Advance Wars: Dual Strike/Walkthrough: Difference between revisions

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==Force Rank Abilities==
Some force abilities may be missing


Force rank abilities are extra abilities that can be equipped to a CO.  Up to 4 abilities can be equipped at a time.  ^Will fix this intro, just want to add the abilities list for now.^
===About Effects===
All effects will affect only your units unless explicitly stated otherwise. When I say all units, you can assume I am saying all of your units.
===Guideline For Force Rank Abilities===
;[Ability Name]:[Effects]
: [Special Notes, if there are any]
===Level 1===
;Lucky: Become luckier, more likely to do +1 HP damage (Need probabilities for lucky)
;Pay Off: Gain money when damaged ^find exact amount^
;Snipe: Indirect attacks do +5% damage
;Snipe Guard: All units get +8% defense from indirect attacks
;Tackle: Direct attacks do +5% damage
;Tackle Guard: All units get +8% defense from direct attacks
===Level 2===
;Hide: Daily fuel cost -1 for hidden stealths and subs
;Power of Tower: Towers' attack bonus now gives +5% extra to attack
;Transguard: Transport type units get +10% defense from all attacks
===Level 3===
;Domino (Sami) March: Infantry and mechs get a +1 bonus to their capture rate
: This bonus is factore in AFTER Sami's 50% capturing bonus
;Price Down: Cost of units decreases by 5%
;Repair Plus: Repairs heal +1 HP per day, costs increase proportionately
;Support Star: After a CO tag, all units get +8% to attack
;View Plus: All units get +1 to their vision range
===Level 4===
;City Star: All units on cities get +10% to attack
;Forest Star: All units on forests get +10% to attack
;Hide Star: All hidden units (subs and stealth when hidden) get +15% to attack
;Marine Star: All sea units get +10% to attack
;Mountain Star: All units on mountains get +10% to attack
;Road Star: All units on roads get +10% to attack
===Level 5===
;Cannon Guard: Black Cannons and Mini Cannons do -2 HP damage to all units
;Missile Guard: Missiles (from Missile Silos) do -1 HP damage to all units
;Store Guage: CO Gauge (Break Gauge) fills faster ^Get exact amount^
;Trans Move: Transport units get +1 movement points
===Level 6===
;Field Free: All units have a movement cost of 1 in plains
;Forest Free: All units have a movement cost of 1 in forests
;Gold: Each property you control gives +10% money (1100 in default mode)
;Hide 2: Daily fuel cost -1 for hidden stealths and subs
;Support Guard: During CO tag abilities all units get +10% to defense ^Check to ensure^
===Level 7===
;Rain Star: When it is raining, all units get +20% to attack
;Snow Star: When it is snowing, all units get +20% to attack
;Storm Star: When there is a sandstorm, all units get +20% to attack
===Level 8===
;Snipe 2: Indirect attacks do +8% damage
;Snipe Guard 2: All units get +12% defense from indirect attacks
;Tackle 2: Direct attacks do +8% damage
;Tackle Guard 2: All units get +12% defense from direct attacks 
===Level 9===
;Price Down 2: Cost of units decreases by 8%
;Support Star 2: After a CO tag, all units get +8% to attack
===Level * ===
;Asuka (Sonja) No See : Units become hidden during Special Break and SCO Powers
;Domino (Sami) March 2: Infantry and mechs get a +2 bonus to their capture rate
: This bonus is factore in AFTER Sami's 50% capturing bonus
;Repair Plus 2: Repairs heal +2 HP per day, costs increase proportionately
;Soul of Hachi: Units can be deployed from cities during Special Break and SCO Powers
;View Plus 2: All units get +2 to their vision range


==External Links==
==External Links==