Editing Final Fantasy/Weapons
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{{Header Nav|game=Final Fantasy}} | {{Header Nav|game=Final Fantasy}} | ||
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The '''Ninja''' can equip every weapon in the game (except two), so it would be redundant to mention him in the following analysis. | The '''Ninja''' can equip every weapon in the game (except two), so it would be redundant to mention him in the following analysis. | ||
* ''' | * '''Swords:''' Swords are the most common weapons in the game: more than half of the original 40 weapons belong to this category. Swords originally included the only weapons that could deal extra damage to specific type of enemies; two swords can also cast spells. '''Warrior/Knights''' and '''Red Mages/Wizards''' can equip almost every sword, and the '''Thief''' can use a few. | ||
* ''' | * '''Axes:''' There are only four types of axes, and only one has a special spellcasting ability. Compared to a sword of similar price, an axe will have slightly higher attack bonus, but a lower or much lower hit% bonus, making a comparable sword better. Only the '''Warrior/Knight''' can equip them. | ||
* ''' | * '''Knives:''' There's just four knives in the game, and none of of them has any special ability. Daggers are weaker than comparable axes or swords, but they are still a good choice for '''Black Mages/Wizards''' in the early part of the game. The Warrior/Knight, the Thief and the Red Mage/Wizard can use daggers, too, but swords are a better choice for them. | ||
* ''' | * '''Staves:''' There's only six of them, and they can be divided in two groups. The three weakest staves can be used by almost any character, while the three most powerful ones, those with special spellcasting abilities, are exclusive to '''Black and White Mages/Wizards'''. Apart from the spellcasting abilities, the staves have a quite low attack power. | ||
* ''' | * '''Hammers:''' There are just three of them, and only the last one has a special spellcasting ability. Hammers are poor weapons, inferior to swords, axes, and even knives. They're almost the only weapons available to the '''White Mage/Wizard''', although the Warrior/Knight can equip them, too. | ||
* ''' | * '''Nunchaku:''' The two nunchakus can only be equipped by '''Monks/Masters''' (black belts in the NES). They have no special abilities. The Monk/Master will soon find himself dealing more damage using his ''karate'' (Japanese for "''bare-hands''"). | ||
A more significant classification for the gameplay can be based on the special effects: | A more significant classification for the gameplay can be based on the special effects: | ||
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* '''Black staves:''' Mage's staff casts B3 Fira, Wizard's staff casts B4 Confuse | * '''Black staves:''' Mage's staff casts B3 Fira, Wizard's staff casts B4 Confuse | ||
* '''White hammers:''' Healing staff casts W3 Heal, Thor's hammer casts B3 Thundara | * '''White hammers:''' Healing staff casts W3 Heal, Thor's hammer casts B3 Thundara | ||
* ''' | * '''armor:''' gauntlets (B3 Thundara) from Trial of Ordeals, healing helm (W3 Heal) from Mirage Tower | ||
=== Excalibur === | === Excalibur === | ||
Excalibur (Xcalbur) is crafted by a dwarf in | Excalibur (Xcalbur) is crafted by a dwarf in [[Final Fantasy/Locations#Mt. Duergar|Mt. Duergar]], after you bring him [[Final Fantasy/Key items#Adamintine|Adamantine]] (Adamant) from the [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]] second floor. The sword cannot be sold and is only usable by the Knight character following the class change. | ||
Excalibur is strong against "all" types, meaning in addition to its already large damage and to-hit ratings it gets bonus damage and to-hit against everything, except in the NES version where these bonuses are never triggered. | Excalibur is strong against "all" types, meaning in addition to its already large damage and to-hit ratings it gets bonus damage and to-hit against everything, except in the NES version where these bonuses are never triggered. |