||Bow and Arrows
| As you might expect, the bomb blows stuff up. It can be used to kill enemies or blast holes in weak walls. Link can only carry eight bombs at once at the beginning of the game, but later this capacity can increase to twelve and then to sixteen. Every bomb you pick up is actually a set of four.
|| The boomerang stuns large enemies, kills small enemies like Keese and Gels, and can be used to retrieve items. The wooden boomerang can travel a distance of roughly half the screen while the magic boomerang has a longer range and can travel from one end of the screen to the other.
|| You need a bow to shoots arrows and you must purchase arrows from a shop before you can use the bow. When shot from the bow, each arrow shot subtracts one Rupee from Link's total. The silver arrow, while no more powerful than the wooden arrow, is required to save Princess Zelda.
| Shoots magical blasts similar to those thrown by Wizzrobes. Unlike your sword, the magic wand will fire even if you don't have full life.
|| A key item, this is the proof that you need to show to the Old Woman so that she will sell you the Water of Life.
|| Attracts enemies, who will gather on top of the food and eat it. Enemies are vulnerable while they are eating. Monster Bait is costly, but it can sometimes get you out of a jam, and it's even needed sometimes in the underworld dungeons.
||Water of Life
| Candles throw a flame a short distance. The blue candle can only be used once per screen. The red candle has the same effect as the blue candle, except there is no limit to the number of times it can be used per screen. Candles can light up dark rooms in dungeons, burn bushes in the overworld, and damage enemies in both.
|| Completely refills Link's life bar. After the first use of the red potion, it turns into a blue potion. The blue potion can only fill up your life once. Drinking a Water of Life can also restore the sword sealing effect brought about by Bubbles.
|| An item that summons a whirlwind which will transport Link to the entrance of any dungeon he has discovered. Facing right or up when the whirlwind whisks Link away will bring him to the next dungeon after the one he last arrived at, while facing left or down will bring him to the previous dungeon. It is especially useful in the 2nd Quest for discovering some secrets.