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== Character attributes ==
== Character attributes ==
=== Physical attributes ===
# '''Agility''' affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.
'''Agility''' affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.
# '''Strength''' affects the amount of damage dealt by a successful attack.
* Race: '''Elf''' +5;
# '''Stamina''' reduces the damage suffered, both physical and magical.
* Class: '''fighter''' +10 (also: Str +10); '''thief''' +10.
# '''Intelligence''' affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by the "magic missile" spell.
# '''Wisdom''' affects the success rate of spells; it also affects prices for purchasing spells.
# '''Charisma''' affects prices when selling weapons or armors (the only items that can be sold).


'''Strength''' affects the amount of damage dealt by a successful attack.
{|{{prettytable|text center=1|notwide=1}}
* Race: '''Dwarf''' +5;
! !! !! Race !! Class
* Class: '''fighter''' +10 (also: Agl +10).
|-
 
|rowspan=3| Physical<br>attributes
'''Stamina''' reduces the damage suffered, both physical and magical.
|''' Strength'''|| Dwarf (+5) || Fighter (+10 & Agi+10)
* Race: ''(none)''
|-
* Class: ''(none)''
|''' Agility'''|| Elf (+5) || Thief (+10)  
 
|-
=== Mind attributes ===
|''' Stamina'''|| {{n/a|-}} || {{n/a|-}}
'''Intelligence''' affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by a successful "magic missile" spell.
|-
* Race: '''Human''' +5
|rowspan=3| Mental<br>attributes
* Class: '''wizard''' +10 (aslo: spells +4)
|''' Charisma'''|| {{n/a|-}} || {{n/a|-}}
 
|-
'''Wisdom''' affects prices for purchasing spells; it also affects the success rate of spells.
|''' Wisdom'''|| Bobbit (+10 & Str-5) || Cleric (+10)
* Race: '''Bobbit''' (Hobbit) +10 (but Str -5);
|-
* Class: '''cleric''' +10.
|''' Intelligence'''|| Human (+5)|| Wizard (+10 & spells +4)
|}


'''Charisma''' affects prices when selling weapons or armors.
<references/>
* Race: ''(none)''
* Class: ''(none)''


== Other statistics ==
== Other statistics ==
Line 36: Line 37:
* '''Gender'''
* '''Gender'''


== Suggested characters ==
== Character creation strategy ==
At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with Agility and Strength as high as possible.  
=== The most powerful possible character ===
* Suggested class: '''wizard'''
 
After the first part of the game ([[../Pilgrimage quests|Pilgrimage quests]]) all the attributes will be at 99. Then, the only class that will make any difference will be the wizard, because of his/her '''extra 4 spells'''.


* Suggested race: '''elf (or dwarf)'''
At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with agility and strength as high as possible, with agility being slightly more important. The elf race has an '''agility bonus''', while the dwarf race has a '''strength bonus'''.
Note that a (female) elf/dwarf wizard is also the strongest possible character in ''[[Ultima II: The Revenge of the Enchantress/Character creation#Character_creation_strategy|Ultima 2]]''.
=== Other characters ===
In the following example, four characters were created by combining races and classes with similar bonuses.
In the following example, four characters were created by combining races and classes with similar bonuses.
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
! !! Dwarf<br/>fighter !! Elf<br/>thief !! Bobit<br/>cleric !! Human<br/>wizard
! !! Dwarf<br/>fighter !! Elf<br/>thief !! Bobit<br/>cleric !! Human<br/>wizard
|-
|-
|''' Strength     '''|| {{yes|'''40'''}} || 25 || '''20''' || 25  
|''' Strength'''|| {{yes|'''40'''}} || 25 || '''20''' || 25  
|-
|-
|''' Agility     '''|| '''35''' || {{yes|'''40'''}} || 25 || 25  
|''' Agility'''|| '''35''' || {{yes|'''40'''}} || 25 || 25  
|-
|-
|''' Stamina     '''|| 10 || 10 || 10 || 10
|''' Stamina'''|| 10 || 10 || 10 || 10
|-
|-
|''' Charisma     '''|| 10 || 10 || 10 || 10
|''' Charisma'''|| 10 || 10 || 10 || 10
|-
|-
|''' Wisdom       '''|| 10 || 10 || {{yes|'''30'''}} || 10
|''' Wisdom'''|| 10 || 10 || {{yes|'''30'''}} || 10
|-
|-
|''' Intelligence '''|| 10 || 10 || 10 || {{yes|'''25'''}}
|''' Intelligence'''|| 10 || 10 || 10 || {{yes|'''25'''}}
|-
|-
| Special || - || {{yes|Steal+}} || - || {{yes|Spells +4}}
| Special || - || - || - || {{yes|Spells +4}}
|}
|}


{{Footer Nav|game=Ultima I: The First Age of Darkness|prevpage=Controls|nextpage=Equipment}}
{{Footer Nav|game=Ultima I: The First Age of Darkness|prevpage=Controls|nextpage=Equipment}}

Latest revision as of 18:54, 8 July 2022

Character attributes[edit]

  1. Agility affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.
  2. Strength affects the amount of damage dealt by a successful attack.
  3. Stamina reduces the damage suffered, both physical and magical.
  4. Intelligence affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by the "magic missile" spell.
  5. Wisdom affects the success rate of spells; it also affects prices for purchasing spells.
  6. Charisma affects prices when selling weapons or armors (the only items that can be sold).
Race Class
Physical
attributes
Strength Dwarf (+5) Fighter (+10 & Agi+10)
Agility Elf (+5) Thief (+10)
Stamina - -
Mental
attributes
Charisma - -
Wisdom Bobbit (+10 & Str-5) Cleric (+10)
Intelligence Human (+5) Wizard (+10 & spells +4)


Other statistics[edit]

This section is a stub. Help us expand it, and you get a cookie.
  • Health points (HP)
  • Money
  • Food
  • Experience
  • Gender

Character creation strategy[edit]

The most powerful possible character[edit]

  • Suggested class: wizard

After the first part of the game (Pilgrimage quests) all the attributes will be at 99. Then, the only class that will make any difference will be the wizard, because of his/her extra 4 spells.

  • Suggested race: elf (or dwarf)

At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with agility and strength as high as possible, with agility being slightly more important. The elf race has an agility bonus, while the dwarf race has a strength bonus.

Note that a (female) elf/dwarf wizard is also the strongest possible character in Ultima 2.

Other characters[edit]

In the following example, four characters were created by combining races and classes with similar bonuses.

Dwarf
fighter
Elf
thief
Bobit
cleric
Human
wizard
Strength 40 25 20 25
Agility 35 40 25 25
Stamina 10 10 10 10
Charisma 10 10 10 10
Wisdom 10 10 30 10
Intelligence 10 10 10 25
Special - - - Spells +4