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{{Header Nav|game=The Legend of Zelda: A Link Between Worlds}}
{{Header Nav|game=The Legend of Zelda: A Link Between Worlds}}


;Blob: A basic enemy found on the plains of Hyrule. It's slightly aggressive, with a fearsome waddle attack. Found around Hyrule.
;Blob: A basic enemy found on the plains of Hyrule. It's slightly aggressive, with a fearsome waddle attack. Takes two sword hits before death. Found around Hyrule


;Buzz Blob: The tougher version of a Blob that will deliver a nasty shock if struck with melee weapons. Hit it with with the boomerang or hookshot to stun it or simply shoot it with arrows. Found around Hyrule.
;Buzz Blob: The tougher version of a Blob that will deliver a nasty shock if struck with melee weapons. Hit it with with the boomerang or hookshot to stun it or simply shoot it with arrows. Found around Hyrule.


;Octorok: Red mollusk enemies that spit rocks. It's advised to use a shield when fighting these to block incoming projectiles. There is also a variation of the enemy that shoots rocks in 4 directions. Appears outside the Eastern Palace and alongside rivers and swamps.
;Octorok: Red mollusk enemies that spit rocks. It's advised to use a shield when fighting these to block incoming projectiles. There is also a type that shoots rocks in 4 directions. Appears outside the Eastern Palace and alongside rivers and swamps.


;Crow: This enemy may be a crow, but is in fact very deadly. It swoops down from trees to attack, and it's normally too high to attack, but can be struck just after it swoops down. Crows often drop hearts and rupees, so it's recommended to grind using these enemies.
;Crow: This enemy may look like a crow, but is in fact very deadly. It swoops down from trees to attack, and is quite weak. It's also normally too high to attack, but can be struck just after it swoops down. Crows often drop hearts and rupees, so it's recommended to grind using these enemies.


;Zora: These are rogue fish-people that dwell in rivers and lakes. They'll pop up in the water, spit a fireball, and submerge and re-emerge elsewhere - these fireballs cannot be blocked with the regular shield. They cannot be attacked from the water, so it is best to hit them with the bow or ice rod. Not all are hostile, though - some will gladly stop for a nice chat. Found in the Waterfall of Wishing and Lake Hylia.
;Zora: These are rogue fish-people that dwell in rivers and lakes. They'll pop up in the water, spit a fireball, and submerge and re-emerge elsewhere - these fireballs cannot be blocked with the regular shield. They cannot be attacked from the water, so it' best to hit them with the bow or ice rod. Not all are hostile, though - some will gladly stop for a nice chat. Found in the Waterfall of Wishing and Lake Hylia.


;Tektite: Blue spider-looking monsters with one large eye. They'll try and jump on Link, but can be easily sliced with three sword hits before they get the chance. They often appear in groups, so try to take on one at a time to stop yourself getting swarmed. Stronger red Tektites also dwell on Lorule's snowy equivalent of Death Mountain. Found outside the Eastern Palace and on Death Mountain.
;Tektite: Blue spider-looking monsters with one large eye. They'll try and jump on Link, but can be easily sliced with three sword hits before they get the chance. They often appear in groups, so try to take on one at a time to stop yourself getting swarmed. Stronger red Tektites also dwell on Lorule's snowy equivalent of Death Mountain. Found outside the Eastern Palace and on Death Mountain.
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;Rat: Rats are basic foes.  They run around aimlessly and take one hit to kill. No real strategy needed, although tougher, yellow-furred Dark Rats appear in the Desert Palace with the same attack pattern. Found in caves.
;Rat: Rats are basic foes.  They run around aimlessly and take one hit to kill. No real strategy needed, although tougher, yellow-furred Dark Rats appear in the Desert Palace with the same attack pattern. Found in caves.


;Rope: Rope are just snakes in everything but name. They act nearly identically to Rats, but are slightly slower and try to ram towards Link when he is near. It has slightly more health. Found in various caves.
;Rope: Rope are just snakes in everything but name. They act nearly identically to Rats, although with slightly more health. Found in various caves.


;Poe: A ghost in yellow robes carrying a lantern containing the soul of their previous life. They fly around aimlessly, but can still be annoying due to their erratic behavior. It's best to watch out in the graveyard, as many gravestones you push will release Poes. Found in the Graveyard.
;Poe: A ghost in yellow robes carrying a lantern containing the soul of their previous life. They fly around aimlessly, but can still be annoying. It's best to watch out in the graveyard, as many gravestones you push will release Poes. Found in the Graveyard.


;Armos: In and around the Eastern Palace, you may come across certain statues that come to life. These are the Armos. They often show up in pairs and take three hits to kill. It's also best to hit any statues you come across with the sword first to ensure that they're not Armos in disguise. Found in and around the Eastern Palace.
;Armos: In and around the Eastern Palace, you may come across certain statues that come to life. These are the Armos. They often show up in pairs and take three hits to kill. It's also best to hit any statues you come across with the sword first to ensure that they're not Armos in disguise. Found in and around the Eastern Palace.
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;Popo: A sentient mass of tentacles. These little blue and red monsters wriggle slowly towards Link, but are incredibly weak; use a spin attack when surrounded by them on all sides. A red and yellow version appears in Turtle Rock, but is no more dangerous. Found in the Eastern Palace, House of Gales and Turtle Rock.
;Popo: A sentient mass of tentacles. These little blue and red monsters wriggle slowly towards Link, but are incredibly weak; use a spin attack when surrounded by them on all sides. A red and yellow version appears in Turtle Rock, but is no more dangerous. Found in the Eastern Palace, House of Gales and Turtle Rock.


;Stalfos: Skeletons that can jump out of the way of incoming sword attacks; it's best to use the bow or nearby pots to take 'em out, or back them to a corner if neither options prove successful. Green ones appear in the Eastern Palace, whereas a red variety appears in the Tower of Hera, which will throw bones after jumping, so keep your shield up at all times!
;Stalfos: Skeletons that can jump out of the way of incoming sword attacks; it's best to use the bow or nearby pots to take 'em out. Green ones appear in the Eastern Palace, whereas a red variety appears in the Tower of Hera. These crimson skeletons will throw bones after jumping, so keep your shield up at all times!


;Sword/Trident Soldier: Soldiers formed from paintings created by Yuga. Green ones are the weakest, and the hierarchy then goes to blue to the formidable reds. Sword and Trident Soldiers can block incoming attacks with their weapon, so it's best to attack them with arrows or stun them first, but they're quite quick.
;Sword/Trident Soldier: Soldiers formed from paintings created by Yuga. Green ones are the weakest, and the hierarchy then goes to blue to the formidable reds. Sword and Trident Soldiers can block incoming attacks with their weapon, so it's best to attack them with arrows or stun them first, but they're quite quick.
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;Sand Crab: Fast-moving green-clawed crabs. They do minimal damage, but can still be deadly in groups. Because they only dash sideways, try to attack them from the front or behind. Found around Lake Hylia and the Waterfall of Wishing.
;Sand Crab: Fast-moving green-clawed crabs. They do minimal damage, but can still be deadly in groups. Because they only dash sideways, try to attack them from the front or behind. Found around Lake Hylia and the Waterfall of Wishing.


;Keese: Bats that will flap around quickly and noisily. They're erratic and fast, so hit them as soon as they get close! Found in the House of Gales and various caves.
;Keese: Bats that will flap around quickly and noisily. They're annoying, but speedy, so hit them as soon as they get close! Found in the House of Gales and various caves.


;Bari: Flying jellyfish that come in many colours and can become electrified at certain intervals. If you attack them with the sword while they're electrified, you'll get a nasty shock! In areas full of flying Bari such as the Swamp Palace, try shooting them with the bow. Found in the House of Gales, Skull Woods, the Swamp Palace and the Desert Palace.
;Bari: Flying jellyfish that come in many colours and can become electrified at certain intervals. If you attack them with the sword while they're electrified, you'll get a nasty shock! In areas full of flying Bari such as the Swamp Palace, try shooting them with the bow. Found in the House of Gales, Skull Woods, the Swamp Palace and the Desert Palace.
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;Snapdragon: A hungry flower that hops along the ground. They're fast, and have a devastating lunge attack, meaning that it's important to keep moving while fighting these. Found in Lorule and outside the Dark Palace.
;Snapdragon: A hungry flower that hops along the ground. They're fast, and have a devastating lunge attack, meaning that it's important to keep moving while fighting these. Found in Lorule and outside the Dark Palace.


;Hyu: The Lorule equivalent of a Poe. They have the same attack pattern, but do more damage and take longer to kill. Found in Thieves' Town and Lorule's Graveyard.
;Hyu: The Lorule equivalent of a Poe. They have the same attack pattern, but do more damage. Found in the Thieves' Town.


;Slarok: The Lorule equivalent of Octoroks, Slaroks resemble pink sluglike monsters with a long snout. They are exactly the same as Octoroks, but do a tiny bit more damage.
;Slarok: The Lorule equivalent of Octoroks, Slaroks resemble pink sluglike monsters with a long snout. They are exactly the same as Octoroks, but do a tiny bit more damage.
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;Ku: These one-eyed kappas are Lorule's answer to Zoras. They act the same, but are slightly stronger.
;Ku: These one-eyed kappas are Lorule's answer to Zoras. They act the same, but are slightly stronger.


;Like-Like: Hanging out behind the shield shop, you may discover some of these tube-shaped monsters.  They're there for a reason - Like-Likes eat shields! Don't let them catch you and eat your wooden shield. However, they don't eat Hylian Shields.
;Like-Like: Hanging out behind the shield shop, you may discover some of these tube-shaped monsters.  They're there for a reason - Like-Likes eat shields! Don't let them catch you and eat your wooden shield. However, they don't seem to eat Hylian Shields.


;Chasupa: A one-eyed bat that acts like a Keese. Found in caves and most Lorule dungeons.
;Chasupa: A one-eyed bat that acts like a Keese. Found in caves and most Lorule dungeons.
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;Geldman: Men formed from sand, found exclusively in the Desert of Mystery; Geldmen will emerge from the dunes and begin chasing link! Several sword swipes ought to take 'em down, although the Sand Rod can be used for an interesting secret...
;Geldman: Men formed from sand, found exclusively in the Desert of Mystery; Geldmen will emerge from the dunes and begin chasing link! Several sword swipes ought to take 'em down, although the Sand Rod can be used for an interesting secret...


;Leever: A burrowing cactus beast from the Desert Palace. They act a bit like the Geldmen from outside the Palace, albeit weaker and faster.
;Leever: A burrowing cactus beast from the Desert Palace. They act a bit like the Geldmen from outside the Palace, albeit weaker.


;Devalant: Antlion creatures from the Desert Palace. They'll shoot fireballs from within their little sandpits, so they Sand Rod should be used to hoist them out, open to attack!
;Devalant: Antlion creatures from the Desert Palace. They'll shoot fireballs from within their little sandpits, so they Sand Rod should be used to hoist them out, open to attack!
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