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==Background== | ==Background== | ||
Auron is a close friend of | Auron is a close friend of Tidus in Zanarkand, yet in Spira is renowned as one of the best guardians that has ever existed, guarding the great High Summoner Braska (Yuna's father) alongside Jecht (Tidus's father). His past is an especially important one, which made him who he is during the course of the game and explains how he seems to know so much about what is happening and what will happen. | ||
==Basic Fighting Style== | ==Basic Fighting Style== | ||
Auron is the heavy hitter of the party, utilizing large two-handed | Auron is the heavy hitter of the party, utilizing large two-handed swords for attack and bracers for defense. Auron initially (whilst going along his main section of the Sphere Grid) has the highest Strength and HP of any character, and also a fair Defense and Magical Defense. However, his largely physical nature and large weapon preference means he's slow and relatively inaccurate against faster enemies like wolves, lizards, and bees, and is not very skilled at using any form of magic. His MP is also quite low. | ||
If you take on the | If you take on the Monster Arena and/or Dark Aeons, Auron will unfortunately not be of much use to you. This is owing to the fact that his Celestial Weapon does more damage when his health is lower This doesn't allow you to reach the same attack power as the likes of Tidus, Wakka, and later on Yuna and Rikku. His overdrives, although powerful, do not do the large amounts of different hits such as Tidus's and Wakka's, so are not as useful in this section of the game. | ||
==Notable Skills== | ==Notable Skills== | ||
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==Overdrives== | ==Overdrives== | ||
Auron's | Auron's overdrives do the most damage when the button sequence that appears on the screen is inputted before the allotted time is up. | ||
===Dragon Fang=== | ===Dragon Fang=== | ||
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* hits one enemy for high damage, may Eject them | * hits one enemy for high damage, may Eject them | ||
* no Eject effect if button sequence is not completed | * no Eject effect if button sequence is not completed | ||
* collect 1 | * collect 1 Jecht Sphere to obtain | ||
===Banishing Blade=== | ===Banishing Blade=== | ||
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* hits one enemy for high damage, inflicts all four breaks (100% chance) if enemy not immune | * hits one enemy for high damage, inflicts all four breaks (100% chance) if enemy not immune | ||
* only inflicts one random break if button sequence is not completed | * only inflicts one random break if button sequence is not completed | ||
* collect 3 | * collect 3 Jecht Spheres to obtain | ||
===Tornado=== | ===Tornado=== | ||
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* hits all enemies for high damage twice | * hits all enemies for high damage twice | ||
* only hits once if button sequence is not completed | * only hits once if button sequence is not completed | ||
* collect all 10 | * collect all 10 Jecht Spheres to obtain | ||
==Collecting Jecht Spheres== | ==Collecting Jecht Spheres== | ||
Jecht Spheres only appear after you beat | Jecht Spheres only appear after you beat the Gel boss in Macalania Woods. Immediately after which you will gain your first sphere (and Auron's second overdrive). Therefore spheres listed in locations met early in the game can only be obtained later on. The spheres have a similar appearance to the Al Bhed Compilation Spheres. However, they can be picked up (by pressing {{psx|X}}). When you collect a sphere, a short scene from Lord Braska's pilgrimage 10 years ago will play. Allowing you to find out more about Auron, Jecht, and Braska. After the scene, the sphere will disappear and if you have enough, one of Auron's overdrives will be unlocked. | ||
===Sphere Locations=== | ===Sphere Locations=== | ||
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===Obtaining the Weapon=== | ===Obtaining the Weapon=== | ||
First of all, head down to the valley bottom of the | First of all, head down to the valley bottom of the Calm Lands, next to the Cavern of the Stolen Fayth. Instead of going inside, head right along the cliff edge. A short way along you will find a statue of a Crusader with a sword stuck in the ground by it. Examine this statue, and you will receive a Rusty Sword. Having obtained that, head to Mushroom Rock from the Djose Highroad. Follow the path back through to the main section of Mushroom Rock to a small alcove with a rock lift. Go up the lift to a statue similar to the one in the Calm Lands. Place the Rusty Sword here. This reveals a symbol on the wall. Interact with it using the Celestial Mirror and it will open, revealing the Masamune. | ||
===The Mars Crest=== | ===The Mars Crest=== | ||
This is at the very end of | This is at the very end of Mi'ihen Highroad's Oldroad section (where you landed if the Chocobo Eater nudged you off the cliff) inside a Chest. This is also the location of a Jecht Sphere if you're returning here after getting the Airship. | ||
===The Mars Sigil=== | ===The Mars Sigil=== | ||
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** First Strike | ** First Strike | ||
** Counterattack | ** Counterattack | ||
* Auron does more damage if his HP is in critical state | * Auron does more damage if his HP is in critical state | ||
* | * Yojimbo can break the 9,999 damage limit. | ||
{{Footer Nav|game=Final Fantasy X|prevpage=Wakka|nextpage=Rikku}} | {{Footer Nav|game=Final Fantasy X|prevpage=Wakka|nextpage=Rikku}} |