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'''Room 2''' has a P-block that'll make a star drop and some platforms appear, ghosts everywhere, a door on the far-left that'll take you to Room 1, and a hallway on the far-right with five doors.  For the special key, you'll need Door 5, which means you gotta be fast (cape helps).
'''Room 2''' has a P-block that'll make a star drop and some platforms appear, ghosts everywhere, a door on the far-left that'll take you to Room 1, and a hallway on the far-right with five doors.  For the special key, you'll need Door 5, which means you gotta be fast (cape helps).
The Hallway -
The Hallway -
  Door 1 goes to room 3, Right-Side
:Door 1 goes to room 3, Right-Side
  Door 2 goes to room 1
:Door 2 goes to room 1
  Door 3 goes to the default exit
:Door 3 goes to the default exit
  Door 4 goes to the default exit
:Door 4 goes to the default exit
  Door 5 goes to room 3, Left-Side
:Door 5 goes to room 3, Left-Side


'''Room 3''' is divided in the middle by a barrier which can only be traversed from the '''left''' side (Door 5).  The left side has a P-block and a dragon coin.  Don't hit the P-block just yet; take it with you to the right side of the room pass the barrier (Unless you really need that last dragon coin, of coarse).  On the room's right side is a remote-control coin block, which you'll use with the P-Block to make a stairs to the key in the upper-right corner. You don't need to be small to fit (as you can duck/hop through the hole), but it makes it much easier to get through.  If you are caped Mario, it is also possible to bypass the P-block and the controllable coins: run, accelerate and spin-jump to the top. Keep moving quickly, and crouch right when you land on the upper level. Slide quickly through the small space, and you are there.
'''Room 3''' is divided in the middle by a barrier which can only be traversed from the '''left''' side (Door 5).  The left side has a P-block and a dragon coin.  Don't hit the P-block just yet; take it with you to the right side of the room pass the barrier (Unless you really need that last dragon coin, of coarse).  On the room's right side is a remote-control coin block, which you'll use with the P-Block to make a stairs to the key in the upper-right corner. You don't need to be small to fit (as you can duck/hop through the hole), but it makes it much easier to get through.  If you are caped Mario, it is also possible to bypass the P-block and the controllable coins: run, accelerate and spin-jump to the top. Keep moving quickly, and crouch right when you land on the upper level. Slide quickly through the small space, and you are there.


{{Footer Nav|game=Super Mario World|prevpage=Valley of Bowser/Valley Fortress|nextpage=Valley of Bowser/Valley of Bowser 3}}
{{Footer Nav|game=Super Mario World|prevpage=Valley Fortress|nextpage=Valley of Bowser 3}}