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| ==Force Rank Abilities==
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| Some force abilities may be missing
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| Force rank abilities are extra abilities that can be equipped to a CO. Up to 4 abilities can be equipped at a time. ^Will fix this intro, just want to add the abilities list for now.^
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| ===About Effects===
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| All effects will affect only your units unless explicitly stated otherwise. When I say all units, you can assume I am saying all of your units.
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| ===Guideline For Force Rank Abilities===
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| ;[Ability Name]:[Effects]
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| : [Special Notes, if there are any]
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| ===Level 1===
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| ;Lucky: Become luckier, more likely to do +1 HP damage (Need probabilities for lucky)
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| ;Pay Off: Gain money when damaged ^find exact amount^
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| ;Snipe: Indirect attacks do +5% damage
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| ;Snipe Guard: All units get +8% defense from indirect attacks
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| ;Tackle: Direct attacks do +5% damage
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| ;Tackle Guard: All units get +8% defense from direct attacks
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| ===Level 2===
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| ;Hide: Daily fuel cost -1 for hidden stealths and subs
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| ;Power of Tower: Towers' attack bonus now gives +5% extra to attack
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| ;Transguard: Transport type units get +10% defense from all attacks
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| ===Level 3===
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| ;Domino (Sami) March: Infantry and mechs get a +1 bonus to their capture rate
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| : This bonus is factore in AFTER Sami's 50% capturing bonus
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| ;Price Down: Cost of units decreases by 5%
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| ;Repair Plus: Repairs heal +1 HP per day, costs increase proportionately
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| ;Support Star: After a CO tag, all units get +8% to attack
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| ;View Plus: All units get +1 to their vision range
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| ===Level 4===
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| ;City Star: All units on cities get +10% to attack
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| ;Forest Star: All units on forests get +10% to attack
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| ;Hide Star: All hidden units (subs and stealth when hidden) get +15% to attack
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| ;Marine Star: All sea units get +10% to attack
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| ;Mountain Star: All units on mountains get +10% to attack
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| ;Road Star: All units on roads get +10% to attack
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| ===Level 5===
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| ;Cannon Guard: Black Cannons and Mini Cannons do -2 HP damage to all units
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| ;Missile Guard: Missiles (from Missile Silos) do -1 HP damage to all units
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| ;Store Guage: CO Gauge (Break Gauge) fills faster ^Get exact amount^
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| ;Trans Move: Transport units get +1 movement points
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| ===Level 6===
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| ;Field Free: All units have a movement cost of 1 in plains
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| ;Forest Free: All units have a movement cost of 1 in forests
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| ;Gold: Each property you control gives +10% money (1100 in default mode)
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| ;Hide 2: Daily fuel cost -1 for hidden stealths and subs
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| ;Support Guard: During CO tag abilities all units get +10% to defense ^Check to ensure^
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| ===Level 7===
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| ;Rain Star: When it is raining, all units get +20% to attack
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| ;Snow Star: When it is snowing, all units get +20% to attack
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| ;Storm Star: When there is a sandstorm, all units get +20% to attack
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| ===Level 8===
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| ;Snipe 2: Indirect attacks do +8% damage
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| ;Snipe Guard 2: All units get +12% defense from indirect attacks
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| ;Tackle 2: Direct attacks do +8% damage
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| ;Tackle Guard 2: All units get +12% defense from direct attacks
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| ===Level 9===
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| ;Price Down 2: Cost of units decreases by 8%
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| ;Support Star 2: After a CO tag, all units get +8% to attack
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| ===Level * ===
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| ;Asuka (Sonja) No See : Units become hidden during Special Break and SCO Powers
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| ;Domino (Sami) March 2: Infantry and mechs get a +2 bonus to their capture rate
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| : This bonus is factore in AFTER Sami's 50% capturing bonus
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| ;Repair Plus 2: Repairs heal +2 HP per day, costs increase proportionately
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| ;Soul of Hachi: Units can be deployed from cities during Special Break and SCO Powers
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| ;View Plus 2: All units get +2 to their vision range
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| ==External Links== | | ==External Links== |