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==Clan== | ==Clan== | ||
Each clan is different providing a specific strength and weakness. Each clan provides a set of three [[#Disciplines|disciplines]] to use throughout the game. The chosen clan will also | Each clan is different providing a specific strength and weakness. Each clan provides a set of three [[#Disciplines|disciplines]] to use throughout the game. The chosen clan will also effect your starting stat distribution. | ||
===Brujah=== | ===Brujah=== | ||
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===Malkavian=== | ===Malkavian=== | ||
Cooks and crazies. The Malkavians are a clan embraced by madness. The depth of their oft unsettling insantiy can provide abnormal insight. This insight and the instability of their condition make them unpredictable and dangerous foes especially since they have been known to spread their madness to others. | |||
*Advantage: +2 Inspection | *Advantage: +2 Inspection | ||
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*[[#Abilities|Abilities]]: 1 [[#Talents|talent]], 2 [[#Skills|skills]], 3 [[#Knowledge|knowledges]] | *[[#Abilities|Abilities]]: 1 [[#Talents|talent]], 2 [[#Skills|skills]], 3 [[#Knowledge|knowledges]] | ||
*[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dementation|Dementation]], [[#Obfuscate|Obfuscate]] | *[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dementation|Dementation]], [[#Obfuscate|Obfuscate]] | ||
===Nosferatu=== | ===Nosferatu=== | ||
The monsterous and deformed Nosferatu are cursed to live eternally with a horrible visage. They are forced to stick to the sewers and dark shadows as their appearance would quickly cause a panic. Information brokers and double dealers, the Nosferatu have made an art form of bargaining. | The monsterous and deformed Nosferatu are cursed to live eternally with a horrible visage. They are forced to stick to the sewers and dark shadows as their appearance would quickly cause a panic. Information brokers and double dealers, the Nosferatu have made an art form of bargaining. | ||
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===Tremere=== | ===Tremere=== | ||
Wizards and warlocks, the Tremere are one of the youngest clans having stole the secrets of vampirism through their command of magic. In the act, they lost access to their mortal magic but quickly compensated by developing the unique discipline of [[#Thaumaturgy|Thaumaturgy]]. A dangerous and mysteriously | Wizards and warlocks, the Tremere are one of the youngest clans having stole the secrets of vampirism through their command of magic. In the act, they lost access to their mortal magic but quickly compensated by developing the unique discipline of [[#Thaumaturgy|Thaumaturgy]]. A dangerous and mysteriously insulure clan, they pride order and thus are a backbone of the Camarilla. | ||
*Advantage: Access to the blood magic of [[#Thaumaturgy|Thaumaturgy]] | *Advantage: Access to the blood magic of [[#Thaumaturgy|Thaumaturgy]] | ||
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*[[#Abilities|Abilities]]: 2 [[#Talents|talents]], 1 [[#Skills|skill]], 3 [[#Knowledge|knowledges]] | *[[#Abilities|Abilities]]: 2 [[#Talents|talents]], 1 [[#Skills|skill]], 3 [[#Knowledge|knowledges]] | ||
*[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dominate|Dominate]], [[#Thaumaturgy|Thaumaturgy]] | *[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dominate|Dominate]], [[#Thaumaturgy|Thaumaturgy]] | ||
===Ventrue=== | ===Ventrue=== | ||
Haughty and noble, the Ventrue hold possission as the wealth and power brokers backing the Camarilla. Elegent and refined to a fault, they hold themselves as superior to their fellow kindred. Natural leaders, they are often found holding positions within the Camarilla | Haughty and noble, the Ventrue hold possission as the wealth and power brokers backing the Camarilla. Elegent and refined to a fault, they hold themselves as superior to their fellow kindred. Natural leaders, they are often found holding positions within the Camarilla heirarchy. | ||
*Advantage: Special treatment in kindred society | *Advantage: Special treatment in kindred society | ||
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==Feats== | ==Feats== | ||
Feats are derived stats from your scores in both attributes and abilities. | Feats are derived stats from your scores in both attributes and abilities. | ||
===Combat=== | ===Combat=== | ||
*Unarmed: Modifies damage while fighting unarmed | *Unarmed: Modifies damage while fighting unarmed | ||
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===Social=== | ===Social=== | ||
* | *Charimsa: Adds +1 to persuasion | ||
*Manipulation: Adds +1 to haggle | *Manipulation: Adds +1 to haggle | ||
*Appearance: Adds +1 to seduction | *Appearance: Adds +1 to seduction |