.png

Lanmola: Fast-moving worm-like enemy. Attack shorten it's length until only the head remains. The Magical Rod is an effective weapon to use, especially after Link has obtained the Magic Book. Blue variety is much faster than Red variety.


File:Like-Like.png

Like-Like : A tube like enemy with a penchant for metal. If this enemy grabs hold of Link, it may devour Link's Magical Shield, leaving him with an ordinary shield.


File:LOZ Moldorm.png

Moldorm : Relatively slow-moving wormlike enemy. Appears in a "worm" of five or six segments that resemble fireballs. Attacking it with the sword decreases it's length until it's defeated.


File:Patra.png
File:Patra eye.png

Patra: Present only in Level 9. Appears as a circular swarm of flying eyeballs with a larger flying eyeball in the center. The swarm moves relatively slowly around the room, but the individual eyes move very quickly and can force Link into a corner if he isn't careful. The center eye is invulnerable until the satellites have been defeated.


File:Pols Voice.png

Pols Voice: Big-eared enemy similar in appearance to a rabbit's head. They hop around and can jump over or on top of barriers. They have a very strong defense, but they are particularly vulnerable to one weapon... the arrow.


File:Rope.png

Rope : A snake-like enemy that make nests in certain rooms of the dungeons. They will suddenly speed up and charge toward Link if they line up with him.


File:Stalfos.png

Stalfos : Enchanted skeletons that wander around in dungeon rooms. They carry a sword in each bony hand and can hurt you if they touch you. In the Second Quest, Stalfos are able to throw swords.


File:Trap.png

Traps: Spiked jewels that will quickly slam toward Link if he walks in front of them. They are laid out by many of the dungeon room entrances and cannot be destroyed.


File:Wallmaster.png

Wallmaster: Hand-shaped enemy that materializes out of walls. Relatively weak, but if it grabs hold of Link it will return him to the beginning of the dungeon.


File:Red Wizzrobe.png
File:Blue Wizzrobe.png

Wizzrobe: Powerful enemy resembling a robed wizard. They are capable of shooting powerful magical blasts. The red variety teleports about the room, and is somewhat weaker than the blue variety who can levitate over water or solid objects.


File:Vire.png

Vire: A bouncing winged demon. If it is hit with an attack that does not instantly kill it, it will split into two red Keeses. These Keeses are otherwise identical to the more common variety.


File:Zol.png

Zol : An enemy resembling a blob with eyes. If it is hit with an attack that does not instantly kill it, it will split into two Gels.