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{{All Game Nav|game=World of Warcraft}} | |||
World of Warcraft is the first [[MMOG]] offering from [[Blizzard Entertainment]]. Set in the Warcraft universe, the timeline is four years after [[Warcraft III: Reign of Chaos]]. | |||
=Races= | |||
==Alliance== | ==Alliance== | ||
===Human=== | ===Human=== | ||
Start Location: Elwynn Forest | |||
Home City: Stormwind | |||
Racial Mount: Horse | |||
Available Classes: [[#Mage|Mage]], [[#Paladin|Paladin]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]], [[#Warlock|Warlock]] | |||
Racial Traits | Racial Traits | ||
Perception - active | |||
Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown | |||
The Human Spirit - passive | |||
Increase Spirit by 5% | |||
Diplomacy - passive | |||
10% bonus to faction point gain | |||
Sword Specialization - passive | |||
Humans get +5 to Sword skill | |||
Mace Specialization - passive | |||
Humans get +5 to Mace skill | |||
===Night Elf=== | ===Night Elf=== | ||
Start Location: Teldrassil | |||
Home City: Darnassus | |||
Racial Mount: Nightsaber | |||
Available Classes: [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
Shadowmeld - active | |||
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - no cooldown | |||
Quickness - passive | |||
Dodge chance increased by 1% | |||
Wisp Spirit - passive | |||
Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost) | |||
Nature Resistance - passive | |||
All Night Elves get +10 Nature Resistance | |||
===Gnome=== | ===Gnome=== | ||
Start Location: Coldridge Valley | |||
Home City: Ironforge | |||
Racial Mount: Mechano-Strider | |||
Available Classes: [[#Mage|Mage]], [[#Rogue|Rogue]], [[#Warlock|Warlock]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
'''Escape Artist - ''active''''' - Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown | '''Escape Artist - ''active''''' - Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown | ||
'''Expansive Mind - ''passive''''' - Increase Intelligence by 5% | '''Expansive Mind - ''passive''''' - Increase Intelligence by 5% | ||
'''Arcane Resistance - ''passive''''' - All Gnomes get +10 Arcane Resistance | '''Arcane Resistance - ''passive''''' - All Gnomes get +10 Arcane Resistance | ||
'''Technologist - ''passive''''' - 15 skill bonus to Engineering | '''Technologist - ''passive''''' - 15 skill bonus to Engineering | ||
===Dwarf=== | ===Dwarf=== | ||
Start Location: Coldridge Valley | |||
Home City: Ironforge | |||
Racial Mount: Ram | |||
Available Classes: [[#Paladin|Paladin]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
'''Stoneform - ''active''''' - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown | '''Stoneform - ''active''''' - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown | ||
'''Gun Specialization - ''passive''''' - Dwarves get +5 to Gun Skill | '''Gun Specialization - ''passive''''' - Dwarves get +5 to Gun Skill | ||
'''Frost Resistance - ''passive''''' - All Dwarves get +10 Cold Resistance | '''Frost Resistance - ''passive''''' - All Dwarves get +10 Cold Resistance | ||
'''Treasure Finding - ''passive''''' - Activate to see treasure chests on mini map - lasts until canceled - no cooldown | '''Treasure Finding - ''passive''''' - Activate to see treasure chests on mini map - lasts until canceled - no cooldown | ||
==Horde== | ==Horde== | ||
===Orc=== | ===Orc=== | ||
Start Location: Durotar | |||
Home City: Orgrimmar | |||
Racial Mount: Wolf | |||
Available Classes: [[#Shaman|Shaman]], [[#Hunter|Hunter]], [[#Warlock|Warlock]], [[#Rogue|Rogue]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
Blood Fury - active | |||
Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown | |||
Hardiness - passive | |||
25% resistance to stun and knockout effects. | |||
Command - passive | |||
Pet melee damage increased by 5%. | |||
Axe Specialization - passive | |||
Orcs get +5 to Axe skill. | |||
===Undead=== | ===Undead=== | ||
Start Location: Tirisfal Glades | |||
Home City: Undercity | |||
Racial Mount: Undead Steed | |||
Available Classes: [[#Mage|Mage]], [[#Warlock|Warlock]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
Will of the Forsaken - active | |||
Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown | |||
Cannibalize - active | |||
Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown | |||
Underwater Breathing - passive | |||
Underwater breath increased by 4x | |||
Shadow Resistance - passive | |||
All Undead get +10 Shadow Resistance | |||
===Troll=== | ===Troll=== | ||
Start Location: Durotar | |||
Home City: Orgrimmar | |||
Racial Mount: Raptor | |||
Available Classes: [[#Hunter|Hunter]], [[#Mage|Mage]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Shaman|Shaman]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
Berserking - active | |||
Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown | |||
Regeneration - passive | |||
10% health regen bonus, 10% active in combat | |||
Beast Slaying - passive | |||
5% damage bonus to Beasts | |||
Throwing Weapon Specialization - passive | |||
+5 to Throwing Weapon skill | |||
===Tauren=== | ===Tauren=== | ||
Start Location: Mulgore | |||
Home City: Thunder Bluff | |||
Racial Mount: Kodo | |||
Available Classes: [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Shaman|Shaman]], [[#Warrior|Warrior]] | |||
Racial Traits | Racial Traits | ||
War Stomp - active | |||
Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown | |||
Endurance - passive | |||
Max Health increased by 5% | |||
Cultivation - passive | |||
15 skill bonus to Herbalism | |||
Nature Resistance - passive | |||
All Tauren get +10 Nature Resistance | |||
=Classes= | |||
===Warrior=== | ===Warrior=== | ||
The Warrior is your generic heavy tank with the ability to access almost all of the weapons | |||
The Warrior is your generic heavy tank with the ability to access almost all of the weapons are armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attack. | |||
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Gnome|Gnome | '''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Gnome|Gnome]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Undead|Undead]], [[#Troll|Troll]] | ||
'''Allowable equipment:''' Cloth, Leather, Mail, Plate, Shields | '''Allowable equipment:''' Cloth, Leather, Mail, Plate, Shields | ||
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===Paladin=== | ===Paladin=== | ||
Paladin's are the tank/healer hybrid class. At higher levels the Paladin excels at absorbing damage. Paladins have Auras(spells that affect your entire group) and Blessings (30 sec offensive spells) or the ability to use judgements to modify the effects of judgements. | |||
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf | |||
Paladin's also have limited abilities as healers but are usually only adequate as back up healers. | |||
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]] | |||
'''Allowable Equipment:''' Mail, Leather, Cloth, Shields, and Plate | '''Allowable Equipment:''' Mail, Leather, Cloth, Shields, and Plate | ||
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===Priest=== | ===Priest=== | ||
'''Allowable Races:''' [[#Human|Human]], [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf | A Priest is the dedicated healer/buffer of WOW. While shadow spec priests have the ability to deal out descent damage its ability to get groups are heavily dependant on its ability to heal and is somewhat weak when it comes to soloing. For all these reason priests continue to be a minority on most server for people who tend to prefer the utility of [[#Shaman|Shaman]]'s , [[#Druid|Druid]]'s or [[#Paladin|Paladin]]'s | ||
'''Allowable Races:''' [[#Human|Human]], [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]] | |||
'''Allowable Equipment:''' Cloth | '''Allowable Equipment:''' Cloth | ||
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===Druid=== | ===Druid=== | ||
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater. The last form is a travel form similar the 20th level shaman ability. | A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater. The last form is a travel form similar the 20th level shaman ability. | ||
Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer. | Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer. | ||
The class offers great utility however excels at nothing. | The class offers great utility however excels at nothing. | ||
'''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Tauren|Tauren]] | '''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Tauren|Tauren]] | ||
'''Available Armor:''' Cloth, Leather | '''Available Armor:''' Cloth, Leather | ||
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===Warlock=== | ===Warlock=== | ||
Warlocks are your traditional pet caster class with some utility thrown in. The pet mainly allows a Warlock to solo, since the classes primary damage spells come from DOT (damage over time) spells. The Warlocks most potent spells require soulshards that have to be harvested in combat. The Warlock community has long complained about the inability to get shards in PVP has | |||
Warlocks are your traditional pet caster class with some utility thrown in. The pet mainly allows a Warlock to solo, since the classes primary damage spells come from DOT (damage over time) spells. The Warlocks most potent spells require soulshards that have to be harvested in combat. The Warlock community has long complained about the inability to get shards in PVP has severly limited their effectiveness in end game as well as over all server numbers. That being said Warlocks are far from weak they have a utility that is only rivaled by possibly the shaman. Through the use of Soulstones or Healthstones they create they can resurrect or heal party members, respectively. With the use of Soul Shards they can summon demonic minions, teleport people to themselves (requires help of 2 other people). | |||
'''Allowable Races:''' [[#Human|Human]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#BloodElf|Blood Elf]] | '''Allowable Races:''' [[#Human|Human]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#BloodElf|Blood Elf]] | ||
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===Mage=== | ===Mage=== | ||
'''Allowable Races:''' [[#Human|Human]], [[#Gnome|Gnome | Mages are your stripped down raw damage casters. The Mages get a variety of damage spells making sure that they have a good chance to beat resistances and have powerful AoE (Area of Effect) spells. They are also the primary crowd control caster in the game. Mages also have the ability to summon their own food and drink ensuring as little down time as possible. If the Mage has a weakness its the managment of aggro, too many resists will equal death. This also limits soloabilty if you play this class make sure you enjoy grouping alot. Though with changes to the Frost/Ice tree, soloing has become much easier with crowd control and slowing spells. | ||
'''Allowable Races:''' [[#Human|Human]], [[#Gnome|Gnome]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]] | |||
'''Allowable Equipment:''' Cloth | '''Allowable Equipment:''' Cloth | ||
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===Hunter=== | ===Hunter=== | ||
A hunters primary abilities are their range attacks and their ability to train pets. These two factors make them one of the strongest solo classes in the game. Most hunters tend to use bear pets for PVE due to their high armor and hit points and cat pets for PVP, which have less armor but an increased attack speed. This is general though as any hunter you talk to will have their own opinion as to their favorite pets. Often life or death lie in aggro managment. Hunters also have limited crowd control in the form of traps. | |||
Allowable Races: [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]] | |||
Allowable Equipment: Cloth, Leather, Mail | |||
Allowable Weapons: Axes, Daggers , Guns or Bows, Crossbows , Fist Weapons , Polearms , Staves , Swords, Thrown, Two-Handed Axes , Two-Handed Swords | |||
===Rogue=== | ===Rogue=== | ||
A Rogue is a nice damage dealer. Rogues use combination moves to ramp up their damage using an action point system whereas certain attack return action points which let you ramp up damage done in finishing moves. Rogues have the ability to stealth, while stealthed they have access to moves such as sap, pick pocket, not to mention the ability scout or sneak past aggro. Rogues have the ability to raise lock picking skill to open chests. They also get a sprint ability handy to do quick damage and then get out of trouble. | A Rogue is a nice damage dealer. Rogues use combination moves to ramp up their damage using an action point system whereas certain attack return action points which let you ramp up damage done in finishing moves. Rogues have the ability to stealth, while stealthed they have access to moves such as sap, pick pocket, not to mention the ability scout or sneak past aggro. Rogues have the ability to raise lock picking skill to open chests. They also get a sprint ability handy to do quick damage and then get out of trouble. | ||
Allowable Races: [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#Troll|Troll]] | |||
Allowable Equipment: Cloth, Leather | |||
Allowable Weapons: Daggers, Thrown, Swords, Bows, Crossbows, Maces, Fist Weapons, Guns | |||
===Shaman=== | ===Shaman=== | ||
A shaman is another whose utility make it a very popular class to play. Shamans do well in the support field for a party fulfilling a role as a secondary healer, damage dealer well, or Secondary tank to a limited degree. They also have a few [[World of Warcraft/Spells|spells]] that come in handy water breathing, water walking, ancestral recall(the ability to return home), reincarnation(the ability to resurrect yourself) and ghost wolf(a travel power that you earn at 20th level) | |||
Allowable Races: [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]] | |||
Allowable Equipment: Cloth, Leather, Shields, Mail | |||
Allowable Weapons: One-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Daggers , Axes, Two-Handed Maces | |||
=Professions= | =Professions= | ||
Trade skills in WOW are | |||
Trade skills in WOW are differant than most MOG's in the respect that most dont require a large time or resource investment. In fact most can be level as one level to 60 through the game. You are allowed to choose 2 primary professions and any of the secondary you like. Choosing professions that compliment each other allow you to save coin and make skilling up easier. Below are brief discriptions of professions and most possibilities for skills that compliment each other. | |||
==Primary Professions== | |||
These professions are the most time consuming as well as the most profitable. | |||
===Alchemy=== | |||
Alchemy in WOW is chiefly the mixing of herbs to create potions. Alchemy is viable to any character class due to the versatility potions gives a character potions to heal, regenerate mana, buff yourself or sell on the Auction house. High level alchemy consists of transmutation of metals. This is also profitable but due to the long cooldown time isnt a viable source of income. | |||
Skills are gained by learning recipes. These can be bought from your trainer or dropped off monsters as treasure. | |||
<pre> | |||
Alliance Horde | |||
Alchemist Mallory (Elwynn Forest) Carolai Anise (Trisfal Glades) | |||
Cyndra Kindwhisper (Teldrassil) Doctor Martin Felben (Undercity) | |||
Ghak Healtouch (Loch Modan) Kray (Thunder Bluff) | |||
Apprentice Lilyssia Nightbreeze (Stormwind) Miao'zan (Durotar) | |||
(0-75) Milla Fairancora (Darnassus) Whuut (Orgrimmar) | |||
Tel'Athir (Stormwind) | |||
Vosur Brakthel (Ironforge) | |||
Alchemist Narett (Dustwallow Marsh) Bena Winterhoof (Thunder Bluff) | |||
Jaxin Chong (Stranglethorn Vale) Doctor Marsh (Undercity) | |||
Journeyman Kylanna (Ashenvale) Jaxin Chong(Stranglethorn Vale) | |||
(150) Sylvanna Forestmoon (Darnassus) Serge Hinott(Hillsbrad Foothills) | |||
Tally Berryfizz (Ironforge) Yelmak (Orgrimmar) | |||
Expert Ainethil (Darnassus) Doctor Herbert Halsey (Undercity) | |||
(225) | |||
Artisan Kylanna Windwhisper (Feralas) Rogvar (Swamp of Sorrows) | |||
(300) | |||
</pre> | |||
===Blacksmithing=== | |||
===Enchanting=== | |||
===Engineering=== | |||
===Herbalism=== | |||
===Skinning=== | |||
===Leatherworking=== | |||
===Mining=== | |||
===Tailoring=== | |||
==Secondary Professions== | |||
===Cooking=== | |||
===First Aid=== | |||
===Fishing=== | |||
==Navigation to New Pages== | |||
*[[World of Warcraft/Races|Races]] | |||
*[[World of Warcraft/Classes|Classes]] | |||
*[[World of Warcraft/Zones/Tirisfal Glades|Tirisfal Glades]] |