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Swords[edit]
Wooden Sword
Damage: 1
The first sword Link gets in the game. It is the weakest sword. In the game, it is merely referred to as "sword". In both quests it is found in Section 6.
Damage: 1
The first sword Link gets in the game. It is the weakest sword. In the game, it is merely referred to as "sword". In both quests it is found in Section 6.
White Sword
Damage: 2
The white sword is the second sword Link gets in the game. It is twice as powerful than the wooden sword, but less powerful than the magic sword. Link must have five Heart Containers before he can receive the white sword. In both quests it is found in Section 3.
Damage: 2
The white sword is the second sword Link gets in the game. It is twice as powerful than the wooden sword, but less powerful than the magic sword. Link must have five Heart Containers before he can receive the white sword. In both quests it is found in Section 3.
Enemy drops[edit]
Rupees
The currency of Hyrule. Flashing rupees are worth one rupee, and Blue Rupees are worth 5 Rupees. Link can only carry 255 rupees at one time.
The currency of Hyrule. Flashing rupees are worth one rupee, and Blue Rupees are worth 5 Rupees. Link can only carry 255 rupees at one time.
B Button items[edit]
Bomb
Damage: 4
As you might expect, the bomb blows stuff up. It can be used to kill enemies or blast holes in weak walls. Link can only carry eight bombs at once at the beginning of the game, but later this capacity can increase to twelve and then to sixteen. Every bomb you pick up is actually a set of four.
Damage: 4
As you might expect, the bomb blows stuff up. It can be used to kill enemies or blast holes in weak walls. Link can only carry eight bombs at once at the beginning of the game, but later this capacity can increase to twelve and then to sixteen. Every bomb you pick up is actually a set of four.
Boomerang
The boomerang stuns large enemies, kills small enemies like Keese and Gels, and can be used to retrieve items. The Wooden Boomerang can travel a distance of roughly half the screen while the Magical Boomerang has a longer range and can travel from one end of the screen to the other.
The boomerang stuns large enemies, kills small enemies like Keese and Gels, and can be used to retrieve items. The Wooden Boomerang can travel a distance of roughly half the screen while the Magical Boomerang has a longer range and can travel from one end of the screen to the other.
Bow and Arrows
Damage: 2 (wooden); 4 (silver)
You need a Bow to shoots Arrows and you must purchase Arrows from a shop before you can use the bow. When shot from the bow, each arrow shot subtracts one Rupee from Link's total. The Silver Arrow is required to save Princess Zelda.
Damage: 2 (wooden); 4 (silver)
You need a Bow to shoots Arrows and you must purchase Arrows from a shop before you can use the bow. When shot from the bow, each arrow shot subtracts one Rupee from Link's total. The Silver Arrow is required to save Princess Zelda.
Magical Rod
Damage: 2; 1 (flame)
Shoots magical blasts similar to those thrown by Wizzrobes. Unlike your sword, the magical rod will fire even if you don't have full life.
Damage: 2; 1 (flame)
Shoots magical blasts similar to those thrown by Wizzrobes. Unlike your sword, the magical rod will fire even if you don't have full life.
Letter
A key item, this is the proof that you need to show to the Old Woman so that she will sell you the Water of Life.
A key item, this is the proof that you need to show to the Old Woman so that she will sell you the Water of Life.
Monster Bait
Attracts enemies, who will gather on top of the food and eat it. Enemies are vulnerable while they are eating. Monster Bait is costly, but it can sometimes get you out of a jam, and it's even needed sometimes in the underworld dungeons.
Attracts enemies, who will gather on top of the food and eat it. Enemies are vulnerable while they are eating. Monster Bait is costly, but it can sometimes get you out of a jam, and it's even needed sometimes in the underworld dungeons.
Candles
Damage: 1
Candles throw a flame a short distance. The Blue Candle can only be used once per screen. The Red Candle has the same effect as the blue candle, except there is no limit to the number of times it can be used per screen. Candles can light up dark rooms in dungeons, burn bushes in the overworld, and damage enemies in both.
Damage: 1
Candles throw a flame a short distance. The Blue Candle can only be used once per screen. The Red Candle has the same effect as the blue candle, except there is no limit to the number of times it can be used per screen. Candles can light up dark rooms in dungeons, burn bushes in the overworld, and damage enemies in both.
Water of Life
Completely refills Link's life bar. After the first use of a Red Potion or 2nd Potion, it turns into a Blue Potion. The blue potion can only fill up your life once. Drinking a Water of Life can also restore the sword sealing effect brought about by Bubbles.
Completely refills Link's life bar. After the first use of a Red Potion or 2nd Potion, it turns into a Blue Potion. The blue potion can only fill up your life once. Drinking a Water of Life can also restore the sword sealing effect brought about by Bubbles.
Whistle
An item that summons a whirlwind which will transport Link to the entrance of any dungeon he has discovered. Facing right or up when the whirlwind whisks Link away will bring him to the next dungeon after the one he last arrived at, while facing left or down will bring him to the previous dungeon. It is especially useful in the 2nd Quest for discovering some secrets.
An item that summons a whirlwind which will transport Link to the entrance of any dungeon he has discovered. Facing right or up when the whirlwind whisks Link away will bring him to the next dungeon after the one he last arrived at, while facing left or down will bring him to the previous dungeon. It is especially useful in the 2nd Quest for discovering some secrets.
Dungeon items[edit]
Compass
Directs Link to the location of the Triforce. Like maps, one exists in each dungeon. Having them both gives you a big advantage.
Directs Link to the location of the Triforce. Like maps, one exists in each dungeon. Having them both gives you a big advantage.
Map
Gives a map of the current dungeon so that you won't get lost as easily. Every dungeon has one, try to find it as soon as possible.
Gives a map of the current dungeon so that you won't get lost as easily. Every dungeon has one, try to find it as soon as possible.
Heart Container
Gives an additional heart to Link's life meter permanently, enabling him to take more damage before perishing.
At some points in the game, Link can choose between a Heart Container and a Potion bottle. Since the Heart Container is a permanent item, it is always the best choice.
Gives an additional heart to Link's life meter permanently, enabling him to take more damage before perishing.
At some points in the game, Link can choose between a Heart Container and a Potion bottle. Since the Heart Container is a permanent item, it is always the best choice.
Automatic items[edit]
Book of Magic
Causes the magic blasts from the Magic Wand to burst into flame when they hit a target. These flames can be used to light a room just like a candle. However, like the candle, the flames will harm Link on contact.
Causes the magic blasts from the Magic Wand to burst into flame when they hit a target. These flames can be used to light a room just like a candle. However, like the candle, the flames will harm Link on contact.
Ladder
Allows link to cross rivers and chasms that are as wide as he is. Link has an advantage of being able to attack enemies without reprisal when he stands on the ladder.
Allows link to cross rivers and chasms that are as wide as he is. Link has an advantage of being able to attack enemies without reprisal when he stands on the ladder.
Magic Key
Opens doors. Can be used any number of times and eliminates the need for Keys. Your key count will read "A" once you have found the Magic Key.
Opens doors. Can be used any number of times and eliminates the need for Keys. Your key count will read "A" once you have found the Magic Key.
Power Bracelet
Gives Link the ability to move heavy objects and use the secret Hyrulian passage ways. It is cleverly hidden somewhere in the overworld.
Gives Link the ability to move heavy objects and use the secret Hyrulian passage ways. It is cleverly hidden somewhere in the overworld.
Raft
Allows Link to cross lakes and oceans, but it can only be used at a Dock. Neither of the 'double docks' trigger raft use.
Allows Link to cross lakes and oceans, but it can only be used at a Dock. Neither of the 'double docks' trigger raft use.
Rings
The Blue Ring cuts received damage in half and turns Link's outfit blue. The Red Ring cuts damage down to a quarter and turns Link's outfit red. The ring color worn will also affect Zelda's dress color. It also affects the shopkeepers clothes.
The Blue Ring cuts received damage in half and turns Link's outfit blue. The Red Ring cuts damage down to a quarter and turns Link's outfit red. The ring color worn will also affect Zelda's dress color. It also affects the shopkeepers clothes.