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{{Header Nav|game=Xenophobe|num=3}}
{{Header Nav|game=Xenophobe}}
{{Infobox
{{Game
|completion=3
|image=Xenophobe flyer.jpg
|title=Xenophobe
|title=Xenophobe
|image=Xenophobe flyer.jpg
|developer=[[Midway Games]]
|developer=[[Midway Games]]
|publisher=[[Midway Games]]
|publisher=[[Midway Games]]
|released={{rd|1987}}
|year=1987
|systems={{syslist|cade|cpc|a2600|a7800|lynx|atarist|c64|amiga|nes|zx}}
|genre=[[Run and gun]]
|genre=[[Run and gun]]
|systems=[[Arcade]], [[Amstrad CPC]], [[Atari 2600]], [[Atari 7800]], [[Atari Lynx]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[Nintendo Entertainment System]], [[Sinclair ZX Spectrum]]
|players=1-3
|players=1-3
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
{{marquee|Xenophobe marquee.jpg}}
{{marquee|Xenophobe marquee.jpg}}
'''Xenophobe''' is a [[run and gun]] arcade game, that was released by [[Bally Midway]] in [[1987]]; it runs on the company's MCR-68 hardware and was the first game to ever have its monitor split into three sections (one for each player). The players must use three 8-way joysticks (with three buttons), to take control for three of nine characters - Mr. M. Brace, Col. Poupon, Dr. Kwack (1P), Col. F. Truth, Mr. Fogg, Dr. Udderbay (2P) and Dr. Zordirz, Mr. Eeez and Col. Schickn (3P), who are all on a mission to eliminate as many Ridley Scott-inspired aliens as possible before their energies (or the current starbase's self-destruct timer) run out. When the game idea was initially conceived by Brian Colin and Jeff Nauman, they had envisaged it with an ''Indiana Jones''-like tomb-raiding theme; however, when Howard Shere was assigned to be programmer, his love of science fiction meant that it underwent a transformation into an [[wp:Aliens (1986 film)|Aliens]] spoof. Also, because it earned a substantial amount of money during the first week of testing, Shere was taken off the game, to work on a pinball project; his replacement, Gary Oglesby, came up with the name, which is described upon the title screen as: "one who has a deathly fear of anything alien". However, the production scheduling was pushed ahead - and as a result, there are several items in the game that players may pick up, but do not appear to serve any purpose (much like several items in [[Namco]]'s [[The Return of Ishtar]], which had been released in that previous year).
'''Xenophobe''' is a [[run and gun]] arcade game, that was released by [[Bally Midway]] in [[1987]]; it runs on the company's MCR-68 hardware and was the first game to ever have its monitor split into three sections (one for each player). The players must use three 8-way joysticks (with three buttons), to take control for three of nine characters - Mr. M. Brace, Col. Poupon, Dr. Kwack (1P), Col. F. Truth, Mr. Fogg, Dr. Udderbay (2P) and Dr. Zordirz, Mr. Eeez and Col. Schickn (3P), who are all on a mission to eliminate as many Ridley Scott-inspired aliens as possible before their energies (or the current starbase's self-destruct timer) run out. When the game idea was initially conceived by Brian Colin and Jeff Nauman, they had envisaged it with an ''Indiana Jones''-like tomb-raiding theme; however, when Howard Shere was assigned to be programmer, his love of science fiction meant that it underwent a transformation into an [[wp:Aliens (1986 film)|Aliens]] spoof. Also, because it earned a substantial amount of money during the first week of testing, Shere was taken off the game, to work on a pinball project; his replacement, Gary Oglesby, came up with the name, which is described upon the title screen as: "one who has a deathly fear of anything alien". However, the production scheduling was pushed ahead - and as a result, there are several items in the game that players may pick up, but do not appear to serve any purpose (much like several items in [[Namco]]'s [[The Return of Ishtar]], which had been released in that previous year).
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<gallery>
<gallery>
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[[Category:Midway Games]]
[[Category:Midway Games]]
[[Category:Arcade]]
[[Category:Run and gun]]
[[Category:Run and gun]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Amstrad CPC]]
[[Category:Atari 2600]]
[[Category:Atari 7800]]
[[Category:Atari Lynx]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:Commodore Amiga]]
[[Category:NES]]
[[Category:Sinclair ZX Spectrum]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 07:59, 8 March 2022

Box artwork for Xenophobe.
Box artwork for Xenophobe.
Xenophobe
Developer(s)Midway Games
Publisher(s)Midway Games
Year released1987
System(s)Arcade, Amstrad CPC, Atari 2600, Atari 7800, Atari Lynx, Atari ST, Commodore 64/128, Commodore Amiga, NES, Sinclair ZX Spectrum
Genre(s)Run and gun
Players1-3
ModesSingle player, Multiplayer
LinksXenophobe ChannelSearchSearch
Xenophobe marquee

Xenophobe is a run and gun arcade game, that was released by Bally Midway in 1987; it runs on the company's MCR-68 hardware and was the first game to ever have its monitor split into three sections (one for each player). The players must use three 8-way joysticks (with three buttons), to take control for three of nine characters - Mr. M. Brace, Col. Poupon, Dr. Kwack (1P), Col. F. Truth, Mr. Fogg, Dr. Udderbay (2P) and Dr. Zordirz, Mr. Eeez and Col. Schickn (3P), who are all on a mission to eliminate as many Ridley Scott-inspired aliens as possible before their energies (or the current starbase's self-destruct timer) run out. When the game idea was initially conceived by Brian Colin and Jeff Nauman, they had envisaged it with an Indiana Jones-like tomb-raiding theme; however, when Howard Shere was assigned to be programmer, his love of science fiction meant that it underwent a transformation into an Aliens spoof. Also, because it earned a substantial amount of money during the first week of testing, Shere was taken off the game, to work on a pinball project; his replacement, Gary Oglesby, came up with the name, which is described upon the title screen as: "one who has a deathly fear of anything alien". However, the production scheduling was pushed ahead - and as a result, there are several items in the game that players may pick up, but do not appear to serve any purpose (much like several items in Namco's The Return of Ishtar, which had been released in that previous year).

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