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Battles are turn-based and are initiated by running into an enemy or during scripted events. If you run into the back of the enemy, then you will start the battle with a preemptive attack. You will have more turns in the beginning than the enemy. If the enemy does the same, then they will start with a surprise attack. The party will start in the center with the enemies surrounding them.

The battle takes place on a 17 × 17 grid. The Battle Order Bar displays the turn order from top to bottom and is on the left side of the screen. The order is determined by the SPD parameter. The status of the party members is displayed on the bottom of the screen. You can press Z or X to rotate the camera. By holding Alt in the PC version, you can speed up the battle.

Once all enemies are defeated, the results screen will display showing EXP, sepith, and any items earned. K.O. party members do not receive EXP. If all party members are defeated, then the result is a game over. You can retry or return to the title screen.

Tactics[edit]

Before engaging in battles, you can adjust the formation and set the S-Break for each party member in the Tactics tab of the Camp menu. The formation is the initial location of each party member on a 7 × 5 grid when a battle starts.

Commands[edit]

During each party member's turn you can choose from the following commands.

Attack
Move and attack an enemy, moves closer to the enemy if out of range
Move
Move to an empty square
Art
Cast arts, requires one turn to cast and consumes EP
Craft
Perform craft or S-craft, consumes CP
Item
Use item
Run
Flee battle, may not be available for some battles, monster will still wander in the field

Party members can also perform an S-Break when they have at least 100 CP. A red orb is displayed next to the character portrait when it is available. The S-Break will insert the character into the next turn and perform a strong craft that will consume all CP. The more CP the character has, the more damage the S-Break does.

Turn Bonus[edit]

Some turns may have a bonus which is indicated by an icon next to the turn. Both allies and enemies can receive turn bonuses.

Name Effect
Heal HP HP 10% or 50% recovery
Charge EP EP 10% or 50% recovery
CP Up CP 10% or 50% recovery
STR Up Attack or magic damage 10% or 50% up
Critical Attack, magic, or recovery effects 1.5×
Sepith Up Steal sepith from target

Abnormal Status[edit]

Abnormal status effects can be applied to party members and enemies. Some enemies may be immune to certain abnormal statuses which are indicated by the StatGuard in the Monster Guide.

Name Effect Wears Off Curable
Poison Receive damage after every turn Yes Yes
Seal Cannot attack or use Crafts/S-Crafts Yes Yes
Freeze Miss turn + damage after turn Yes Yes
Petrify Miss turn + if attacked, K.O. No Yes
Sleep Miss turn + if attacked, wake up Yes Yes
Faint Miss turn Yes Yes
Mute Cannot use Arts Yes Yes
Confuse Attack enemy and ally alike Yes Yes
Blind DEX + AGL down Yes Yes
Rage Focus attacks on provoker Yes Yes
Immune All damage ineffective 1 time only No No
MOV ↑ Range of movement increases Yes No
AGL ↑ Agility up Yes No
STR ↑ ↓ Physical attacks up/down Yes No
DEF ↑ ↓ Physical defense up/down Yes No
SPD ↑ ↓ Speed up/down Yes No
K.O. If HP is 0 after battle, no recovery No Yes