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It's back to school for the second level, but in a brand new campus different from the first game. Unbelievably, almost everything from the console School II is here: the Nightmare Rail, the Leap of Faith, and TC's Roof Gap. If you know the original version well, it'll help you out here.

Scores: 15,000, 40,000, and 100,000[edit]

Cash Rewards: $200, $350, and $500

This level is far more suited for street skaters with high rail and manual stats. Start with a high-scoring grind on the planter and then ollie toward the Nightmare Rail. Manual when you drop down at the end. From there, keep the combo going with another rail to grind like the one in front of the gymnasium or the lunch tables nearby. If you're at the stage area, grind the ledges that comprise the 3 Bench Grind Gap, manual toward the lunch tables to grind them, and keep the combo going as best as you can. One last place for a big combo is at the Gonz Rail area. Go the kicker near the Gonz Rail to start: do a flip trick off the kicker, grind the rail, manual, grind Bendy's Curb, ollie off with a manual, ollie again at the planter for a big grab move, and land in another grind.

Vert skaters can try going to the left from the start and use the quarterpipes near the large arch as a halfpipe, but the QP against the arch is a little thin, so be careful not to veer too far and bail. A great place for air tricks is the giant swimming pool in the gymnasium, but the gym doors are locked. To open them at the start, go all the way to the buildings that make up TC's Roof. Get on top of the building that has a rail on top of it and grind it. If done right, you should see "Open Sez TC!" appear on screen and there should be an arrow near the gym doors. The pool is perfect to do grabs and rotations and lipping the diving boards, especially the top one, will net you lots of points.

Collect S-K-A-T-E[edit]

Cash Reward: $400

The letter K.

This is a far larger level than Hangar, so time will matter more while finding these letters.

  • S: From the start, head to the right and grind on the rail leading down to the stage area. On the middle of the rail is the S.
  • K: Go up to the center of the stage area and launch up the lone quarterpipe for the K.
  • A: After the quarterpipe, get back down and take the left exit and skate south toward a building. Go around the building to find a bench with the A above.
  • T: Go down further south to the edge of the map to find a large wooden quarterpipe hugging the border. The T is floating above it.
  • E:: Finally, go around TC's Roof and you'll find the E to the right, floating above a guardrail.

Wallride 5 Bells[edit]

Cash Reward: $500

There are five school bells ringing throughout the campus and they're loud. Destroy them to get some peace and quiet by performing a wallride on them.

  1. The bell above the graffiti.
    The first one is just past the arch extension at the start. You should see a bright red bell to wallride. This may take a few tries since there's little space to set the skater up for a wallride.
  2. Get down to the gym entrance after you're done and find the second bell just past it.
  3. Skate ahead while making a slight right to find the third bell between the buildings for TC's Roof Gap.
  4. Turn to the left toward Bendy's Curb and the fourth bell should be between that and the stairs that have the Gonz Rail.
  5. Finally, skate back to the gym entrance and turn left to the building with the bench that has the letter A. The final bell is on the wall of this building.

Collect 5 Hall Passes[edit]

Cash Reward: $500

Can't get out of class without a hall pass, right? There are five of them floating around.

  1. The fourth hall pass.
    The first one is right on the Nightmare Rail. From the start, skate ahead and grind the left rail.
  2. After grinding the Nightmare Rail, there are two lunch tables with dumpsters resting on one end of them. Between them is the second pass. Grind one table and ollie off the end to get it.
  3. The third pass is at the entrance to the gym, floating high above. Gain some speed and grind the rails adjacent to the pass.
  4. Turn around toward the two small quarterpipes near the Gonz Rail and the last hall pass should be resting between them.
  5. The final pass is resting on Bendy's Curb, which is near the Gonz Rail.

Kickflip TC's Roof Gap[edit]

Cash Reward: $400

TC'S Roof Gap is located in the same area as the Gonz Rail and the curved curb. At the start, just go down the Nightmare Rail and go straight ahead past the gymnasium entrance until you see two identical buildings with ramps. Jump up one of the ramps to get on the roof of one building, then go forward and ollie to the other roof while performing a kickflip.

Grind 3 Roll Call Rails[edit]

Roll Call! Open Sez TC!

Cash Reward: $500

There are three long rails that your skater has to grind from beginning to end in one go. Make sure to have a decent rail balance stat for this goal.

  • Roll Call! Nightmare Rail: From the start, go forward toward the large staircase and grind the rail to the left of it.
  • Roll Call! Open Sez TC: After that, go past the lunch tables and find a ramp to get up to TC's Roof. One of the roofs has a rail to grind. Incidentally, grinding this rail will open the pool area.
  • Roll Call! Gonz Rail: Finally, jump down and skate forward to find a rail on two short stairsets. Use the kicker nearby to leap on to the rail.

Find the Secret Tape[edit]

The tape above the ramp.

Cash Reward: $500

From the start, turn right and go down to the stage area. Go up to the middle of the area and use the lone quarterpipe on top to gain some speed. Go forward and you should see a ramp made out of planks. Be sure to stay straight or you won't make the jump toward the roof. While up there, you should see another ramp; jump off the ramp to get on another roof. Once you drop down, you'll end up in the secret Carlsbad area. You should see a curved rail in front of you, so grind it and face the wooden ramp at the end. Launch off the ramp and you'll get the secret tape above.

100% Goals and Cash[edit]

Cash Reward: $500

The cash icons are far more spread out than the last level. Once again, you don't need to collect all of them in one session to get this goal, so just grab them while doing other goals.

  • $50: At the start, turn left to find a $50 hanging on top of an arched doorway. Use the quarterpipe to grab it.
  • $50: At the start, you can see a $50 between two ramps, but it's inaccessible thanks to a chain-link fence. To get there, go to the picnic table area at the bottom, then turn around and go up the ramp. Grind the rail to your skater's left and just before the end, jump to the left to land on the roof. The $50 can be easily obtained from there.
  • $50: At the stage area, one corner of one of the stage rails has a $50. Grind the rail and ollie for it.
  • A $50 above the pool.
    $50: At the stage area, get up to the middle and use the lone quarterpipe to gain some speed. Skate down until you see a wooden ramp and jump off to reach the roof. From there, turn to the left until you reach the corner of the roof where the $50 is. Line yourself just right when reaching it.
  • $50: In the secret pool area, go the side of the pool where there is a wooden bench for the final $50.
  • $100: From the start, go past the arch extension and hop over the rail to another flat area. Line the skater up and boneless off the ramp at the end to the next roof where a pirate flag is placed. Continue skating forward and take a left turn to another ramp. Boneless off that to reach the $100 high in the air.
  • $100: At Carlsbad, the final $100 is resting on the lone quarterpipe against the southwest corner of the map.
  • $100: In the secret pool area, reach the highest diving extension to find the final $100. You'll need a lot of air and a boneless to reach the top extension. If you can't get that high, you can try grinding the middle extension and jumping as soon as you can to reach it.

Gaps[edit]

Air Gaps[edit]

  • TC'S Roof Gap: In the Gonz Rail area, there are two short buildings with ramps leading up to their rooftops. Jump off the ramp to one of the buildings and then ollie from one roof to the other.
  • Leap Of Faith!!!
    Table Transfer: In front of the gym entrance are two lunch tables, both propped up by dumpsters. Grind or air from one table to the other.
  • Leap of Faith: At the starting point, head toward the Nightmare Rail, but don't grind the rail. Instead, ollie over the fencing to the left of the rail and land on the ground without bailing. Remember to hit the ollie button just before you land if you see the Big Drop warning.
  • Huge Transfer: At the Gonz Rail area, there are two small quarterpipes resting against the wall of the gymnasium. With lots of speed, transfer from one to the other.
  • 2 Da Roof: At the stage area, use the quarterpipe resting the middle to get some speed. Go forward and you should see a ramp made out of planks. Air off that ramp and land on the roof ahead.
  • Kicked Out Gap: From the start, go past the arch extension and hop over the rail to another flat area. Line the skater up and boneless off the ramp at the end to the next roof where a pirate flag is placed.
  • Kickin' It: On the roof blocked by the chain-link fence, jump from one ramp to the other.
  • Getting Places: After the Kickin' It gap, skate across the roof and make a left turn toward a ramp. Ollie off it and land at another ramp across.
  • Suicidal Roof Gap: After completing the Drop Out Roof Gap and Crazy Roof Gap, you should be on another roof with a large air duct on top. West of the building is one of the short buildings for TC's Roof Gap. Ollie from the air duct roof to TC's roof. A Boneless is highly recommended.
  • Ditchin' Class: Getting this gap requires jumping over the chain-link fence at the starting area. You can do this by using the ramps at one side or the planter's slope at the other side.
  • Class Dismissed: At the bottom of the stairs that has the Nightmare Rail, there are two quarterpipes on each side. Air from one QP, go over the stairs and ramp, and land in the other QP. You'll need lots of speed, air, and hangtime to make it.

Grind Gaps[edit]

  • 3 Bench Grind: At the stage area, there's a set of three flat ledges. Grind all three in a combo.
  • Bendy's Curb
    Stage Rail 2 Rail: At the stage area, there are rails resting in the middle. Grind one rail and ollie over to the other rail. Use the quarterpipe if you need some extra speed.
  • Bendy's Curb: At the Gonz Rail area, there's a curbed ledge that has a dumpster on top of it. Grind the entire ledge.
  • Gym Rail 2 Rail: At the gym's entrance, there are two rails with some space between them. Grind one, ollie, and grind the other.
  • Roll Call! Gonz Rail: Past TC's Roof, there is a long rail with two short stairsets. You can either ollie up the stairs or use the small kicker to grind the rail down to the bottom.
  • Roll Call! Nightmare Rail: At the start, past the large planter, there is a large rail to the left of some stairs. Grind the entire rail to the bottom.
  • Roll Call! Open Sez TC: On one of buildings of TC's Roof Gap, there is a small rail. Grind that rail to get the gap and open the gym's doors to access the secret pool area.
  • Planter 2 Stairs: At the start, grind the planter's edge and ollie at the very end. Land on the stair's railing and grind down it. You may need a high ollie stat for this one.
  • Curb 2 Planter: At Bendy's Curb, grind the curb starting from the end closest to the Gonz Rail and hop off to the planter, grinding that as well.
  • Planter 2 Bench: While grinding the planter that's near Bendy's curb, hop off the very end and grind the bench.
  • Overhang Roof Stomp: At the gymnasium entrance, air off the concrete ramp toward the overhang and grind it.

Manual Gaps[edit]

  • Bendy's Flat: At the Gonz Rail area, there's a curved concrete ledge. Manual from one end to the other.
  • 2 Wheelin' TC's: At TC's roof, when you ollie off the ramp to land on a roof, immediately manual. Ollie to the other roof and do a manual there as well. This has to be done in one combo.

Lip Gaps[edit]

  • Arch Extension: At the start, go to the left to find a school entrance with a quarterpipe placed right by it. Air off the pipe and lip the top of the entrance for the gap.
  • Starting Blocks Extension: In the gym's pool, lip the starting blocks.
  • Lil' Guppy Extension: In the gym's pool, lip the lowest diving board.
  • Mid Squid Extension: In the gym's pool, lip the middle diving board.
  • High Dive Extension: In the gym's pool, lip the highest diving board.

Line Gaps[edit]

  • Planter 2 TC's Line: From the starting point, grind the planter. At the very end, ollie and grind the stair rail. At the bottom, ollie toward the lunch table and grind that. Transfer to the other picnic table with another grind and get off the table with a manual. Keep the manual going until you see a small planter. Air off the planter to your right and land on one of the buildings that make up TC's Roof.
  • Steep Rail Line: From the starting point, take a right and grind the rail that leads down to the stage area. Jump off and grind the planter when you reach the bottom. At the end of the planter, land in a manual and turn left toward the three benches. Grind all three benches in succession. At the end, do another manual and take another left around the building toward the bench against it.

Other Gaps[edit]

  • Rock the Bells!: Wallride any of the five bells located in the level.