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The second and final tournament is at Ventura's Plywood Paradise. This level is based on the real life Skatestreet with almost the entire layout copied in 1998. Ramps, funboxes, and rails galore; this area is a skater's paradise.

Strategy[edit]

Halfpipes are great for vert skating.

Without bailing, a good session will require at least 90,000 points. Fortunately, there's a great blend of giant ramps and overhead rails for any type of skater, so passing this tournament won't be difficult. After going down the rollin, vert skaters can turn around and ride the halfpipe to do grab tricks. Moreover, right by the HP is the Bullet Bowl, which can easily reached by airing out of the HP. Going back and forth with skate tricks can net you more points with the "Halfpipe to Bowl" and "Bowl to Halfpipe" gaps. Finally, there's the wooden wall with the large hump that your skater can also go back and forth on. The "High Sticker" gap can add to your multiplier along with a No Comply or Boneless and a special trick.

A good street combo is at the Big Wave Quarterpipe, the one in the corner with the huge hump that has the Etnies logo on it. Grind the lip of the QP to the left, then jump off with a flip trick and grind the suspended rail. Drop down from the rail with a different flip trick and grind the rail below on the funbox. Manual when you reach the end of the rail and go toward the small quarterpipes in front of you to end it with a grab trick. You should get around 80,000 points with this combo. If your skater's rail balance is high, you can also try a special or high-scoring grind around the bowl, starting from one edge of the wall to the other edge. In the middle of the grind, ollie and do a flip trick, then land back in another high-scoring grind to add two more to the multiplier. Make sure to reach the end to get the "Circle the Pool" gap, adding more to the multiplier.

Cash Icons[edit]

Like in Marseille's GBA version, the secret areas are not here, so you'll need to scan the main area to find these. Compared to NY City, finding these should be way easier.

  • A $50 on a funbox rail.
    $50: At the start, take a left after going down the rollin and you'll find a rail on a platform with the first $50.
  • $50: At the start, take a right after going down the rollin and you'll find an octagonal funbox with a $50 above it. Ollie just before you touch the flat part of the funbox to reach it.
  • $50: At the start, go down the rollin and head for the deck area. The $50 is on top of the deck, near a wooden curved path.
  • $50: The third one is in the bullet bowl, which is between the halfpipe and the High Sticker.
  • $50: Go to the short quarterpipes at the west side of the level. You should find the cash above a tiny rollin.
  • $100: From the start, go down the rollin and take a slight right to the Wave Quarterpipe (the one with the large Etnies logo). You'll find the cash just to the right of it.
  • $100: From the start, go down the rollin and head to the left past the halfpipe to the Sodee Pop area. Use the quarterpipe against the wall to launch to the right and grab the $100 in the air. If you don't want to bail, you can get up on the halfpipe's deck and jump over the railing, grabbing the cash on the way down.
  • $100: Between the Bullet Bowl and the High Sticker, there's two quarterpipes against the south wall with the final cash icon between them. Launch from either QP to get it.

Gaps[edit]

Air Gaps[edit]

  • High Sticker
    Halfpipe to Bowl: Air out from the halfpipe into the Bullet Bowl.
  • Bowl to Halfpipe: Air out from the Bullet Bowl into the halfpipe.
  • High Sticker: At the southeast corner of the skate park, right by the bowl, there is a huge wooden quarterpipe by a wall with stickers on it. Air up as high as you can with this QP.
  • Gimme Gap Redux: At the short quarterpipes, you'll find an equally short halfpipe behind them. Launch from the short QP to the short HP. The inverse works as well.
  • Stairset: At the halfpipe, you will see a stairset with two soda machines against it. Ollie over the entire set.
  • Hexbox Gap: There's an octagonal funbox in the middle of Skatestreet that's easy to find. While you're barely on the box, ollie over the flat part and land at the end.
  • Over the Deck: At the start, after you come down the rollin, you should see three wooden ledges that look like a wide set of stairs. At the side of this setup are some ramps. Use one and air over the entire deck.
  • One Ez Gap: Right by the mini halfpipe is a mini quarterpipe with a small rail in the middle. Air up the quarterpipe, go over the rail, and land at the other side.
  • Another Ez Gap: In the mini halfpipe, there's a mini rollin. Use the halfpipe to air over the rollin.
  • Goin' In Deep: There's two quarterpipes right by High Sticker. Launch from the right QP to your skater's left and land in High Sticker.
  • Short and Sweet: There's two quarterpipes right by High Sticker. Air from one to the other.
  • Corner Cut (100 points): Between the Wave Quarterpipe and the wooden wall is a huge pyramid. Go to the side near the wooden wall and you should see a more elevated ramp. Angle yourself to the left and jump off the ramp, landing on the pyramid's wide part.
  • High Jumper: At the start, get down from the rollin and turn around to find a small ramp in front of the halfpipe. Air out of that ramp and over the D-shaped rail, then land on the halfpipe.

Grind Gaps[edit]

  • Circle the Pool: At the Bullet Bowl, grind the entire rim.
  • Surfin' USA: You get this gap by grinding the Big Wave Quarterpipe's big hump. You'll need some speed to handle the bump's incline.
  • Wave Wall Minigap: Get to the Big Wave Quarterpipe and grind to the right. At the end of the QP, jump off and grind the lip of the quarterpipe below you.
  • Rail to Rail: Right by the Bullet Bowl is a small funbox with a rail in the middle and another rail parallel to it. Grind the rail, ollie to the other rail, and grind that.
  • Get Around: From the start, skate ahead and go up a ramp to find a wooden curved path. Grind the entire edge of it.
  • Short Rail Stomp: At the halfpipe's stairset, grind down the rail, then jump to the left quickly and grind the brown rail below.
  • Hard Angle At the Bullet Bowl, you'll find a single short rail. Grind that rail, ollie off the end, and grind on another rail perpendicular to it.
  • HP to Rail: In the halfpipe, face the side near the bowl and angle yourself to the left edge. Air to the left as far as you can and land in a grind on the funbox.
  • Kicker to Rail: At the Sodee Pop area, there's a triangular kicker and a brown rail. Launch off the kicker toward the rail and grind it.
  • Big Air Rail Grind: The halfpipe has a D-shaped rail hanging from its edge. Grind the lip of the HP toward the rail to grind the entire rail.

Manual Gaps[edit]

  • Humper
    Funbox Wheelie: There's an octagonal funbox in the middle of Skatestreet that's easy to find. Manual the funbox.
  • Humper: Between the High Sticker and the Wave Quarterpipe, there's a high hill with a small hump on top. Manual the small hump to earn this gap.

Lip Gaps[edit]

  • Bowl Lip: Lip any part of the Bullet Bowl.
  • Halfpipe Lip: Lip any part of the halfpipe.
  • Ride the Wave: Lip any part of the Big Wave Quarterpipe.
  • Mr. Small Lips: At the northwest, there's a small halfpipe. Lip either side of it.

Line Gaps[edit]

  • Wave to Deep Halfpipe: Head to the Wave Quarterpipe and grind it from left to right. Drop down and grind the lip of the quarterpipe below. Ollie just before reaching the end and wallride. Jump to the rail and grind it to the end. Drop off the rail and manual to the quarterpipe adjacent to the High Sticker. Launch off the quarterpipe to the right and you got this line.
  • Twin Rails to Halfpipe: Right by the Bullet Bowl is a small funbox with a rail in the middle and another rail parallel to it. Grind one rail and hop to the other. Drop off the other rail and manual. Turn left toward another funbox with a rail on it and grind that. Drop off and land in another manual until you reach the small quarterpipe. Grind that toward the Sodee Pop area and then ollie to the left toward the brown rail. Grind the rail, manual to the final quarterpipe against the wall and air off it.