From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Requirements: Knight level 2

All Monk abilities require no MP and are executed immediately.

Action (Punch Art)
Name JP Effect Range Description
Spin Fist 150 Auto 2 Physical attack in all four directions. Must be at exactly the same height.
Repeating Fist 300 1 1
Wave Fist 300 3 1 Ranged fist attack.
Earth Slash 600 4 Directions 8
Secret Fist 300 1 1 Causes Death Sentance on target.
Stigma Magic 200 Auto 2
Chakra 350 Auto 2 Restores HP and MP on self and adjacent squares.
Revive 500 1 1 Attempt to bring target back to life.
Counter Abilities
Name JP Description
HP Restore 500 Restore HP when terminal.
Counter 300 Counter with physical attack.
Hamedo 1200 Attack before being attacked.
Support Abilities
Name JP Description
Martial Arts 200 Gain the barehanded attack strength of a Monk.
Movement Abilities
Name JP Description
Move HP Up 300 Gain HP when you move.